To be clear, the "deflection" of Ultimate being this and that is to specifically call out people who speak as if Sakurai has no respect for the fans or hasn't done a great many things for fans in the game. That's clearly not the case as you've mentioned as well. I agree that Smash 4 went to heavily in a non-fan oriented approach, but that's a criticism of THAT game and THAT time period, not the current one. I want fans to admit that Sakurai has made strides in making the series better and listening to fans all around. Again, you're free to disagree with how certain decisions were made and ideas implemented, but not so much on the core idea of Sakurai "not listening to the fans." You're right, it doesn't promote discussion, but it's also not supposed to. It's my attempt to stop some of the worse whining and constant demand that Sakurai exclusively capitulate to fan demand. It's gotten to the point where every character that isn't fan requested now gets put through the ringer and criticized by a certain group of people. I'd argue that adds even less to discussion at the end of the day and I think there's a decent amount of people in the community who are beginning to get increasingly fed up with those reactions.
I would say Ultimate is my favorite iteration and before Ultimate it was Smash 4, so I'm more than happy to admit the man clearly loves and caters to his fans well. Sakurai in my opinion just makes this game more and more amazing. Although, that doesn't necessarily preclude there being a certain irony to his progress and growth as a director. That is, one of his greatest strengths is caring about delivering what fans want, but then some of the more longstanding issues players have could be explained by certain complaints going largely ignored by Sakurai (or dismissed).
For example, we both disagree with regard to Sakurai's logic regarding re-tooling characters. This is simply anecdotal to my experiences, but as
TheHeartbreakKid
said in his well thought out list, most (if not all) the people I have met playing smash want characters to be MORE unique and NOT stay the same for the sake of avoiding alienation. I just can't ever remember in 18 years meeting a Ganondorf main that said "hoo boy, I'm so glad Ganandorf is still a Falcon clone."
Ganondorf and Sonic were late development characters with the former getting in as a clone and the latter simply having an uninspiring moveset. Fair enough. So when Brawl came along and there was sufficient development time Ganondorf should have been changed. Same with Sonic in Smash 4. Especially because a core part of developing a character is trying to have their moveset honor in some way their appearences in their game. Idk... I love Sakurai, but that's one bit of logic from him I can't grasp. It's just one example, so Sakurai still obviously listens to his fans given the immense wealth of things he provides us.
Also, like another poster said it's like a perception issue. Some players are getting increasingly more fed up with others lobbying what they believe are baseless complaints and then there are players with legitimate grievances being increasingly fed up with being told the game is perfect and to simply shut up.
Finally, if anyone just straight up tries seriously to put down a character or harass others for a characters inclusion because they're salty over their requested characters exclusion, then they're being a dunce.
I welcome Chrom. He was highly requested. I also would welcome The Black Knight as an Ike echo because he also trained with Ike's father and would therefore bear similarity with Ike. Also, FE should have a villain in my opinion.
I actually mostly agree with you on everything, but another point I did take issue with was Sakurai choosing to tell a narrative of gaming history through the perspective of Japanese gaming and if he wants to ignore Western gaming then that's fine. For me, that's fine IF Sakurai is clear in his intent because that would help assauge frustrations and broken hearts when a game director flat out says smash is transitioning into celebrating gaming history and then we get a lot of RPG characters. That's legitimately misleading. Just like smash fans have to he more clearer in their grievances, the smash team needs to be clear in its motivations.
Which has made me realize that I agree it's maybe less a design problem (anime/swordfighter) and more a genre problem (rpg) as
Llort A. Ton
said.
I hope we don't (we likely won't, because I do have faith in Sakurai), but we could very well get 3-4 JRPG protagonists with blades in the fighter pass. That's cause for legitimate discussion about whether Sakurai is really celebrating proper gaming history. Especially if we throw in FE and Pokemon, which while massively popular needed to be better handled with regard to character selections.