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Bandana Dee, the Legend of Dee - Our Star Ally as DeeLC?! (v(- ' ' -)>↑

MrNurt

Smash Rookie
Joined
Jul 27, 2020
Messages
6
Bandana Waddle Dee Moveset

Jab: three hit jab ending in a multihit. First jab is a stab forward, then a stab downward. If you go into a multihit, BD will repeatedly stab forward in a cone shape. If you go for the three hit finisher, if will end in a horizontal swipe with thr spear.

F-tilt: bandana dee spins his spear in his hand, similar to palutenas f-tilt. It will be bad on shield, but will las a while so it can be used to catch certain options. This will kill at the edge around 140% on most characters.

D-tilt: bandana dee will slide forward on the ground, it will pop into combos and will allow BD to low profile many moves.

Up tilt: overhead swing of the spear, similar to toon links but with more knockback growth, it won't kill but it can lead into up-air at higher percents. Can combo into aerials at lower percents.

Nair: bandana dee will spin his spear around similar to byleths, it will be a decent out of shield option

Fair: this will be a multihit forward jab with BDs spear it will hit for three times and send at a more horizontal angle. It can combo into itself at low percents and makes for a great edgeguard tool.

Up Air: BD sends up his parasol and opens it. The first hit is a flinch hitbox when bandana dee sends up thr parasol and then he opens it to send the opponent flying. This is his strongest aerial. This will kill relatively early but can be difficult to hit to make up for that.

Back Air: BD would swing his parasol backwards hitting any opponents in thr way. This has a sweet spot on the far edge of the move and can kill very well, but may have trouble due to the high angle it sends. It will have a forgiving hitbox so it can be used on shorthop and hit most opponents.

Down air: he will swing his parasol underneath him, spiking any opponents hit by it. It will have sour spots if the timing is messed up will send upwards in those scenarios. This will be similar to piranha plants down air but with a bigger hitbox.

Pummel: bandana dee will punch the opponent and grab them with his hands.

Down throw: BD will bring the opponent in the air and slam them down. this will be his kill throw, at early percents you can get some small follow ups depending on di but that will nit be the purpose of this throw, it will also be his highest damage dealing throw, it will send upwards and kill at around 130-150.

Forward throw: BD will shoulder bash the opponent sending them at a forward angle, this throw is has no real follow ups, its just for positioning.

Back Throw: BD will do a suplex on the opponent like kirby but this will send at a more horizontal angle, it will also be a kikl throw but can be di'd heavily as a drawback.

Up throw: this will be his main combo throw. BD will throw the opponent up and spin his parasol under them, doing damage. He can combo out if this throw thr most due to it having the most hitstun. It can lead into up air juggles as well as nair. Back air can also combo out of it but it will be tight.

Dash Attack: bandana dee thrusts forward in a lunge with his spear. It will have a strong sweet spot at the tip of thr spear that sends horizontal and a sour spot on the shaft that sends upwards. And can lead into some combos at early percents.

Up-smash: Bandana Dee spins his parasol above his head, flinching them before launching them upwards. This is hid fastest smahs attvk whike also having the most lag. It can be used out of shield to some effect.

Down Smash: BD will punch the ground sending out shockwaves. This move will have a sweet spot in BD and thr move wi get less powerfuk the farthed you are away from him. This is his slowest smasb attack but also has the least lag.

F-Smash: BD swings his parasol in front of him with a sweet spot at the end. It is his strongest smash attack.

Neutral special: BD does a quick mukti stab in front of him. If it connects the stabbing continues and leads into major damage and will kill relatively early. This is very similar to the mii neutr special in nature except toned down for BD's moveset. It will be fast but will have ounishable lag and nit a lit of range.


Side Special: BD will throw a spear in a controllable arc in front of him. If in oppenent is caught be the spear on the ground, it will function similarly to corrins pin and hold them in place temporarily. It wont be enough to get off a forward smash, but it will be long enough to get a fast option out. Mashing does not effect thr timing. If this move is his in the air. It will do more damage and knockback and will send outwards, killing at high percents. You cannot grab a pinned opponent.

Down Special: bandana dee will sweep his opponents up into the air with him and bring them back down. It is similar to moves like yoshi or bowser bomb. It will not have very high launching bowser compared to those moves but it will do more damage and be faster. It will not kill until quite high percents.

Up Special: Bandana Dee will spin his spear above his head like a propeller and launch into the air. This special does not do very far but it is cancellable. The propeller works as a hitbox above BD that doesnt kill and does small amounts of damage.


Attributes: BD will be a slightly heavier character than kirby and will have four jumps. To make up for him having the least jumps out of the kirby crew, he will have high air acceleration and speed. His ground speed will be near identical to kirby, and his crouch will be the same. He does not have a wall jump or a crawl.

