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It should be changing, yeah. Otherwise you can check by trying one of the special abilities that were given to a character.By the way, does the Brawl logo actually change when Balanced Brawl works? If not, is there any definitive way I know I'm running BBrawl?
Well I would be thrilled . And btw, I'm pretty content with both what you have done with Port Town and what you haven't done to Spear Pillar in this last revision. And about Port Town, everybody I play it with doesn't hate it anymore.Also, FYI, I'm rather fond of this stage, and if you're curious about some of the gameplay I've mapped out on it, I'd be happy to go into details.
Ness/Lucas already have their aerial momentum change when they initiate they recovery move, and it's not too hard to hit yourself after a tiny bit of practice! Also, Yoshi's B is good as it is for setting up into another attack, so it's pretty fine where it is. I'm not very well-versed with Mario, so I cannot really comment on him, but feel like he isn't really lacking where he is either.I have some suggestions, I'm trying to study the game =P
1) If you can, make Ness and Lucas don't fall, or fall slower when using Up-B.
2) Make Mario's Down-B charge faster, or use it faster.
3) Make Mario's Up-B final hit do a bit more damage.
4) Make Yoshi's Neutral B do a bit more damage, or/and change the angle.
EDIT: What is SDI multiplier?
I use Luigi's cyclone all of the time, it's a fantastic move for getting in, poking the enemy, and then getting back out while being relatively annoying to punish without projectiles, also it's a fantastic augment to his offstage recovery.Oh.
About Ness and Lucas Up-B.
In some stages, is really hard to use it x_x.
But, I saw you're a Lucas main, so, I'll trust in you.
Hmm, that suggestions are for the moves I think are a bit useless in Brawl, I found another movements players never use, so, I have other suggestions.
1) Make Luigi's Cyclone final hit does a bit more damage.
2) Make Link's Bombs does a bit more damage, or IDK, change a bit the angle =P.
I'm trying to investigate the game to find X-B useless or a bit useless.
Do you use Link's bombs in a match, or Luigi's Cyclone?
If you use it, they're useful?
Some questions, I still have to say I'm very noob...
Link's bombs are fine, and you have to use them to rack up damage, that way your killing moves are fresh when you need them, I mean they are used a lot... JC thrown bombs, bombsliding, bombsmashing, they go through some attacks and can stage spike too, not so often, but still works, all Link projectiles are useful just gotta know how to use themOh.
2) Make Link's Bombs does a bit more damage, or IDK, change a bit the angle =P.
I think that putting any amount of innate super armor on any character would just be the most absurd idea and make it really easy to simply render them over powered because of how easy of a time they'd have getting off their really hard hitting attacks against anyone but the fastest characters.You guys are making a couple more changes to Bowser, right?
Just out of curiosity, how much would a little bit of passive flinch resistance help the character's performance? Bowser always seemed to me like the kind of character who should be able to tank some scratches, but he's more of a punching bag than anything since it just takes a light jab to upset his slow attacks. He has Up+B, but it'd be nice if the rest of Bowser's moveset saw a little more prominence, and some flinch resistance just seemed like it would suit him character-wise and in terms of his current drawbacks.
I'm curious, why ask about those files specifically?Can somebody give me a definitive answer on whats been changed in the Pokemon's FitMotion.pacs?
Why did you post it?, I mean, for making Diddy Kong get better, you need to make changes in Brawl, it's pretty obvious, or are you trying to tell something more?Diddy Kong didn't get "better" since the previous list
Well if you really are in the US (as your info suggests) then this should be easy:I'm using the Homebrew Channel to launch Balanced Brawl, since I don't use the Smash Stack method [...]
is there a way in which I can enable the custom stages on Balanced Brawl?