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Bandana Dee, the Legend of Dee - Our Star Ally as DeeLC?! (v(- ' ' -)>↑

SharkLord

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Frankly, if Sakurai's classic game bias is the end all know all? I'd be down to get Dark Matter (Swordsmen) as a fighter.

Just thinking of the possibilities, in case other options are considered. I never got the hype surrounding Marx either, if we're talking about marketable characters, wouldn't their best choice be a recent baddie, like the mage sisters or hyness? Morpho Knight?
Technically there's Magolor, but he's been more of a trickster than a true villain ever since Kirby knocked some sense into him. Still, after Bandana Dee, Magolor's my next Kirby pick.
 

JCKirbs

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A thought: if Bandana Dee made it in, would the old Waddle Dee amiibo be able to host a Bandana Dee FP, or would it stay restricted to generating a regular Waddle Dee spirit?
I wouldn't be particularly surprised if the Waddle Dee amiibo was altered in favor of Bandana Dee's inclusion, but at the same time I wouldn't be surprised if they simply left the Bandana Dee FP to the Bandana Dee amiibo. Although, enabling a FP with the Waddle Dee would be a great headstart until the Bandana Dee amiibo is ready to be released.
 

Paraster

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I know Megaton Punch is a popular pick for Bandana Dee's Final Smash, but I thought of new way it could play out.

Bandana Dee does a charging punch forward (or throws his spear straight ahead) and transports his opponents to the Megaton Punch arena, right in front of Bandana Dee's block. He jumps into the air, his fist twinkles a bit, then he crashes onto the block and creates an enormous fissure, damaging his victims with a shockwave and chunks of earth. The final hit is an eruption of magma from out of the fissure.

I really like the magma bit, but I'm worried it may be a little too different from what Megaton Punch is supposed to be. Thoughts?
 

SharkLord

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I know Megaton Punch is a popular pick for Bandana Dee's Final Smash, but I thought of new way it could play out.

Bandana Dee does a charging punch forward (or throws his spear straight ahead) and transports his opponents to the Megaton Punch arena, right in front of Bandana Dee's block. He jumps into the air, his fist twinkles a bit, then he crashes onto the block and creates an enormous fissure, damaging his victims with a shockwave and chunks of earth. The final hit is an eruption of magma from out of the fissure.

I really like the magma bit, but I'm worried it may be a little too different from what Megaton Punch is supposed to be. Thoughts?
It's cool, but I think the sudden flying rocks and magma kinda detract from Bandana Dee's simplicity. It feels weird to see him suddenly gaining superpowers when they weren't hinted at before, especially if it's just for that one move and not a regular part of his moveset. Just feels kinda abrupt, if you get my drift.
 

Paraster

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It's cool, but I think the sudden flying rocks and magma kinda detract from Bandana Dee's simplicity. It feels weird to see him suddenly gaining superpowers when they weren't hinted at before, especially if it's just for that one move and not a regular part of his moveset. Just feels kinda abrupt, if you get my drift.
I didn't really envision them as Bandana Dee summoning the rocks and magma, though; they'd just be consequences of how hard he punched and how deep the fissure is. The only "superpower" he'd get would be staggering strength.
I do agree that simpler would probably be better, though.
 

SharkLord

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I didn't really envision them as Bandana Dee summoning the rocks and magma, though; they'd just be consequences of how hard he punched and how deep the fissure is. The only "superpower" he'd get would be staggering strength.
I do agree that simpler would probably be better, though.
I suppose that's fair. Still, the sudden flashiness would be a bit sudden. I agree, simplicity is what I meant for BWD.
 

JCKirbs

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I know Megaton Punch is a popular pick for Bandana Dee's Final Smash, but I thought of new way it could play out.

Bandana Dee does a charging punch forward (or throws his spear straight ahead) and transports his opponents to the Megaton Punch arena, right in front of Bandana Dee's block. He jumps into the air, his fist twinkles a bit, then he crashes onto the block and creates an enormous fissure, damaging his victims with a shockwave and chunks of earth. The final hit is an eruption of magma from out of the fissure.

I really like the magma bit, but I'm worried it may be a little too different from what Megaton Punch is supposed to be. Thoughts?
(Taken from my Bandana Dee moveset concept):
Bandana Dee summons a boulder-sized Waddle Dee ball which slams into opponents within range, sending them flying to the Megaton Punch Arena.
Bandana Dee is then seen falling from the sky with a flaming fist before striking down on his opponents with an immense force. The camera then pans back into space, revealing that Pop Star was almost completely cracked in half in result of the punch, thus ending the cutscene.


That's essentially how I'd want the Final Smash to play out, with nothing too flashy (aside from maybe the flaming-fist sky drop).
Although, I still think that your idea isn't bad since Final Smashes should look pretty impactful.
 
D

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Real outlandish, but what if BWD's final smash was based on the team attack thing you could do in Return to Dreamland and Star Allies? I recently watched a video of 4 player boss fights in that game and saw that every character has a unique version of the big attack, including BWD. I guess in a Smash Bros. sense, maybe he could summon a few Waddle Dees to help him charge up?