I made this in the car so there are some typos. Sorry.
 
Last edited:

Reila

the true enemy of humanity is anime
Joined
Feb 8, 2014
Messages
9,240
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Found this Kirby fan art on Twitter.^-^
View attachment 278391
Source? Please post the source or at least the artist's name when you post a fanart. I ask this as another artist who wouldn't like her art shared without a little bit of acknowledgement.

I also want to see more of that art, it is really cute.
 

RetrogamerMax

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Did y'all see the Kirby JP tweet with the silhouetted group render? because those are new renders in the tweet, so it's possible that there's a new Kirby game on the horizon.
There was a problem fetching the tweet
This could maybe be helpful, as if it does mean new Kirby game, and Dee is in the game... well, you know.
I picture the silhouette in my mind being Geno leaning on Meta Knight as weird as that sounds. That's what it looks like to me lol!
 

pupNapoleon

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I'm sure there is a good list somewhere, but can someone link me/ list out the full compilation of games that our little Dee appears in (bonus points for specifying the ones in which he is playable)? It would be a good reference point for much conversation.
 

SharkLord

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I'm sure there is a good list somewhere, but can someone link me/ list out the full compilation of games that our little Dee appears in (bonus points for specifying the ones in which he is playable)? It would be a good reference point for much conversation.
*Brings up the Kirby Wiki* Aight I got this. Italic titles denote a major role.
  • Kirby Super Star-Only appears in Megaton Punch
    • Kirby Super Star Ultra-Appears as a major NPC and an admittedly pretty weak boss in Revenge of the King. He also replaces the Arena Waddle Dee.
  • Kirby Mass Attack-Makes a cameo appearance in Strato Patrol EOS
  • Kirby's Return to Dream Land-Makes his first playable appearance.
  • Kirby: Triple Deluxe-Gives out food items.
  • Kirby and the Rainbow Curse-The sole playable character for Player 2
  • Kirby: Planet Robobot-Once again the food man.
  • Team Kirby Clash Deluxe-Manages the Gem Apple Tree.
    • Super Kirby Clash-Ditto.
  • Kirby Battle Royale-Plays a major role in the story mode.
  • Kirby Star Allies-Appears as a Dream Friend in the base game, and is the first Dream Friend you get, at that.
 

Pokelego999

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*Brings up the Kirby Wiki* Aight I got this. Italic titles denote a major role.
  • Kirby Super Star-Only appears in Megaton Punch
    • Kirby Super Star Ultra-Appears as a major NPC and an admittedly pretty weak boss in Revenge of the King. He also replaces the Arena Waddle Dee.
  • Kirby Mass Attack-Makes a cameo appearance in Strato Patrol EOS
  • Kirby's Return to Dream Land-Makes his first playable appearance.
  • Kirby: Triple Deluxe-Gives out food items.
  • Kirby and the Rainbow Curse-The sole playable character for Player 2
  • Kirby: Planet Robobot-Once again the food man.
  • Team Kirby Clash Deluxe-Manages the Gem Apple Tree.
    • Super Kirby Clash-Ditto.
  • Kirby Battle Royale-Plays a major role in the story mode.
  • Kirby Star Allies-Appears as a Dream Friend in the base game, and is the first Dream Friend you get, at that.
This may seem teeny, but it's giant for Kirby.
 

SharkLord

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This may seem teeny, but it's giant for Kirby.
Yep. Let's see how it compared to some of his competitors:

Galacta Knight
  • Kirby Super Star Ultra-Final boss of Meta Knightmare Ultra
  • Kirby's Return to Dreamland-Secret boss
  • Kirby: Planet Robobot-Final boss of Meta Knightmare Returns
  • Kirby: Star Allies-Looks like he's a boss, but then he gets yeeted by a butterfly
  • Super Kirby Clash-Final boss
Marx
  • Kirby Super Star-Final boss of Milky Way Wishes
    • Kirby Super Star Ultra-True final boss as Marx Soul in The True Arena
  • Kirby Mass Attack-Final boss of Kirby Brawlball
  • Kirby Star Allies-Appears as a Dream Friend in Wave 1, plus an appearance as a bonus boss in the credits of Heroes in Another Dimension
Magolor
  • Kirby's Return to Dreamland-Main villain and final boss.
  • Kirby's Dream Collection-Makes the amusement park and races Kirby
  • Dedede's Drum Dash Deluxe-Appears in the final race and builds the park
  • Team Kirby Clash Deluxe-Runs the Shoppe
    • Super Kirby Clash-Ditto
  • Kirby Star Allies-Appears as a Dream Friend in Wave 3
Adeleine
  • Kirby's Dream Land 3-Appears as a boss and gets to paint the end credits
  • Kirby 64: The Crystal Shards-Mid-boss, then a recurring team member and healer. Playable in the minigames.
  • Kirby Star Allies-Appears as a Dream Friend in Wave 2
  • Super Kirby Clash-Cameo
Daroach
  • Kirby Squeak Squad-Main villain and final boss (If not against his own violition)
  • Kirby Mass Attack-Mission control, and an enemy in Kirby Quest
  • Kirby Star Allies-Appears as a Dream Friend in Wave 2
Only a handful of major and minor appearances alike. The ones who comes the closest is Magolor, who was only big in the Wii games and mostly stuck to cameos after that, and Galacta Knight, who's a recurring boss in the extra modes and boss rushes. Bandana Dee's got a couple more major appearances, and a lot more minor appearances. Maybe he's not quite the fourth main character yet, but he's definitely the closest there is to one.
 

