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Social Banjo-Kazooie Social Thread - Project Dream Come True!

3BitSaurus

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It did come with a new mode though, Online Tournament. Sure its not as big as stage builder or home run contest but the character is also much larger than Joker with 4 different voice actors and models.
Seems to me like it'd give good reason to save those for later if DLC comes after this batch, since big side modes like that can take a lot of work in and of themselves, so I'll just wait and see. I'm not expecting Break the Targets at all though, especially after the way it got treated on all fronts in Smash 4...
Oh, no, I understand that Hero probably took a lot of work and we don't have much on other fronts because of this.

I'm happy with what we have. Just... trying to not set myself up for disappointment, you know? Especially because we have no idea how much work Banjo and the other two will take and how much content they will bring.
 

JonSmash

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if people keep complaining about hero being to RNG or broken then sakurai won't make a DLC season 2 as he said it depends on if the fans feel the new characters don't unbalence the game
 

KirbyWorshipper2465

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I think Hero being RNG-focused makes him less viable for the competitive scene, if anything. Depending on what spell they want to use, people wouldn't have enough time to channel-surf before their opponents pwn them.

if people keep complaining about hero being to RNG or broken then sakurai won't make a DLC season 2 as he said it depends on if the fans feel the new characters don't unbalence the game
I think the staff are more experienced than last time, so I trust that they'll continue to rebalance things accordingly. Besides, people assuming the latest newcomer is broken is nothing new, they always jump to conclusions until they put their "theory" into practice.
 
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TheZoologist

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So I've been playing with the Hero a bit since last night and he is SUPER fun to play with, honestly. Knowing when and where to use his Command Selection is crucial to being good with him. I tend to use one Special Move or Command Selection every 15 seconds or so while balancing it out with some swordplay and dodging/shielding/perfect shielding. I even managed to get all three other Heroes caught in my Final Smash on a four-player match and it was super satisfying, as well as taken out one or two characters with Thwack! But I don't think he's broken, honestly, I've had a few rounds against him as well on the usual level 7 (the optimum level I can fight a CPU before they become OP with perfect shielding galore and driving me insane), and his reliance on Command Selection can be a detriment since he's usually stuck holding still and waiting for a chance to choose a selection. Of course, this is with CPUs, professional players can probably get the hang of his commands really quick and figure out how to optimize them all.

All this being said, one thing I've been thinking about lately and really hope is the case with Banjo & Kazooie is almost all the third party DLC characters from Sm4sh AND Ultimate have had a unique 'Fighter Ability' or gimmick that only they have and makes them more effective as a whole. Ryu, and Ken by extension, have several, including special move inputs based on their Street Fighter gameplay, tapped and held attacks, a fixed jump arc, and even another one in Ultimate with 1 v. 1 facing, Cloud and his Limit Gauge, Bayonetta and her Bat Within and Bullet Arts, Joker and his Rebellion Gauge, and of course the Hero and his MP Gauge AND Critical Hit. It's with that that I really freaking hope Banjo & Kazooie get something based on their games that makes them unique, such as a collectathon aspect or something involving their feathers and eggs. Hopefully we'll see Sakurai go into detail how Banjo & Kazooie work and hopefully they are given the same kinda treatment Hero did.

Only thing I'm a little disappointed with the 4.0 update is no returning modes. I'm really hoping Sakurai gives us an HD Smash Run down the line. That'd be so much fun having Banjo & Kazooie running up against classic Nintendo enemies and getting tons of stat boosts!
 

Cap'n Jack

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Pretty sure Banjo will come with a boss and possibly a boss rush mode. HRC might have just been canceled outright due to characters like Ridley who would have a supremely unfair advantage. I hope if a boss rush mode does come that it would include an online co-op mode. This would coinside With Sakurai’s initial mission statement for a game The is competitive, shareable, and cooperative.
 