Edit: I guess it would in a way be sort of similar to Mario or Wii Fit Trainer's final smashes, but as a cinematic?
 
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Paraster

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Real outlandish, but what if BWD's final smash was based on the team attack thing you could do in Return to Dreamland and Star Allies? I recently watched a video of 4 player boss fights in that game and saw that every character has a unique version of the big attack, including BWD. I guess in a Smash Bros. sense, maybe he could summon a few Waddle Dees to help him charge up?


Edit: I guess it would in a way be sort of similar to Mario or Wii Fit Trainer's final smashes, but as a cinematic?
A neat idea! I do think it would need to be elaborated on (in its basic state, it's basically Multispear Attack combined with Sword Beam), but I don't think it would be too hard to make it flashier. Maybe it could start with Multispear Attack, knock opponents a short distance away, then hit them with a barrage of energy spears?

Edit: I'm wondering what you'd call this Final Smash. Waddle Flurry, maybe?
 
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D

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A neat idea! I do think it would need to be elaborated on (in its basic state, it's basically Multispear Attack combined with Sword Beam), but I don't think it would be too hard to make it flashier. Maybe it could start with Multispear Attack, knock opponents a short distance away, then hit them with a barrage of energy spears?

Edit: I'm wondering what you'd call this Final Smash. Waddle Flurry, maybe?
I can't think of a good name, but there's plenty of things it can be named!

Slightly different, but I've always wondered why Meta Knight got a final smash based on that big attack from Star Allies instead of the Meta-Knights squad strike attack he had in Robobot.
 

SharkLord

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Not sure if this has been brought up before, but fun fact: 2021 will be the 25th anniversary of Bandana Dee's debut (Super Star) and 10 years since his first starring role (Return to Dream Land).
So those games are probably going to have some sort of celebration in the next Kirby game, assuming it's coming out next year. Kirby games seems to love their anniversaries a lot.
 

Hollywoodrok12

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Not sure if this has been brought up before, but fun fact: 2021 will be the 25th anniversary of Bandana Dee's debut (Super Star) and 10 years since his first starring role (Return to Dream Land).
So that means in 2023 I can post this meme and have it be accurate!

1598413828294.png


(Hopefully we don't have to wait till 2023, but I'm willing to bet we'll need to wait another 12 years, too (or at least I would if I was the kind of person to bet). And that's if we're lucky.)
 
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Paraster

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I was coming up with ideas for Bandana Dee alternate colors, and hit upon the idea of doing one based on Parallel Dedede. I decided to make a mock-up using his pause screen/Guest Star cover art from Star Allies. I think it looks pretty cool, and could make a neat (if extreme) color change.

parallel bandana dee.png

Also, since I'm here, an old Kirby boss medley I remembered exists: https://www.youtube.com/watch?v=ACDWPSQ-v3s
 

fogbadge

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I was coming up with ideas for Bandana Dee alternate colors, and hit upon the idea of doing one based on Parallel Dedede. I decided to make a mock-up using his pause screen/Guest Star cover art from Star Allies. I think it looks pretty cool, and could make a neat (if extreme) color change.


Also, since I'm here, an old Kirby boss medley I remembered exists: https://www.youtube.com/watch?v=ACDWPSQ-v3s
that is a good colour scheme
 

Mamboo07

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Guys, help.
I'm playing Star Allies for the first time in a year, and I forgot how damn good it is. I love that I can play a team of Bandana Dee, Gooey, Magolor, and Adeleine.

I had my doubts before, but after replaying Allies, I totally down for BandDee having elemental switching be his Smash gimmick.
Same, I picture his gimmick being elemental attacks!
(I played Star Allies couple of months ago and finished it in 2 days, the main story.)
 

fogbadge

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Guys, help.
I'm playing Star Allies for the first time in a year, and I forgot how damn good it is. I love that I can play a team of Bandana Dee, Gooey, Magolor, and Adeleine.

I had my doubts before, but after replaying Allies, I totally down for BandDee having elemental switching be his Smash gimmick.
you sure you need help?
 

SharkLord

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I never got the verdict that Star Allies wasn't that good. Legitimately, I have a hard time believing that people find it mediocre, when it's mostly good.
It's still a good game, but it just isn't at the level of the 3DS games. I think it's because every game from Super Star Ultra onwards was building on the last, but the multiplayer mechanics of Star Allies didn't mesh well with what was created already, so they kinda had to take some steps back. As a result, the end result is comparatively more simple and easy, even for a Kirby game.
 

lady_sky skipper

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Yeah, I always thought Star Allies was pretty good myself but I have to wonder if after the well-done gimmicks with Triple Deluxe and Planet Robobot people thought the friendship gimmick was too boring since it didn't radically influence the gameplay. It's still pretty fun to play as your favorite non-main four characters such as Chef Kawasaki and Waddle Doo after you beat the game.
 