Dukemon102

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I'm sure there is a good list somewhere, but can someone link me/ list out the full compilation of games that our little Dee appears in (bonus points for specifying the ones in which he is playable)? It would be a good reference point for much conversation.
Bandana Dee has only been playable in 3 games (Return to Dream Land, Rainbow Course and Star Allies), every other game with Waddle Dees being playable isn't specifically him, but that's more than any character not named Meta Knight and Dedede (Those two have 7 playable roles individually).
With 3 playable roles he would be tied with the Animal Friends, but we know playability doesn't mean everything when you are choosing Smash characters right? (:ultkrool:, :ultwolf:, :ultridley:, :ultpalutena:). And in terms of actual roles in games, he beats everyone to the punch like SharkLord explained.

Kirby: Star Allies-Looks like he's a boss, but then he gets yeeted by a butterfly
More like, he gets assaulted, massacrated and eaten by a horrible monster.
 
Last edited:

Hollywoodrok12

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Aug 31, 2018
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1,037
Maybe he's not quite the fourth main character yet
Please do not say that. If you say that, then there goes your whole argument on why Bandana Dee should be in. Because the major counterargument is that "he's a Goomba, not a main character". I know you mean well, but please do not say that.

Kirby: Star Allies-Looks like he's a boss, but then he gets yeeted by a butterfly
IDK why but I find you using the term "yeet" for a possession that takes a few seconds to go through very funny for some reason. (Not sure if this sounds sarcastic or not but it's not intended to)
 
Last edited:

SharkLord

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Bandana Dee has only been playable in 3 games (Return to Dream Land, Rainbow Course and Star Allies), every other game with Waddle Dees being playable isn't specifically him, but that's more than any character not named Meta Knight and Dedede (Those two have 7 playable roles individually).
With 3 playable roles he would be tied with the Animal Friends, but we know playability doesn't mean everything when you are choosing Smash characters right? (:ultkrool:, :ultwolf:, :ultridley:, :ultpalutena:). And in terms of actual roles in games, he beats everyone to the punch like SharkLord explained.


More like, he gets assaulted, massacrated and eaten by a horrible monster.
Yes, that's what I just said. They're the same thing.
Please do not say that. If you say that, then there goes your whole argument on why Bandana Dee should be in. Because the major counterargument is that "he's a Goomba, not a main character". I know you mean well, but please do not say that.
I said maybe. It's somewhat up to interpretation because he's not quite at the same level as Meta Knight and Dedede, who have a record of either being bosses, taking a proactive role against the final boss, and having their own Extra Modes (Or three, in Meta Knight's case). On the other hand, BWD's had quite the track record of his own, and he actually was going to have his own Extra Mode in Star Allies before it got expanded to pretty much everyone. If he's not a main character now, at the very least he's about to cross the border.

Besides, the standard Waddle Dee is probably his biggest competitor to Kirby's fourth pillar, but that actually helps him. As a Waddle Dee himself, he could easily act as a representative of Dees as a whole-In fact, that's why Kumazaki keeps him around. He's got the relevancy, recognizability, and popularity under his belt, so it would be more advantageous than adding a generic Waddle Dee, while at the same time he'd still be representing them as a species. This would especially work if he integrated various Dee weapons like the Parasol and the Bazooka into his moveset (Yes, Bazooka Dees are a thing. Epic Yarn happened, enough said)
 

11th

Smash Apprentice
Joined
Jun 21, 2018
Messages
126
Moveset thing from a while back that I never finished... also, a more recent idle cycle.


(Video link for pausing.)

There was a problem fetching the tweet
A lot of people probably think of his RtDL and Star Allies idles first, but I really like the idea of his being based off of the Spear Waddle Dees... It's a different silhouette from the other orbs (Kirby, MK, Jiggly) and makes the attack movements stronger.
 