YsDisciple

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Yo Banjoroos!!! (GU-HUH!) Thinking about yesterday's Hero presentation and Ver. 4.0 info, seeing as they included "Very Easy" difficulty to WoL, it wouldn't surprise me that with Banjo & Kazooie, along with potentially Ver. 5.0 they included the "Very Hard" difficulty. What could drive that update besides just ramping up the WoL difficulty to 11 (and balancing the difficulty options), it could perhaps go along with a slight expansion to the WoL campaign. Of course, an expansion on WoL would seem unlikely since, they would have to add a new area either within Galeem's side of the map, or Dharkon's, and the mere addition of Gruntilda as an actual boss would make the number of WoL bosses uneven.

Galeem affiliated bosses: Giga Bowser, Galleom, Rathalos
Dharkon affiliated bosses: Dracula, Ganon, Marx

However, the inclusion of Gruntilda as a boss could be made viable by means of a Boss Rush mode, that not only would add her, but also some of the Brawl Subspace Emissary bosses. The Boss Rush Mode could include current SSBU bosses, and past ones; making the following list.

-Master Hand
-Crazy Hand
-Giga Bowser

-Petey Piranha
-Rayquaza*
-Porky Minch**
-Galleom
-Ridley***
-Meta Ridley***
-Duon
-Tabuu
-Master Core
-Rathalos
-Dracula
-Ganon
-Marx
-Galeem
-Dharkon

-Gruntilda

Bold names refer to bosses currently in SSBU's WoL campaign.
*Since Rayquaza is a legendary Pokémon from one of the early generations, it could be substituted by another Legendary of similar strength (i.e. Necrozma).
**Porky Minch could still be in the works for a future 1st party Fighters Pass as a DLC fighter; but we got the Ganon boss fight either way (Ganondorf being able to transform into it as its Final Smash).
***Though Ridley is a playable character (both is normal, and meta forms), the Ganon boss, and Ganondorf fighter prove that such bosses could be added.
 

HyruleHero

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Pretty sure Banjo will come with a boss and possibly a boss rush mode. HRC might have just been canceled outright due to characters like Ridley who would have a supremely unfair advantage. I hope if a boss rush mode does come that it would include an online co-op mode. This would coinside With Sakurai’s initial mission statement for a game The is competitive, shareable, and cooperative.
I think Banjo will come with a boss rush mode, and he may come with new world of light content as well with Gruntilda and Maybe Porky as bosses.
Currently for the remaining DLC character this is the content I'm thinking could happen
DLC #3 (Banjo) Boss Rush Mode and New Wol content
DLC #4 Maybe Homerun contest, Smash run or Smash tour
DLC #5 Target smash for each character. (makes the most sense to come out at the end so they don't need to add any new stages later (I imagine Echo's would share unique target smash levels))
 

Voe

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Seeing how Sakurai handled the Hero's move set, it makes me wonder what he's got in store for Banjo & Kazooie's move set. We haven't seen everything but I do have a wishlist and questions for what's to come:

- Having a bigger variety of Kazooie's eggs to cycle from
- The possibility of the eggs having a collect-a-thon gimmick with a meter/counter for how much ammo you can have
- Using his backpack, Banjo's grabs could be a hybrid of Villager's pocket and DK's cargo grabs. You can grab your opponent with the backpack and pocket projectiles and items like Villager and Isabelle.
- How exactly the meter for the golden feathers will work
- How the Talon Trot will work, and does it have invincibility frames
 

GolisoPower

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Seeing how Sakurai handled the Hero's move set, it makes me wonder what he's got in store for Banjo & Kazooie's move set. We haven't seen everything but I do have a wishlist and questions for what's to come:

- Having a bigger variety of Kazooie's eggs to cycle from
- The possibility of the eggs having a collect-a-thon gimmick with a meter/counter for how much ammo you can have
- Using his backpack, Banjo's grabs could be a hybrid of Villager's pocket and DK's cargo grabs. You can grab your opponent with the backpack and pocket projectiles and items like Villager and Isabelle.
- How exactly the meter for the golden feathers will work
- How the Talon Trot will work, and does it have invincibility frames
Yeah, these are interesting.

