*Sorry for the horribly boring and un-original thread title, I couldn't think of anything good. But if you have any suggestions feel free to let me know.*
Encase there is anyone who hasn't figured out what this is, this is a thread for the discussion and development of Yoshi in the Balanced Brawl project.
For those of you who are unaware of what Balanced Brawl is... go and read the thread.
But bassically the project is similar to the Brawl+ in that it aims to fix the problem of balance in the base Brawl game through the use of codes. Designed by Amazing Ampharos and Thinkaman, the project vows to bring greater balance to the characters with the overall goal of making every character in the game viable for serious competetive play (but heres the key point), WITHOUT changing the way the game is played in any noticable way.
Unlike Brawl+, Balanced Brawl sticks to its principles to retain the standard Brawl game as much as possible whilst bringing more balance to the roster, allowing for players to go from the standard game to Balance Brawl without any problems of adaptation.
Ok, so now that even the most unimformed are aware of what Balanced Brawl is, I will move on to the purpose of this thread.
Bassically, this thread is to act like the character discussions for Brawl+.
As the first (I think) character discussion thread for a character in Balanced Brawl, I hope other character mains follow this example and make a thread to discuss their character in Balanced Brawl.
Trying to keep track of all the feedback for every character, every stage and every change in the balanced Brawl thread in-between the spam and other posts is probably not an effecient way to gather feedback on the changes in Balanced Brawl. So in this thread I am aiming to gather all the feedback from players testing Yoshi in Balanced Brawl to provide a place for the developers of Balanced Brawl to get feedback on the changes to Yoshi and how it effects his playstyle and balance is comparrison to the other characters.
That way the developers don't have to trawl through the massive number of posts in the Balanced Brawl official thread to get feedback on an individual character and get an idea of how the community feels about the changes to Yoshi in Balanced Brawl.
Encase there is anyone who hasn't figured out what this is, this is a thread for the discussion and development of Yoshi in the Balanced Brawl project.
For those of you who are unaware of what Balanced Brawl is... go and read the thread.
But bassically the project is similar to the Brawl+ in that it aims to fix the problem of balance in the base Brawl game through the use of codes. Designed by Amazing Ampharos and Thinkaman, the project vows to bring greater balance to the characters with the overall goal of making every character in the game viable for serious competetive play (but heres the key point), WITHOUT changing the way the game is played in any noticable way.
Unlike Brawl+, Balanced Brawl sticks to its principles to retain the standard Brawl game as much as possible whilst bringing more balance to the roster, allowing for players to go from the standard game to Balance Brawl without any problems of adaptation.
Ok, so now that even the most unimformed are aware of what Balanced Brawl is, I will move on to the purpose of this thread.
Bassically, this thread is to act like the character discussions for Brawl+.
As the first (I think) character discussion thread for a character in Balanced Brawl, I hope other character mains follow this example and make a thread to discuss their character in Balanced Brawl.
Trying to keep track of all the feedback for every character, every stage and every change in the balanced Brawl thread in-between the spam and other posts is probably not an effecient way to gather feedback on the changes in Balanced Brawl. So in this thread I am aiming to gather all the feedback from players testing Yoshi in Balanced Brawl to provide a place for the developers of Balanced Brawl to get feedback on the changes to Yoshi and how it effects his playstyle and balance is comparrison to the other characters.
That way the developers don't have to trawl through the massive number of posts in the Balanced Brawl official thread to get feedback on an individual character and get an idea of how the community feels about the changes to Yoshi in Balanced Brawl.
Changes to Yoshi
GAME CHANGER: Lower hitbox on fair now grounds opponents
Wait, what? The part of Yoshi's fair that spikes opponents will now pound them into the ground if they are not in the air, just like Donkey Kong's side special. It's not the easiest thing for Yoshi to do, but getting to land behind them and swing around with a forward smash makes it all worth it. Yoshi has a few small changes too:
-Slightly more damage on down smash (15%) -> (16%)
-More knockback on down smash (63/30) -> (72/37) % (56/30) -> (68/37)
-More damage on all tilts and pummel (+1% to all)
-More damage on dash attack (9%) -> (11%)
-No helpless fall state out of Egg Roll; it instead refreshes his double jump
-More damage on down-B stars (4%) -> (7%)
-Slightly more knockback on down-B stars (40/50) -> (40/56)
Yoshi's competent but lackluster ground game has been bumped up to par with the rest of the cast. The changes to Egg Roll should greatly enhance his survivability; Egg Roll has the same momentum canceling properties as Mr. Game & Watch's bucket after all.
I will update later when I have time with my oppinions on the changes and a tonne of other stuff...
In the meantime, heres what I need from you:
In the meantime, heres what I need from you:
- Your feedback on the changes to Yoshi
- Your suggestions for changes to Yoshi
- Tips on how to take advantage of Yoshis changes
- A better thread title
- A Yoshi-related picture to put at the top of the thread
- Videos of Yoshi in Balanced Brawl