Paraster

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I came up with some ideas for Bandana Dee's music and Spirit Board.
  • Returning Old Song
    • Checker Knights (Air Ride)
  • New Remixes
    • Megaton Punch (Super Star)
    • Apple Scramble (Battle Royale)
  • Original Tracks
    • The Greatest Warrior in the Galaxy (Super Star Ultra)
    • That Stubbon Tree (Rainbow Curse)
    • VS. The Wicked Company (Planet Robobot)
    • Dededestroyer Z (Battle Royale)
    • Heroes in Another Dimension (Star Allies)
    • Passion of the Tridental Mages (Star Allies)
Note that these were created quickly and are somewhat rough.
Spirits with bold names already exist in the base game, though without a spirit battle.
Please be aware of periodic changes to these spirits.
  • Zero
  • 1598204414267.png
    • Fighter:
      • Main: Giant Kirby (white)
        King Dedede (grey)
      • Bandana Dee (idk what colors he’d have)
    • Stage: Dracula’s Castle (Ω form)
    • Music: 02 Battle
    • Rule:
      • Item: Black Hole
    • Conditions:
      • Reinforcements (Kirby) will appear when a fighter (King Dedede and Bandana Dee) is KO’d
      • Items are attracted to the enemy (all)
    • Class: Ace
    • Type: Neutral
    • Equip: Primary
    • Trait: N/A
    • Support Slots: 0
  • Adeleine
  • 1598204452615.png
    • Fighter:
      • Main: Rosalina & Luma (green)
      • Tiny Kirby (white) x5
      • Bowser (blue)
      • Tiny Pit (red)
    • Stage: Yoshi’s Island (autumn)
    • Music: Planet Popstar
    • Conditions:
      • Reinforcements will appear after an enemy is KO'd (start with Kirbys, then Bowser, end with Rosalina & Luma)
      • Defeat the main fighter to win
    • Class: Advanced
    • Type: Shield
    • Equip: Primary
    • Trait: Can Be Enhanced (into Adeleine & Ribbon) at Lv. 99
    • Support Slots: 1
  • Adeleine & Ribbon
  • 1598204472287.png
    • Fighter:
      • N/A (enhanced from Adeleine)
    • Class: Ace
    • Type: Shield
    • Equip: Primary
    • Skill: Shooting Attack ↑
    • Support Slots: 1
  • Dark Meta Knight
  • 1598204491840.png
    • Fighter:
      • Main: Meta Knight (grey)
      • Meta Knight (grey) x2
    • Stage: Spear Pillar
    • Music: Forest/Nature Area
    • Rule:
      • Invisibility (main Meta Knight will periodically become invisible)
    • Conditions:
      • Reinforcements (extra Meta Knights) will appear during the battle)
      • Defeat the main fighter to win
    • Class: Ace
    • Type: Neutral
    • Equip: Support
    • Skill: Unflinching Charged Smashes
    • Cost: 2
  • Drawcia
  • 1598204508742.png
    • Fighter:
      • Main: Palutena (cyan)
      • Jigglypuff (blue) x4
    • Stage: Fountain of Dreams
    • Music: That Stubborn Tree
    • Rule:
      • Item: Bob-ombs
    • Conditions:
      • Reinforcements (Jigglypuffs) will appear during the battle
      • Defeat the main fighter to win
    • Class: Novice
    • Type: Neutral
    • Equip: Support
    • Skill: Critical-Health Attack ↑
    • Cost: 1
  • Masked Dedede
  • 1598204535792.png
    • Fighter:
      • Metal King Dedede (black)
    • Stage: Boxing Ring
    • Music: Dededestroyer Z
    • Rules:
      • Hazard: Zap Floor (everything outside the ring itself)
    • Conditions:
      • Stamina battle
      • The enemy’s down special has increased power
      • The enemy will charge up a powerful Final Smash
    • Class: Ace
    • Type: Attack
  • Taranza
  • 1598204549173.png
    • Fighter:
      • Main: Lucario (green)
      • Giant Daisy (purple)
    • Stage: Distant Planet
    • Music: Fatal Blooms in Moonlight
    • Conditions:
      • The enemy has increased jump power
    • Class: Advanced
    • Type: Grab
    • Equip: Primary
    • Trait: N/A
    • Support Slots: 3
  • President Haltmann
  • 1598204562712.png
    • Fighter:
      • Wario (green)
    • Stage: Frigate Orpheon
    • Music: VS. The Wicked Company
    • Conditions:
      • The enemy favors side specials
      • Only certain Pokémon will emerge from Poké Balls (Xerneas)
    • Class: Ace
    • Type: Grab
    • Equip: Support
    • Skill: Made of Metal
    • Cost: 1
  • Hyness
  • 1598204575290.png
    • Fighter:
      • Robin (white)
    • Stage: Kalos Pokemon League (hazards off)
    • Music: Heroes in Another Dimension
    • Conditions:
      • The enemy favors projectile attacks in the air
    • Class: Novice
    • Type: Attack
    • Equip: Support
    • Skill: Magic Attack ↑
    • Cost: 1
  • Butterfly (honestly this one and its enhanced form were mostly a joke and space-filler; I'm not sure if I'd keep them)
  • (I could not for the life of me find any good, clean art of the butterfly on its own)
    • Fighter:
      • Meta Knight (pink)
    • Stage: Kalos Pokemon League (hazards off)
    • Music: Passion of the Tridental Mages
    • Conditions:
      • The enemy loves to jump
    • Class: Novice
    • Type: Attack
    • Equip: Primary
    • Trait: Can Be Enhanced (into Morpho Knight) at Lv. 99
    • Support Slots: 2
  • Morpho Knight
  • 1598205340779.png
    • Fighter:
      • N/A (enhanced from Butterfly)
    • Class: Advanced
    • Type: Attack
    • Equip: Primary
    • Skill: Floaty Jumps
    • Support Slots: 2
  • Nova
  • 1598204606333.png
    • Fighter:
      • Giant Bowser Jr. (Lemmy)
    • Stage: Final Destination
    • Music: Vs. Marx
    • Conditions:
      • The enemy has increased attack power when the enemy’s at high damage
      • The enemy can deal damage by dashing into you
    • Class: Legend
    • Type: Shield
    • Equip: Support
    • Skill: Items ↑↑ (greatly increased power for all items)
    • Cost: 2
 