After all, the Egg Shot can either be shot from in front or from behind, regardless of Egg type. That’s why I believe the Egg Grenade isn’t some sort of Down-B, but rather a part of his Neutral-B.
 

YsDisciple

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Seeing how Sakurai handled the Hero's move set, it makes me wonder what he's got in store for Banjo & Kazooie's move set. We haven't seen everything but I do have a wishlist and questions for what's to come:

- Having a bigger variety of Kazooie's eggs to cycle from
- The possibility of the eggs having a collect-a-thon gimmick with a meter/counter for how much ammo you can have
- Using his backpack, Banjo's grabs could be a hybrid of Villager's pocket and DK's cargo grabs. You can grab your opponent with the backpack and pocket projectiles and items like Villager and Isabelle.
- How exactly the meter for the golden feathers will work
- How the Talon Trot will work, and does it have invincibility frames
Regarding Banjo & Kazooie's grab, what if one of the throws is the Taxi Pack? It would function similar to DK's cargo grab, except the opponent will be put into Banjo's backpack (though since Taxi Pack is usable when Banjo's solo... that might stray away from the source material :( ). Nonetheless, it could be a possibility.
 

ze9

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I really hope for B&K what we see is what we get. Being simple is more in line with their character, and even more symbolic of the fact they should have gotten in since Melee.
The Hero is really fun, but there's no need to turn Smash into a race to the armaments where every character is weirder than the last.
As long as B&K feel like themselves, they're fine, in my opinion. Which they do. I can't wait for them to come out.
 
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Cap'n Jack

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I really hope for B&K what we see is what we get. Being simple is more in line with their character, and even more symbolic of the fact they should have gotten in since Melee.
The Hero is really fun, but there's no need to turn Smash into a race to the armaments where every character is weirder than the last.
As long as B&K feel like themselves, they're fine, in my opinion. Which they do. I can't wait for them to come out.
Yeah, I am okay with maybe a meter with the golden feathers, maybe even the red ones for recovery, but that’s it
 

Evil Trapezium

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Seeing how Sakurai handled the Hero's move set, it makes me wonder what he's got in store for Banjo & Kazooie's move set. We haven't seen everything but I do have a wishlist and questions for what's to come:

- Having a bigger variety of Kazooie's eggs to cycle from
- The possibility of the eggs having a collect-a-thon gimmick with a meter/counter for how much ammo you can have
- Using his backpack, Banjo's grabs could be a hybrid of Villager's pocket and DK's cargo grabs. You can grab your opponent with the backpack and pocket projectiles and items like Villager and Isabelle.
- How exactly the meter for the golden feathers will work
- How the Talon Trot will work, and does it have invincibility frames
The problem I see with this is that it over complicates the character just for the sake of being unique. A gimmick works if it flows with the gameplay and having a collect-a-thon gimmick just sounds cumbersome. It's better to keep things nice and simple so it's easy to understand. Something I think the Heroes down B fails at.
 

Llort A. Ton

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I think different egg types and maybe egg/feather meters is more than enough for Banjo's gimmick. I dont want to have to stop fighting and run around collecting stuff during battle so i can use basic double jumps/attacks, but ill be ok with running out of fire/ice/grenade eggs for a while and having to resort to blue for a while.
 
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yeet123

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I'm happy Hero has dropped so now we can focus on the best addition to the series since Sonic
 

Megadoomer

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Remember when most folks thought that Totaku figures would deconfirm Smash inclusion? Good times.

There was a problem fetching the tweet
Did people think that? I haven't been keeping up to date on that series of figures aside from what I see when I stop in at EB Games, but I know that they made Ryu and Sonic ones.
 

