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MonkeyDLenny
in the banjobros chat why do you see similarity’s in joker and mii swordfighter?
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Well that's a good point, but then people should be more specific when they complain. Plus you said it yourself: this is not a problem in ultimate. For now we got like Joker and Chrom as JRPG characters. We don't have any idea who the next DLC will be. Yes there's open door for more JRPG protagonists, but not only.My problem doesnt really lie with the anime artstyle, but with the fact that theyre all rpg characters. Ultimate hasnt gone all gung ho on rpg characters as of now, but if we get the likes of Lloyd and Edrick in this pass ill be a bit irked. Theres so much more to gaming than just rpgs, and its my opinion that the fighter pass should reflect that. They should be represented, but not be the majority. The same goes if we got too many platform characters or fps characters or fighting game characters.
Also, all this talk of counters makes me imagine how Banjo would look if he had a counter too, haha
Finally someone with brains. By terms, this is 100% facts.People should really stop with this "generic anime" argument. Anime just means animation. Everybody in smash is an anime character. It's also funny that people like to complain about the Fire Emblem characters and Shulk for being too much "anime" but they never include Link, Samus, Simon, Richter or Zelda. Who are all HUMANS FROM JAPAN WITH HUMAN PROPORTIONS.
Wonderwing into dropping that dinosaur he never delivered to her parents because backtracking is hard on them from his hyperspace backpack.My problem doesnt really lie with the anime artstyle, but with the fact that theyre all rpg characters. Ultimate hasnt gone all gung ho on rpg characters as of now, but if we get the likes of Lloyd and Edrick in this pass ill be a bit irked. Theres so much more to gaming than just rpgs, and its my opinion that the fighter pass should reflect that. They should be represented, but not be the majority. The same goes if we got too many platform characters or fps characters or fighting game characters.
Also, all this talk of counters makes me imagine how Banjo would look if he had a counter too, haha
**cough**puzzle games rep**cough**Rythm games rep**cough** (Seriously do Sakurai has something against these genres ? Or do he think that Lip and Rythm Heaven aren't worth it/Didn't had the opportunity to put them in?)My problem doesnt really lie with the anime artstyle, but with the fact that theyre all rpg characters. Ultimate hasnt gone all gung ho on rpg characters as of now, but if we get the likes of Lloyd and Edrick in this pass ill be a bit irked. Theres so much more to gaming than just rpgs, and its my opinion that the fighter pass should reflect that. They should be represented, but not be the majority. The same goes if we got too many platform characters or fps characters or fighting game characters.
Also, all this talk of counters makes me imagine how Banjo would look if he had a counter too, haha
5 of the 7 Smash For DLC characters were from RPGs.My problem doesnt really lie with the anime artstyle, but with the fact that theyre all rpg characters. Ultimate hasnt gone all gung ho on rpg characters as of now, but if we get the likes of Lloyd and Edrick in this pass ill be a bit irked. Theres so much more to gaming than just rpgs, and its my opinion that the fighter pass should reflect that. They should be represented, but not be the majority. The same goes if we got too many platform characters or fps characters or fighting game characters.
Also, all this talk of counters makes me imagine how Banjo would look if he had a counter too, haha
At the very least, we know that the Chorus Kids were possibly(???) considered. What burns me is his apparent dismissal of Lip, wondering how many people would know her (even if he has a point). All we have is Dr. Mario, and he does NOT COUNT.**cough**puzzle games rep**cough**Rythm games rep**cough** (Seriously do Sakurai has something against these genres ? Or do he think that Lip and Rythm Heaven aren't worth it/Didn't had the opportunity to put them in?)
I really don't like Sakurai's stance on characters people won't know. Most people are introduced to these characters through Smash. He really needs to get over his avoidance of niche characters.At the very least, we know that the Chorus Kids were possibly(???) considered. What burns me is his apparent dismissal of Lip, wondering how many people would know her (even if he has a point). All we have is Dr. Mario, and he does NOT COUNT.
I don't wanna slay monsters anymore! I wanna drop ****! I WANNA THINK!