Last edited:

SharkLord

Smash Hero
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Jun 20, 2020
Messages
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I came up with some ideas for Bandana Dee's music and Spirit Board.
  • Returning Old Song
    • Checker Knights (Air Ride)
  • New Remixes
    • Megaton Punch (Super Star)
    • Apple Scramble (Battle Royale)
  • Original Tracks
    • The Greatest Warrior in the Galaxy (Super Star Ultra)
    • That Stubbon Tree (Rainbow Curse)
    • Haltmann Works Elite Management (Planet Robobot)
    • Dededestroyer Z (Battle Royale)
    • Heroes in Another Dimension (Star Allies)
    • Parallel Mage Sisters (Star Allies)
Note that these were created quickly and are somewhat rough.
  • Adeleine
    • Fighter:
      • Main: Mii Swordfighter (Dixie Kong’s Hat + Vince’s Outfit)
      • Tiny Kirby (white) x5
      • Bowser (blue)
      • Tiny Pit (red)
    • Stage: Yoshi’s Island (autumn)
    • Music: Planet Popstar
    • Conditions:
      • Reinforcements will appear after an enemy is KO'd (start with Kirbys, then Bowser, end with Mii and Pit)
      • Defeat the main fighter to win
    • Class: Advanced
    • Type: Shield
    • Equip: Primary
    • Trait: Can Be Enhanced (into Adeleine & Ribbon) at Lv. 99
    • Support Slots: 1
  • Adeleine & Ribbon
    • Fighter:
      • N/A (enhanced from Adeleine)
    • Class: Ace
    • Type: Shield
    • Equip: Primary
    • Skill: Shooting Attack ↑
    • Support Slots: 1
  • Dark Meta Knight
    • Fighter:
      • Main: Meta Knight (grey)
      • Meta Knight (grey) x2
    • Stage: Spear Pillar
    • Music: Forest/Nature Area
    • Rule:
      • Invisibility (main Meta Knight will periodically become invisible)
    • Conditions:
      • Reinforcements (extra Meta Knights) will appear during the battle)
      • Defeat the main fighter to win
    • Class: Ace
    • Type: Neutral
    • Equip: Support
    • Skill: Unflinching Charged Smashes
    • Cost: 2
  • Drawcia
    • Fighter:
      • Main: Palutena (cyan)
      • Jigglypuff (blue) x4
    • Stage: Fountain of Dreams
    • Music: That Stubborn Tree
    • Rule:
      • Item: Bob-ombs
    • Conditions:
      • Reinforcements (Jigglypuffs) will appear during the battle
      • Defeat the main fighter to win
    • Class: Novice
    • Type: Neutral
    • Equip: Support
    • Skill: Critical-Health Attack ↑
    • Cost: 1
  • Taranza
    • Fighter:
      • Main: Diddy Kong (green)
      • Giant Lucina (navy)
    • Stage: Distant Planet
    • Music: Fatal Blooms in Moonlight
    • Conditions:
      • The enemy has increased jump power
    • Class: Advanced
    • Type: Grab
    • Equip: Primary
    • Trait: N/A
    • Support Slots: 3
  • President Haltmann
    • Fighter:
      • Wario (green)
    • Stage: Frigate Orpheon
    • Music: Haltmann Works Elite Management
    • Conditions:
      • The enemy favors side specials
      • Only certain Pokémon will emerge from Poké Balls (Xerneas)
    • Class: Ace
    • Type: Grab
    • Equip: Support
    • Skill: Made of Metal
    • Cost: 1
  • Hyness
    • Fighter:
      • Robin (white)
    • Stage: Kalos Pokemon League (hazards off)
    • Music: Heroes in Another Dimension
    • Conditions:
      • The enemy favors projectile attacks in the air
    • Class: Novice
    • Type: Attack
    • Equip: Support
    • Skill: Magic Attack ↑
    • Cost: 1
  • Butterfly
    • Fighter:
      • Meta Knight (pink)
    • Stage: Kalos Pokemon League (hazards off)
    • Music: Parallel Mage Sisters
    • Conditions:
      • The enemy loves to jump
    • Class: Novice
    • Type: Attack
    • Equip: Primary
    • Trait: Can Be Enhanced (into Morpho Knight) at Lv. 99
    • Support Slots: 2
  • Morpho Knight
    • Fighter:
      • N/A (enhanced from Butterfly)
    • Class: Ace
    • Type: Attack
    • Equip: Primary
    • Skill: Floaty Jumps
    • Support Slots: 2
  • Nova
    • Fighter:
      • Giant Bowser Jr. (Lemmy)
    • Stage: Final Destination
    • Music: Vs. Marx
    • Conditions:
      • The enemy has increased attack power when the enemy’s at high damage
      • The enemy can deal damage by dashing into you
    • Class: Legend
    • Type: Shield
    • Equip: Support
    • Skill: Items ↑↑ (greatly increased power for all items)
    • Cost: 2
Add in Masked Dedede and Dirty and Beauty and give their owners a proper Spirit Battle to go with it and then we'll talk.
 