KirbyWorshipper2465

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Did people think that? I haven't been keeping up to date on that series of figures aside from what I see when I stop in at EB Games, but I know that they made Ryu and Sonic ones.
I think the basis of the argument was "that looks way too much like an amiibo", despite the fact that it had no functionality whatsoever and was only a collectible.
 
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Megadoomer

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I think the basis of the argument was "that looks way too much like an amiibo", despite the fact that it had no functionality whatsoever and was only a collectible.
Oh, okay. I don't mind that they look like amiibo; I got a Banjo-Kazooie one of those back when I thought that their inclusion in Smash was a pipe dream (so now I'll have both that AND the amiibo haha), and it's a good alternative when it seems like certain characters will never get an amiibo (I'm getting this Viewtiful Joe one as soon as I see it on shelves).
 

Strong Badam

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People really have the dumbest logic when it comes to "deconfirming" a character for smash lol. That idea makes no sense. How would it even come about? Microsoft gets word from Nintendo that Banjo isn't being added to Smash so they decide to make merchandise for him? Where does this make sense.

They can put whoever they want in Smash at this point.
 
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Evil Trapezium

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They can put whoever they want in Smash at this point.
So that means they can put Goku into Smash Bros? They can put Shrek into Smash Bros?

I don't like how people can say "Anyone can get in" when the same people say "No non-video game characters". It is such a blatant contradiction.
 

yeet123

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Rare's Twitter is holding a little contest and the prize is Nuts and Bolts. The entire community is ****ting on the game, and Rare is joking with them about it... I appreciate their sense of humor lol.

https://twitter.com/RareLtd/status/1156603769188225025

So that means they can put Goku into Smash Bros? They can put Shrek into Smash Bros?

I don't like how people can say "Anyone can get in" when the same people say "No non-video game characters". It is such a blatant contradiction.
And I don't like your profile picture or username. But life is filled with little concessions.
 

ze9

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So that means they can put Goku into Smash Bros? They can put Shrek into Smash Bros?

I don't like how people can say "Anyone can get in" when the same people say "No non-video game characters". It is such a blatant contradiction.
Well... They can.
The point is if they want.
 

3BitSaurus

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To give a final note on what I said earlier about how Hero would need to be very different without the RNG, here's a hastily done proposal for what would have to be his Command Select in the case they were divided by special move:

  1. Frizz
  2. Sizzle
  3. Kaboom
  4. Snooze (Maybe?)

  1. Flame Slash
  2. Kacrackle Slash
  3. Hatchet Man
  4. Metal Slash (Maybe?)

  1. Acceleratle
  2. Fwoosh
  3. Zoom

  1. Kaclang
  2. Bounce
  3. Kamikazee
  4. Magic Burst/Heal/Oomph/Psych Up

The advantage of this would be that you don't need to read anything in order to know what to do in the Command Menu, as the options are the same all the time thus making it simpler and faster to use mid-combat.

However... look how much I had to cut just to make a similar 4-option command. The Zap spell family doesn't fit with the other specials, but it's supposedly a staple of the Hero class. Several buffing moves or the Heal would have to be sacrificed. This means less DQ content.

Not to mention that some of these options would be really broken if you could use them all the time (like Bounce, Heal, Snooze, Zoom and Kacrackle Slash), which would occasionate heavy nerfs in their MP cost and/or the MP system in general. Whack and Twang would be too broken for continuous usage, so it would pretty much need to be cut.

So yeah, I don't like too much RNG in Smash, but I can understand why it was done this way.
 
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KirbyWorshipper2465

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I think the intent of the statement was that "anyone that lives and breathes video games can get in", but once again it's a bit of a faux pas since specifying would have helped. Not just anyone can get in, but really only those that are born in video game franchises.
 
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StormC

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Food for thought: they could announce fighter 4 in a September Direct, slate them for Holiday 2019, then confirm that Update 5.0 is coming in October and then post Banjo's website profile, before his video proper in October.
 