Plus if B-K gets as much treatment as Joker, than it's likely that music from other Rare games are in like Windy & Co from Conker's Bad Fur Day.Would it be possible that Edrick's chances have gone down because of how these fighter packs are designed? All Squeenix let them have was 2 songs and even then getting Cloud cost them a pretty penny. The Joker pack consisted of Spirits, 11 songs with a fighter, a stage and Mii costumes from the company. If Nintendo had to jump through flaming hoops to just get Cloud, 2 songs and a stage then I doubt they'd want to go through the licensing nightmare of getting the rest. Having DQ 11 on Switch is one thing because it took months after the initial release to get a switch version, no doubt negotiations were tough.
Phil's comments still make our duo a possibility. It is without a doubt that Phil's willingness to cooperate would lead to easy and cheap acquisition of the rights and material to make spirits, stage, songs, and a fighter in Banjo-Kazooie. Plus the franchise has more than enough content in just the B-K games to fill the requirements for a pack. Since these stages have to pop with life it's possible that the text box dialogue and wacky characters would offset the Anime-esque tone of the last one. Not saying the tone of the last one was bad, just saying that a B-K pack would be very different in tone.
Right? Few have played every series represented in Smash, odds are most of everyone was exposed to new stuff through Smash.I really don't like Sakurai's stance on characters people won't know. Most people are introduced to these characters through Smash. He really needs to get over his avoidance of niche characters.
Or they're super obscure/unimportant like Arle Nadja
I'd be willing to believe it's a hint if the cat was a living broom and the cauldron had googly eyes.The witch stage from Stage Builder reminded me of Gruntilda. Could that be a hint that Banjo-Kazooie could be coming?
Was Rathalos tweet a hint for Isaac? Best not to read too much into cute jokes.The witch stage from Stage Builder reminded me of Gruntilda. Could that be a hint that Banjo-Kazooie could be coming?
The dragons could also be a reference to Dragon quest... To be honest , I think they are more of a coincidence than anything.The witch stage from Stage Builder reminded me of Gruntilda. Could that be a hint that Banjo-Kazooie could be coming?
I'm honestly someone who thought this theory made sense at the time when I saw it on Reddit.Also think about the Skull Kid fans and the damn chairs
but it's not spewing out purple acid.The dragon in the stage builder is obviously the Minecraft boss Verge leaked.
To be clear, the "deflection" of Ultimate being this and that is to specifically call out people who speak as if Sakurai has no respect for the fans or hasn't done a great many things for fans in the game. That's clearly not the case as you've mentioned as well. I agree that Smash 4 went to heavily in a non-fan oriented approach, but that's a criticism of THAT game and THAT time period, not the current one. I want fans to admit that Sakurai has made strides in making the series better and listening to fans all around. Again, you're free to disagree with how certain decisions were made and ideas implemented, but not so much on the core idea of Sakurai "not listening to the fans." You're right, it doesn't promote discussion, but it's also not supposed to. It's my attempt to stop some of the worse whining and constant demand that Sakurai exclusively capitulate to fan demand. It's gotten to the point where every character that isn't fan requested now gets put through the ringer and criticized by a certain group of people. I'd argue that adds even less to discussion at the end of the day and I think there's a decent amount of people in the community who are beginning to get increasingly fed up with those reactions.We're agreeing here. We've both said that there are legitimate criticisms that can be directed at the Smash team, roster diversity and character development choices being two, and you mention online being another.
Also, you think fans should be held accountable for their behavior and complaints. I have said in my posts that smash fans struggle with properly communicating frustrations and that ultimately their opinions become unhealthy.
You're right that probably no other person could have pulled off what Sakurai has done and the overwhelming success he's brought to this franchise. And while you're right you also kind of made my point about trying to address real issues in smash. Your first paragraph speaks to Ultimate as a real success in fan service. And while you're awknowledging that Sakurai and his team have issues, your first paragraph starts with the very deflection I mentioned in the post you quoted.
I'm not trying to be rude, I'm more or less reflecting/introspecting on smash culture just as much as I am reflecting on things that are still issues. Because that seems fascinating.
For example, how much of fan frustration for some fans morphs into something more insidious because fellow fans (mostly innocently) dismiss other fans by essentially saying "But Look at Ultimate! There's fan service!" which actually doesn't promote discussion. I'm not saying you did this at all, but in real life I have met some people who believe Ultimate being a masterpiece automatically invalidates any and all critisisms, even genuine ones.