Paraster

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Messages
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Add in Masked Dedede and Dirty and Beauty and give their owners a proper Spirit Battle to go with it and then we'll talk.
Dededestroyer Z is a version of Masked Dedede. I might add Dirty and Beauty.

Also, have these videos ever been shown here? They're both pretty neat in my opinion. (I prefer BrawlFan1's moveset, but Delzethin has some cool ideas too; I especially like the spear being hi-tech and capable of full-on transforming into a parasol).

Idea: I've seen the Divine Terminus suggested for a Bandana Dee stage...what if it transitioned between its different versions from the updates to Star Allies? We'd see it start in its basic story mode form, then shift to its 2.0.0 version, then its 3.0.0 version, then the 4.0.0 version, then resetting to the basic version. Maybe each version past the base could have additional platforms in their own specific layouts!
 

Megadoomer

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Dededestroyer Z is a version of Masked Dedede. I might add Dirty and Beauty.

Also, have these videos ever been shown here? They're both pretty neat in my opinion. (I prefer BrawlFan1's moveset, but Delzethin has some cool ideas too; I especially like the spear being hi-tech and capable of full-on transforming into a parasol).

Idea: I've seen the Divine Terminus suggested for a Bandana Dee stage...what if it transitioned between its different versions from the updates to Star Allies? We'd see it start in its basic story mode form, then shift to its 2.0.0 version, then its 3.0.0 version, then the 4.0.0 version, then resetting to the basic version. Maybe each version past the base could have additional platforms in their own specific layouts!
I've merged the posts together, but just so you know, you should wait 24 hours between back-to-back posts, since otherwise, it's double-posting, which can come across as being spammy.

I'm not sure if I was the original person to suggest the Divine Terminus as a stage (I just wanted something different than the first level, and it was an opportunity to show various Kirby final bosses), but I'm glad that it's catching on, at least a little bit!
 

Paraster

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I've merged the posts together, but just so you know, you should wait 24 hours between back-to-back posts, since otherwise, it's double-posting, which can come across as being spammy.

I'm not sure if I was the original person to suggest the Divine Terminus as a stage (I just wanted something different than the first level, and it was an opportunity to show various Kirby final bosses), but I'm glad that it's catching on, at least a little bit!
Ah, sorry about that. I did wait a few hours, but didn't really have a bead on exactly how long I should have waited. Thanks.

And yeah, I agree on the Divine Terminus being good especially for being something different. I said this earlier in the thread, but we don't need another grassland stage.
 
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fogbadge

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I've merged the posts together, but just so you know, you should wait 24 hours between back-to-back posts, since otherwise, it's double-posting, which can come across as being spammy.
i once got in trouble for double posting even though there was long gap between the two
 
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Megadoomer

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i once got in trouble for double posting even though there was long gap between the two
I believe the rules have been changed since then to allow a day or more between back-to-back posts. (I know the rules currently say that; I just can't recall when the change happened)
 
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D

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Looking back, it's so weird to think that Dedede's side B used to have 3 Kirby enemies as basically strikers, only for one to reappear in later games. I get that the reasoning was the make the move more concise and reliable, but Waddle Doo was actually pretty alright as a striker?

