JCKirbs
Smash Journeyman
So What is Bandana Dee's Moveset; His DLC Spirit Board; His Stage; His Music; His Alternate Colorations, His Classic Mode Campaign, etc?
I have a philosophy that if Bandana Dee was to get in as DLC, he would be promoting a new Kirby game. Therefore, the Spirit Board, Stage, and Music would most likely come that game alone. With that in mind, i'll still construct his Moveset, Alternate Colorations, and ideas for his Classic Mode Campaign.
Moveset
Jab - Spear Poke
Bandana Dee delivers a simple, straight-forward poke with his spear.
Rapid Jab - Multispear Attack
Bandana Dee unleashes a flurry of spear jabs ending with one powerful thrust.
Up-Tilt - Parasol Unfurl
Bandana Dee quickly raises his (closed) parasol into the air before allowing it to quickly unfurl and finish the attack.
Side-Tilt - Spear Cutter
Bandana Dee tosses forward a twirling spear from his hand which quickly returns back to him. (This move can also be aimed).
Down-Tilt - Slide
Bandana Dee extends his feet while sliding forward in a common and classic fashion.
Up-Smash - Chumbrella Unfurl
Bandana Dee raises a (closed) Chumbrella over his head before allowing it to unfurl in order to finish the attack.
- As a bonus, by holding the attack button the Chumbrella remains held above Bandana Dee's head; this provides him with increased protection from aerial attacks while rendering him free to move around.
- Walking off ledges will cause him to descend more slowly.
- Once the attack button is released Bandana Dee will release the Chumbrella from his hands, allowing it to float upwards and deal additional damage while encasing the ability to juggle opponents.
- Has a tipper effect.
Side Smash - Spear Thrust
Bandana Dee sends out a powerful thrust with his Spear.
- While charging this move Bandana Dee would twirl the Spear in his hand, dealing additional damage before completing the attack.
- Has a tipper effect.
Down Smash - Super Megaton Punch
Bandana Dee swiftly punches the ground below him, affecting a certain radius around the area of impact.
- Opponents struck with the punch itself will be instantly buried.
- Additionally a pillar of rock will erupt from the ground on both sides of Bandana Dee, launching nearby opponents away.
- These pillars of rock will also protect Bandana Dee from sudden attacks (physical or projectile) from either side of him.
Neutral Air - Spear Twirl
Bandana Dee twirls his spear in front on him.
Up Air - Skyward Thrust
Bandana Dee strikes the air above him with his spear.
Forward Air - Triple Stab
Bandana Dee quickly stabs the air three times to the side with his spear.
Down Air - Moon Drop
Bandana Dee descends while twirling his spear downwards.
Back Air - Waddle Kick
Bandana Dee delivers a strong kick backwards.
Grab
Bandana Dee uses his left hand to grab opponents.
Pummel
Bandana Dee rapidly jabs his opponent with his spear.
Forward Throw - Spear Sweep
Bandana Dee pushes his spear onto his opponent before sweeping them away.
Up Throw- Circus Throw
Bandana Dee uses his parasol to twirl and tumble opponents around before tossing them.
Back Throw - Spear Suplex
Bandana Dee pushes his spear onto an opponent before hauling them backwards and over his head until they slam onto the ground behind him.
Down Throw - Waddle Slam
Bandana Dee throws his opponent onto the ground before jumping up and dropping a punch onto them.
Neutral Special - Waddle Spear Throw
Bandana Dee throws a single spear at an angle.
- Charging the move allows Bandana Dee to perform "Waddle Triple Throw", granting him three spears to throw instead of one.
- Spears temporarIly stick to a surface, allowing them to be picked up and thrown again.
- If Bandana Dee holds a spear in his hand, he will automatically throw two spears with "Waddle Spear Throw" and the charge will be shortened for "Waddle Triple Throw"
Side Special - Aqua Drill
This move allows Bandana Dee to use a combination of moves in a set order as follows:
Aqua Shot - Bandana Dee charges up his parasol to release a ball of water which stuns opponents.
Parasol Drill (activated after pressing the "B" button again) - Bandana Dee rushes forward with an open parasol.
Parasol Swing (activated after holding the "B" button down after activating Parasol Drill) - Bandana Dee's parasol flips inversely and splashes water at his opponents.
OR
Parasol Spin (activated after holding the "B" button down after activating Parasol Drill AND pushing the left stick downwards) - Bandana Dee spins his parasol 360 degress around him.
OR
Parasol Scoop (activated after holding the "B" button down after activating Parasol Drill AND pushing the left stick upwards) - Bandana Dee sweeps his parasol into the sky with an arc.
Up Special - Waddle Copter
Bandana Dee takes to the skies as he twirls his spear over his head like a helicopter blade, causing him to ascend for a certain period of time. Opponents caught in the ascension will potentially be juggled.
Down Special - Ground Thrust
Bandana Dee rushes forward with his spear brushing against the ground, before flicking it upwards to finish the move after he has traveled a certain distance.
Additionally, Bandana Dee can perform other moves with additional inputs as follows:
Spear Vault (activated by pressing the "B" button during Ground Thrust) - Bandana Dee launches himself into the air after dropping his spear.
Spinning Spear Strike (activated by pushing upwards on the left stick during Ground Thrust) - Bandana Dee launches forward at an angle whIle spinning his spear around his body before slamming the spear down to finish.
Reverse Thrust (activated by pushing the left stick in the opposite direction of movement during Ground Thrust) - Bandana Dee quickly shifts directions before traveling at a faster speed in that direction for a shorter distance before the move is completed. (This input cannot be reversed back again).
- These inputs can be combined to format combos.
For example:
Ground Thrust -> Spin Strike -> Spear Vault
OR
Ground Thrust -> Reverse Thrust -> Spin Strike -> Spear Vault
- Inputs would have to be timed correctly in order for certain combos to be achieved.
- Moves like Spear Vault would automatically end a combo.
- When used in the air, the move becomes "Air Thrust", moving Bandana Dee through the air much quickly, along with giving him the ability to automatically activate Spear Vault and spike/meteor opponents if you come in contact with them.
Final Smash - Ultra Megaton Punch (Cinematic)
Bandana Dee summons a boulder-sized Waddle Dee ball which slams into opponents within range, sending them flying to the Megaton Punch Arena.
Bandana Dee is then seen falling from the sky with a flaming fist before striking down on his opponents with an immense force. The camera then pans back into space, revealing that Pop Star was almost completely cracked in half in result of the punch, thus ending the cutscene.
Alternate Colors
- Waddle Doo (Red Bandana w/ Large Eyeball)
- Sailor Waddle Dee (White & Blue Bandana)
- Parasol Waddle Dee (Parasol-Themed Bandana)
- Gold Waddle Dee (Golden Color w/ Sapphire-Colored Bandana)
- Green Bandana Dee (w/ Dark-Green Bandana)
- Cyan Bandana Dee (w/ White Bandana)
- Key Dee (Identical Color Scheme w/ Gold Bandana + Light-Blue Star)
Classic Mode
Perhaps something along the lines of "Helper to Hero" could work as a theme with characters like Luigi, Peach, Yoshi, and Diddy.
Regardless, I would like the Final Battle to be VS. Marx while including the rest of the Kirby characters as allies for the battle.
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