It's not wrong, but it's deflecting.
Another tough thing about smash culture is that it's hard to know how to curate responses for two different people who say the same thing. One person could be spreading hate, while another is just talking goofing around (which is simply an internet problem, but it's really pronounced for the smash community). We're all kind of conditioned to be defensive given how many trolls the community has.
For example, me poking fun at the generic anime swordfighter is something a troll would say too, but not everyone who says it is a troll. My friend showed me a fan made smash shirt (I'll try to find it and post an image) with all 70 characters and each had a funny meme name. For us, it was hilarious how almost each sword character was called some variation of Marth. But because trolls take jokes a step further and hate on the character's franchise and their fans it ruins it for people who are either genuinely frustrated by a clear pattern in character inclusions. As well as for people who can joke about it too but still find the characters to be worth inclusion and are happy for their fans. Essentially, benevolent trash talkers.
Sorry for the long winded psycho analysis. I find how other people treat each other in the smash community very interesting haha. Someone should write a dissertation about it.
Osby already pointed out some of the issues with your comment. Also, my point wasn't that WOL was good, just that it was the first actual Single Player campaign since Brawl which everyone complained about ad nauseam during the Smash 4 life cycle. People wanted some form of a single player campaign and Sakurai strove to create that despite the intense time limitations he was on with everything else he was putting in the game. What you're talking about would have probably set us back to a roster of like 40 characters, and while you can debate which would be better, I honestly much prefer the decision to focus on a complete Smash experience rather than just one expanded campaign. Classic Mode, particularly in the Wii U, was the absolutely most atrocious version we had ever seen too. I think you'll find yourself to be in the minority who dislikes how they handled Classic Mode in Ultimate particularly. The clear amount of effort, theme decisions, and planning speaks for itself and makes me and many others actually want to play Classic with more just a handful of characters.You're whole argument falls apart when you realize that the Smash Ballot was a thing. They held that and...nothing. They had the information on how to please the fans and they ignored it. Also keeping Ganondorf a clone and crapping on the LOZ franchise foerwhat 4 game doesn't help your argument.
And stop with this, you can't please all the fans, I agree you can't but you sure as hell can please most of us, and characters like the Joker, Inceneroar, and another Marth don't help. Constantly ingnoring the west's contribution to gaming DOES NOT help.
I also strongly disagree with the better single player and classic. WOL sucks, it's repetitive and pointless. You know what would have made it better? Platforming levels mixed in with event fights. THat would have been badass, adventure/smash run turned up to 11. Instead we just got event fight after event fight that become repeats because there's not much to modify in a fight.
As for classic mode, it's meh. I don't like how it's shorter. I don't like the non-randomness to it. I HATE the minigame, it's the dumbest thing ever. The boss fights are cool, but why not add a unique boss for every franchise or mostly every franchise. It doesn't make sense why there's no porky or every boss of SSE.
I actually agree with a lot of these criticisms. Ultimate isn't perfect and the online is probably the best example of that. We need dedicated playlists and better servers, but I blame Nintendo for being stubborn on a lot of that and continuing to stick to their guns. That's an entirely different conversation though, and Sakurai has done better in the past. Just a dedicated For Glory type mode select would solve most of their online problems. I feel like the Preferred Rules was a really cool idea to give lots of options to players in concept, but just hasn't worked in execution. There's also little things like lack of character select needing to be a thing and GSP seems to be a pretty weak system overall. At least it works well enough some of the time though, Brawl was actually the most broken thing ever and I've seen a LOT of online fighting games **** the bed when it comes to their actual components.Tbh, and I don’t mean to imply that you’re arguing this (because you clearly aren’t), but I’ve gotten very tired of the “Ultimate is nearly flawless and we’re completely spoiled!” circlejerk. Its only strengths are the faster gameplay compared to Brawl/Smash 4 and the ridiculously well-balanced and massive roster.