Like, imagine being able to pull off throw combos with Doo using the eye beam! Guess I kind of miss the idea of generics being used attacks more often in a character's moveset. It's also nice to see that Side Special become a canon Dedede move in Star Allies (I don't remember if it's exclusive to Parallel Dedede or not).
 

JCKirbs

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Y'know, I've been thinking that if Bandana Dee should get into Ultimate at this point he should just be a bonus fighter. Not exactly like Plant, but simply as a character set apart from Fighter Pass 2.

I'm tired of thinking about all of the hurdles that he would have to jump over in order to even be considered for something as big as the Fighter's Pass.
By being a bonus fighter, he would be joining by his own terms of being a notable part of the Kirby franchise across several games and Kirby-related material.
He wouldn't need to promote a game or be this ultra-exciting character to witness and play as, since he would just be included in his own right.

Yeah, this is our last chance chance to get more meaningful Modern Kirby content into the game aside from PNG images, a functionally redundant FS, and some unremixed music tracks, but I can only imagine that Bandana Dee would have to promote something brand-new for the Kirby series if he was apart of the pass and the content which comes from the promotion would most likely exclude any content from other Modern Kirby games which also deserve attention.

All in all though, and this is probably just me, but I just want Bandana Dee to be in the game without the need of 1,000 reasons why, and preferably in a position that certain snobby Smash Fans couldn't reasonably complain about something that they simply have the option to buy.
 
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Awesomeperson159

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Y'know, I've been thinking that if Bandana Dee should get into Ultimate at this point he should just be a bonus fighter. Not exactly like Plant, but simply as a character set apart from Fighter Pass 2.

I'm tired of thinking about all of the hurdles that he would have to jump over in order to even be considered for something as big as the Fighter's Pass.
By being a bonus fighter, he would be joining by his own terms of being a notable part of the Kirby franchise across several games and Kirby-related material.
He wouldn't need to promote a game or be this ultra-exciting character to witness and play as, since he would just be included in his own right.

Yeah, this is our last chance chance to get more meaningful Modern Kirby content into the game aside from PNG images, a functionally redundant FS, and some unremixed music tracks, but I can only imagine that Bandana Dee would have to promote something brand-new for the Kirby series if he was apart of the pass and the content which comes from the promotion would most likely exclude any content from other Modern Kirby games which also deserve attention.

All in all though, and this is probably just me, but I just want Bandana Dee to be in the game without the need of 1,000 reasons why, and preferably in a position that certain snobby Smash Fans couldn't reasonably complain about something that they simply have the option to buy.
Although Bandy being a standalone DLC might allow for more content from games other than Star Allies, it seems very unlikely that we'll get any more DLC once all the fighter passes are done. They'll probably keep this format for any future DLC (which is doubtful in the first place, because 12 characters is already a lot), and releasing a single standalone character out of nowhere would just be confusing.

I have high hopes for Pack 2. The first 4 fighters in pack 1 were all 3rd party reps, with the last one promoting a 1st party game. But the fact that the first fighter from pack 2 was a rep for a 3-year-old 1st party game that isn't particularly popular or relevant makes me think that they're going to add more 1st party reps that don't need to be super relevant. Bandana Dee is reasonably popular and part of a criminally underrepresented 1st party franchise, so if my theory is correct then he has a good chance of being a DeeLC fighter.
 

Paraster

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If we did end up seeing Bandana Dee as standalone/bonus DLC, and he came with a single new Kirby track/remix (a la the Sans and Cuphead costumes), what song would you pick? I'm partial towards Apple Scramble, since it's basically BD's theme, but the themes of Masked Dedede and Void are very tempting...
 

Hollywoodrok12

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If we did end up seeing Bandana Dee as standalone/bonus DLC, and he came with a single new Kirby track/remix (a la the Sans and Cuphead costumes), what song would you pick? I'm partial towards Apple Scramble, since it's basically BD's theme, but the themes of Masked Dedede and Void are very tempting...
If it were to happen, it'd need to be a modern remix obviously. It's so hard to pick just one that even the best pick would not really do him nor Modern Kirby justice. I really think we'd need a full challenger pack's worth at least, but I digress. If I were to pick one, I'd cheat a bit and say a Final Boss medley taking parts from CROWNED, Fatal Blooms in the Moonlight/Moonstruck Blossom, Vagrant Counting Song of Retrospection/Keepsake of Oblivion and Void's motif. That way, we get a little bit of the entire Modern Quadrilogy, while also showcasing the bosses that are either big contributors to modern Kirby's notoriously deep Lor Lore, or the closest thing we have to a 5th main character. If I truly had to say just one, I'd go for a Revenge of the Enemy remix. It appears in multiple games (Triple Deluxe, Planet Robobot, Rainbow Curse (albeit a bonus track only), and Super Kirby Clash) and isn't really attributed to anyone in particular, but just Modern Kirby as a whole, which is one of the biggest parts of what Bandana Dee represents.
 