Phoenix Douchebag

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Honestly playing Kirby Star Allies on your own without any friends or CPUs makes you realize how barren the game actually is.

It definetly explains why the development of the GC Kirby game didn't went smoothly, hell it was even stated that they had problems with the multiplayer, and if im honest i don't think they quite solved it for Star Allies.

But honestly having the ability to play as Gooey, Bandanna Dee, Magolor and Adeleine turns what is otherwise an unremarkable game into a fun adventure and love letter to Kirby's cast. But the level design and ESPECIALLY the lack of set pieces, short level list (only 4 worlds, with the last level beign called World 5) and lack of new unique locals (compare that to Robobot's far more interesing level settings such as a City, Robot Factories, a Casino Level and even an Ice Cream factory) means that i do agree with the view that this game is the low point of the Modern Kirby game Tetralogy (Return to Dream Land, Triple Deluxe, Planet Robobot and this one)
 
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fogbadge

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Yeah, I always thought Star Allies was pretty good myself but I have to wonder if after the well-done gimmicks with Triple Deluxe and Planet Robobot people thought the friendship gimmick was too boring since it didn't radically influence the gameplay. It's still pretty fun to play as your favorite non-main four characters such as Chef Kawasaki and Waddle Doo after you beat the game.
what radically changed the gameplay in triple deluxe and planet robobot?
 

lady_sky skipper

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what radically changed the gameplay in triple deluxe and planet robobot?
Sorry about that, the words 'radically changed' probably wasn't the best words to use.;) What I was trying to say was the fact that Kirby's Hypernova attack from Triple Deluxe and his Pink Ball Mech from Planet Robobot was a unique enough twist to the normal gameplay of Kirby that people wanted to see more. I think the fact that aside from the fact that Star Allies was short and not a ton of new things were done when you got allies with the friend hearts besides some special moves used occasionally may have turned people off from the game despite it being pretty good.
 

fogbadge

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Sorry about that, the words 'radically changed' probably wasn't the best words to use.;) What I was trying to say was the fact that Kirby's Hypernova attack from Triple Deluxe and his Pink Ball Mech from Planet Robobot was a unique enough twist to the normal gameplay of Kirby that people wanted to see more. I think the fact that aside from the fact that Star Allies was short and not a ton of new things were done when you got allies with the friend hearts besides some special moves used occasionally may have turned people off from the game despite it being pretty good.
i dunno thing like friend train and all that felt pretty much along the same lines, as the ultra moves, hypernova and the mechs. all of them a things that you just use briefly to tear up the way through the level
 

lady_sky skipper

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i dunno thing like friend train and all that felt pretty much along the same lines, as the ultra moves, hypernova and the mechs. all of them a things that you just use briefly to tear up the way through the level
Good point, I did love the Friend Train, especially since the head conductor had a little train pipe as a hat. :)
 

Shadow Keebey

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Sorry about that, the words 'radically changed' probably wasn't the best words to use.;) What I was trying to say was the fact that Kirby's Hypernova attack from Triple Deluxe and his Pink Ball Mech from Planet Robobot was a unique enough twist to the normal gameplay of Kirby that people wanted to see more. I think the fact that aside from the fact that Star Allies was short and not a ton of new things were done when you got allies with the friend hearts besides some special moves used occasionally may have turned people off from the game despite it being pretty good.
i dunno thing like friend train and all that felt pretty much along the same lines, as the ultra moves, hypernova and the mechs. all of them a things that you just use briefly to tear up the way through the level
I think the issue with most of the Friend abilities is that there was no nuance or strategy really. Like, it was all hit A to do stuff except for Friend Bridge (which was okay for puzzles), whereas Hypernova and especially the Robobot Armour required more thought for puzzles, and had those puzzles mixed in with the "hit A to slaughter"
 

Phoenix Douchebag

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I gotta say the ONE thing Star Allies has over the 3DS games is the button layout.

Having the OPTION of playing it JUST like Super Star mede it a whole lot easier on my thumb.
 

SharkLord

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Sorry about that, the words 'radically changed' probably wasn't the best words to use.;) What I was trying to say was the fact that Kirby's Hypernova attack from Triple Deluxe and his Pink Ball Mech from Planet Robobot was a unique enough twist to the normal gameplay of Kirby that people wanted to see more. I think the fact that aside from the fact that Star Allies was short and not a ton of new things were done when you got allies with the friend hearts besides some special moves used occasionally may have turned people off from the game despite it being pretty good.
There's also the plane-shifting from the 3DS games. Those should not be forgotten; They were a major part of the gameplay and added depth to the levels. Star Allies took that away, and was worse off as a result. That's the main thing I was talking about that didn't gel well with the multiplayer mechanics.
 

fogbadge

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There's also the plane-shifting from the 3DS games. Those should not be forgotten; They were a major part of the gameplay and added depth to the levels. Star Allies took that away, and was worse off as a result. That's the main thing I was talking about that didn't gel well with the multiplayer mechanics.
all it did really was move you from one place to another
 
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