Questions:
Do you truly think that Akuma which had AMAZING matchups due to his superior moves and broken air fireball compares to bayonetta with her bad frame data and amazing punish game?
1.) My belief that Witch Time (and bayonetta) is seen as needing a nerf is because she challenges the "established meta" by being able to punish "frame traps" that have been developed by characters. Watching the match between Renai and 9B bayonetta, he even threw out witch time in response to villager's flowchart response of Nair out of shield. Is a character that punishes Flowchart play bad?
2.) I can understand why most top players don't wanna switch to Bayo. She doesn't really have many options out of shield except witch twist and which time, since most of her other options are really slow. So why can't people bait these out again?
3.) The other problem here that people fail to look at are the number of things she has safe in shield. There is a properly spaced Bair or a Divekick, but unlike Akuma in ST, the smash cast is equipped to deal with such. Can her Divekick trade with other (good) Aerial Normals?
4.) A lot of pages ago, someone mentioned that they adapted to witch time by relying on multi-hit moves. Can this not be adapted even by the "heavies" she invalidates?
I'm trying to understand the side of the people that, once again, want bayonetta nerfed to the ground or banned. But there seems to be alot of misinformation about her and her capabilities. People are scared of what she could become seem like they are fear mongering, holding onto the sentiments that
ALL witch time counters lead to death and
ALL divekicks lead to a 0-death. I don't get most of the arguments and maybe i'm too stubborn to understand that you can DI combos and SDI witch twist, or why you can't bait out witch time (like most people do counters), or why you can't block her divekick like people look for bouncing fish. I'm really trying to understand the argument and maybe i'm being unreasonable.
but if i am, let me know...