The buffer system is an absolute joke that’s literally at complete odds with the new parry system (your window for buffered inputs is larger than your window to punish after a perfect shield, so you either need to play reservedly on the off-chance you get a perfect shield, or just accept that you won’t be able to capitalize off one 80% of the time)
The level of input lag is higher than most people would ever consider acceptable for a fighting game (playing Melee and then going to Ultimate feels like you’re playing a fighting game on AOL dial-up)
Movement has largely been nerfed in a way not conducive to aiding any specific style of play (the removal of shield-dropping and the generally atrocious platform movement doesn’t incentivize aggressive play or make the game more interesting/fun/strategic, it’s JUST frustrating)
WoL was a glorified Event Mode with less interesting scenarios (save for the final fight), very poor balancing (once you get a Lip’s Stick spirit there’s a clearly optimal form of play, discouraging spirit experimentation, which was basically the point of the mode to begin with) and extremely shallow design
While not Bethesda-levels, the game shipped with an unacceptable number of glitches for a Nintendo game
The online mode is among the WORST EVER for a fighting game. The GSP system actively PUNISHES you for being invested in the game, literally NOTHING about the way matchmaking works makes sense, battle arenas included (you can’t tell me that having to lose your place in line to change characters in a battle arena is anything but pure idiocy), and the online has glaring problems that could easily be solved with the most simple coding changes
The roster, while impressive, is pretty redundant in terms of design the more you look at it. The number of shared moves between, say, Incineroar and K Rool for example, is pretty disappointing.
Luigi may have gotten a decent overhaul, but other characters who have been around for a DECADE, in DESPERATE need of retooling, STILL haven’t been adequately updated. Sonic’s kit is just as uninspired and lame as it was when he was slapped together last second for Brawl (10 YEARS AGO), and the fact that 4 of the FE characters essentially have the same moveset after all this time is just sad
When you look at how much love and attention is put into someone like Joker, and then look at how neglected Ganondorf was for so long, or how neglected Sonic STILL is, you can’t argue that Sakurai’s biases aren’t reflected in how the roster was developed (and I’m not saying it’s an East over West thing, cause K Rool was totally inspired and lovingly crafted)
And you can’t argue that Sakurai can’t overhaul characters due to fan familiarity. The changes to Ganondorf’s kit not only were heavily requested for YEARS, but were UNIVERSALLY praised. 95% of people would MUCH rather their character be made more unique and interesting than kept redundant/uninspired for the sake of familiarity.
Well, three of those characters are based off of the same base character, so it makes some sense. Plus, I also find it interesting how they're are several more counters in the game, yet you only frame the anime characters in the counter fatigue. Counters are fine and I don't see how they're so problematic for the community. A good deal of them are also pretty unique or behave differently too. Palutena's functions differently to Ike's, who functions differently to Greninja's, who functions differently to Shulk's, etc. There's some variation brought to those counters.I think the issue is that, again, there’s more variety between the non-anime characters than there is among the anime characters.
How many moves do Mario, Sonic, Yoshi, Pac-Man, Mega Man, Kirby, Peach, and Little Mac share?
Meanwhile Marth, Roy, Ike, Chrom, Lucina, Corrin, Bayonetta, and now Joker ALL have counters for their down specials. Counter fatigue is a SERIOUS thing, and for good reason.
I don’t think the issue is the design or look of the characters necessarily (though that certainly doesn’t help), as you’ll notice that people rarely ***** about Cloud’s inclusion even though he fits a similar mold (“anime” design, sword user).
The difference is that’s Cloud feels unique, he doesn’t play the same as seemingly a quarter of the roster the way many of the swordies do, and he feels like serious thought was put into making him feel special.
I think people have an aversion to more “anime characters” because it’s far more likely/viable from a design standpoint to just make them play similarly to a pre-existing character, where that isn’t the case for other kinds of characters. You couldn’t put Crash, Spyro, Banjo or Geno and realistically say “they could play similarly to _______”
Or, more accurately, lied to him. Not even his sources are respecting him anymore.but it's not spewing out purple acid.
Verge's source lied to us
His transformations. I think the crocodile, tank, trex, dragon, candle (dash attack), and detonator could be part of his movesetWhat other things do you guys think banjo should have to make him more unique? I said something about how they should enter a "bregull blaster stance" for their neutral special a few pages ago. Any other ideas?
You just made my day.One of Banjo’s victory animations would definitely be the one for when he collects a jiggy but I’ve come up with a little twist for it. When Kazooie eats the jiggy it gets stuck in her throat like a cartoon character and Banjo quickly pulls her out of his backpack to then repeatedly perform the Heimlich maneuver while every thrust makes her eyes pop out. I came up with this cause I wondered what would they do after this animation besides just stand awkwardly.