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I...just don't see a standalone dlc fighter happening. Piranha was pretty much a base game fighter that got "upgraded" because of time constraints, but we haven't seen anything else like that since. At most, maybe another stage thing like Small Battlefield could happen?
 

Hollywoodrok12

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I...just don't see a standalone dlc fighter happening. Piranha was pretty much a base game fighter that got "upgraded" because of time constraints, but we haven't seen anything else like that since. At most, maybe another stage thing like Small Battlefield could happen?
Yeah the only free DLC I can see happening from now is the Final Battle from WOL being a Playable Stage with no hazards even on Hazards On and some incredibly minor updates. Even then, that's a long shot.

Don't see Bandana Dee getting in with a Challenger Pack either because I think Sakurai would find Marx more marketable, if they're trying to cater to the kinds of people that would want Min Min to get in while Spring Man's made into a complete joke. (yeah I'm still going on about that the ignore button's right there)
 
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Guynamednelson

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if they're trying to cater to the kinds of people that would want Min Min to get in while Spring Man's made into a complete joke. (yeah I'm still going on about that the ignore button's right there)
Ah yes, the cabal against Hollywoodrok, the ideal demographic that Nintendo is definitely targeting with this DLC.
 

Hollywoodrok12

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Ah yes, the cabal against Hollywoodrok, the ideal demographic that Nintendo is definitely targeting with this DLC.
I was moreso trying to say the people who'd rather see character they deem "interesting" rather than those that are important, while meming on the important ones, but yeah pessimism overload once again.
 
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JCKirbs

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Although Bandy being a standalone DLC might allow for more content from games other than Star Allies, it seems very unlikely that we'll get any more DLC once all the fighter passes are done. They'll probably keep this format for any future DLC (which is doubtful in the first place, because 12 characters is already a lot), and releasing a single standalone character out of nowhere would just be confusing.

I have high hopes for Pack 2. The first 4 fighters in pack 1 were all 3rd party reps, with the last one promoting a 1st party game. But the fact that the first fighter from pack 2 was a rep for a 3-year-old 1st party game that isn't particularly popular or relevant makes me think that they're going to add more 1st party reps that don't need to be super relevant. Bandana Dee is reasonably popular and part of a criminally underrepresented 1st party franchise, so if my theory is correct then he has a good chance of being a DeeLC fighter.
Quite a few people seem to share this sentiment so yeah, I guess I should just hope for Bandana Dee to be in the actual pass regardless of the reception or his chances.

Yeah the only free DLC I can see happening from now is the Final Battle from WOL being a Playable Stage with no hazards even on Hazards On and some incredibly minor updates. Even then, that's a long shot.

Don't see Bandana Dee getting in with a Challenger Pack either because I think Sakurai would find Marx more marketable, if they're trying to cater to the kinds of people that would want Min Min to get in while Spring Man's made into a complete joke. (yeah I'm still going on about that the ignore button's right there)
Marx isn't "marketable", especially for Modern Kirby which would be the focal point if a new Kirby character was going to be in the pass.
He already represents enough and then some for Kirby content which is already in Smash, so there's no point in turning him into a playable character just to promote more Super Star content in Ultimate.

Not to mention that if HAL doesn't want much to do with Dream Friends moving forward, then I'd be surprised to see Marx make more than a cameo appearance for the next Kirby game (which would most likely be where they'd draw from if Fire Emblem: Three Houses means anything).

I'd say that a new Kirby character being in the pass or not hinges on whether or not they're playable in the newest Kirby game (unless they wanted to fall back on Star Allies, but I'd rather see what the "pinnacle of the Kirby series" has to offer in Smash instead, and if Nintendo would want a new Kirby character in the first place. Also, good timing has always been a crucial factor for something like DLC.

Granted, this has nothing to do with Marx as a character or whether or not you should root for him, but you might as well think logically about stuff like this.
 
D

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Frankly, if Sakurai's classic game bias is the end all know all? I'd be down to get Dark Matter (Swordsmen) as a fighter.

Just thinking of the possibilities, in case other options are considered. I never got the hype surrounding Marx either, if we're talking about marketable characters, wouldn't their best choice be a recent baddie, like the mage sisters or hyness? Morpho Knight?
 
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