3BitSaurus

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Food for thought: they could announce fighter 4 in a September Direct, slate them for Holiday 2019, then confirm that Update 5.0 is coming in October and then post Banjo's website profile, before his video proper in October.
I'm thinking that Banjo and the 5.0 update will be revealed at the Fall Direct, with Fighter #4 getting a trailer right after and Banjo being playable that same day. It would make sense, especially if Banjo releases by the end of September/beginning of October.
 

StormC

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I'm thinking that Banjo and the 5.0 update will be revealed at the Fall Direct, with Fighter #4 getting a trailer right after and Banjo being playable that same day. It would make sense, especially if Banjo releases by the end of September/beginning of October.
I don't think they would spend 15-20 minutes just talking about Banjo in a General Direct. That seems like a lot for a DLC character.
 

TheZoologist

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Banjo's Victory Theme was datamined! It's what many of us guessed....


Audio: https://vocaroo.com/i/s1fMKhuCngtw

Tweet: https://twitter.com/DrHyperFake/status/1156481906298556417
Yeah I certainly hope their victory theme is the Note Door Open/Get All Jiggies In a World theme. Seems far more victorious and triumphant for a Smash Bros. victory than the sillier Get Jiggy ditty lol.

And while I don't necessarily want them being overly complicated, I do at least want Banjo & Kazooie to have some sort of Fighter Ability to make them stand out from everyone else, especially among the third party/DLC characters.

I don't think they would spend 15-20 minutes just talking about Banjo in a General Direct. That seems like a lot for a DLC character.
Well they did do it for both Joker and Hero, even if it was part of the bigger game update for 3.0/4.0. I would hope they'd at least give a little demonstration/presentation on what Banjo & Kazooie would bring to Smash and how they'd play in the game.
 
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3BitSaurus

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I don't think they would spend 15-20 minutes just talking about Banjo in a General Direct. That seems like a lot for a DLC character.
I think it wouldn't be that long. Joker took longer because of his trailer and in Hero's case it was because of the gameplay demo. I see Banjo and Kazooie taking 10 minutes at most, depending on how much extra content comes with them.
 

StormC

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Well they did do it for both Joker and Hero, even if it was part of the bigger game update for 3.0/4.0. I would hope they'd at least give a little demonstration/presentation on what Banjo & Kazooie would bring to Smash and how they'd play in the game.
They did those in specific Smash videos though, not General Directs. They rarely spend a lot of time on Smash DLC in General Directs.
 

TheZoologist

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They did those in specific Smash videos though, not General Directs. They rarely spend a lot of time on Smash DLC in General Directs.
Oh right, my bad, I thought you meant they didn't have a special presentation for the DLC characters separately lol
 

Strong Badam

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So that means they can put Goku into Smash Bros? They can put Shrek into Smash Bros?

I don't like how people can say "Anyone can get in" when the same people say "No non-video game characters". It is such a blatant contradiction.
Yeah, actually, they could totally put Goku or Shrek in Smash if they wanted. They'd just have to work out the IP licensing deals with their owners. Whatever criteria they may currently have or previously had for roster selection can change at any time, for any or no reason.
 

Evil Trapezium

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Yeah, actually, they could totally put Goku or Shrek in Smash if they wanted. They'd just have to work out the IP licensing deals with their owners. Whatever criteria they may currently have or previously had for roster selection can change at any time, for any or no reason.
Well I'm glad that is cleared up. I've seen so many comments saying that they can't add 4th party characters because it would open the flood gates and nonsense similar to that but then the same people excitedly exclaim that anyone can get in so I apologise if I came off as condescending.
 
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Banjoisawesome2020

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Food for thought: they could announce fighter 4 in a September Direct, slate them for Holiday 2019, then confirm that Update 5.0 is coming in October and then post Banjo's website profile, before his video proper in October.
No! I don't want to wait for October! I want them as soon as Fall starts!
 
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