The fellow Smashboards shared a video of who did possible third-party representatives came up with a great idea for Banjo & Kazooie to make them more unique that I kinda liked and added to where when they are on a stage, Feather and Egg nests will randomly appear for them and them alone to collect, like in their games where collecting is the name of the game, cycling through the feathers and eggs they have in their moveset, and they'd restock their feather and egg supplies whenever they run low. They'd start off with a set number of Feathers and Eggs, maybe 50 red feathers and 10 golden feathers and 100 blue eggs and 5 of each special egg (fire, ice, battery, clockwork kazooie, grenade), and the player has to keep track of their rations and make sure not to overuse their stock, otherwise they have to make due without until a nest pops up for them to grab. Their recovery or attacks (if it involves flying or feathers), their defense (if Wonderwing is involved), and their projectiles would all rely on keeping track of their supplies! It might be a bit tough to make it work, but it certainly is an interesting idea to say the least.What other things do you guys think banjo should have to make him more unique? I said something about how they should enter a "bregull blaster stance" for their neutral special a few pages ago. Any other ideas?
Best idea ive heard on this thread this month and now im going to be dissappinted if they get in and this doesnt happenI wouldn't mind some 4th wall breaking. After their victory animation, both of them are stuck in this position:
View attachment 209579
If you wait a few seconds their eyes start to dart around, and they become visibly annoyed. Wait longer and text bubbles appear.
"What's taking them so long Banjo, my wings are getting tired."
"Don't move Kazooie they're probably just saving the replay."
The second thought I've had seeing this was "generic witch and cat".Supposing Banjo is included in the game, and the witch stage builder was a hint, why wouldn't it be generic as possible? If they cut to footage of a stage that looked like this:
It wouldn't be a hint so much as a gigantic giveaway.
People should really stop with this "generic anime" argument. Anime just means animation. Everybody in smash is an anime character. It's also funny that people like to complain about the Fire Emblem characters and Shulk for being too much "anime" but they never include Link, Samus, Simon, Richter or Zelda. Who are all HUMANS FROM JAPAN WITH HUMAN PROPORTIONS.
Well at that point it depends on what you’re looking for Smash to be. When talking about what future inclusions we want to see in a product that is to be sold to us, it’s not unreasonable to argue “the creator’s personal vision and biases are not good enough reason for me as a consumer to accept being sold things I would not prefer”. Zack Snyder may have had a very specific vision of what he wanted for Man Of Steel and BvS, but those were visions I did not care for, and did not want to take part in.And it's also like Sakurai is a Japanese developer who specifically has wanted to represent the history of Japanese gaming and that's maybe his greatest autonomy in telling the "story of gaming" as he wants to tell it. He doesn't want to tell the Western narrative, nor should he be compelled to. He wants to tell a predominately Japanese one. And I can't blame him when there's so many classic and big franchises that influenced the industry from Japan specifically.
This is just a generic witch. Do not fall in with the Steve trolls into believing every tiny detail. I'm going to perform a hard read here and call out that those trolls will use this Witch to act like Banjobros to make us look bad. Never stopped them from claiming the "dig" tweet from Xbox game pass was a hard confirm for Steve.Supposing Banjo is included in the game, and the witch stage builder was a hint, why wouldn't it be generic as possible? If they cut to footage of a stage that looked like this:
It wouldn't be a hint so much as a gigantic giveaway.
The purple was added as part of an edit to make it look closer to piddles. In the direct it’s a black catThe second thought I've had seeing this was "generic witch and cat".
But then again, witches' cats usually don't have Piddles' color scheme...Either it was a designer simply having harmless fun, or it's a tease.
Ah, ok.The purple was added as part of an edit to make it look closer to piddles. In the direct it’s a black cat
Doy, it took me until now to notice that the cauldron has eyes, too.Playing Devil Bottle's advocate, how often do you see witches portrayed without a pointed chin? Once you add that to this stage's design it almost immediately becomes too reminiscent of Grunty.
I got another one.Best idea ive heard on this thread this month and now im going to be dissappinted if they get in and this doesnt happen