ぱみゅ
❤ ~
- Joined
- Dec 5, 2008
- Messages
- 10,010
- Location
- Under your skirt
- NNID
- kyo.pamyu.pamyu
- 3DS FC
- 4785-5700-5699
- Switch FC
- SW 3264 5694 6605
Despite I know many characters, how to play them, and that I disagree with many things said before, I can only comment about MetaKnight and Zelda (my only two real mains).
The first one has well-known amazing range and speed. His matchups are easy to explain: Outrange with tilts. If you can't it's because your opponent is bigger, so avoiding Tornado is hard for them. Spam tornado until their shields poke, and you can build loads of damage with it. Most of the caracters that aren't beaten by those use to have bad recoveries, so gimping them is the ultimate solution.
His direct combat options are pretty limited, and that's why, despite being the only character with no bad MUs, most of them are evenish.
So, no tornado means he's actually unable to combat against characters that outranges him, and most of them will also survive to really high damages. You once stated that tornado was still great due to its shield pressure alone, but that's not useful with it becomes unsafe ON HIT.
Other great option he has is juggling due to the speed of his Uair and the fact he can jump 5 times (he can do over 20 Uairs without touching ground!). So I was wondering if small buffs on his throws could be useful (a +1 on his Uthrow could mean both killing a bit easier, and juggling more at lower damages). Just an idea.
As for Zelda.... I can't really say too much about the Z/S, since I don't use Sheik too much, but isn't surprising they being considered as very good, since they cover both damage and kills really well.
About solo Zelda I was just worried that solo Sheik was pretty viable, but Zelda only got in play for few seconds, hit and goes away. That was silly.
Zelda is still pretty bad, but she's at least fun to use.
The first one has well-known amazing range and speed. His matchups are easy to explain: Outrange with tilts. If you can't it's because your opponent is bigger, so avoiding Tornado is hard for them. Spam tornado until their shields poke, and you can build loads of damage with it. Most of the caracters that aren't beaten by those use to have bad recoveries, so gimping them is the ultimate solution.
His direct combat options are pretty limited, and that's why, despite being the only character with no bad MUs, most of them are evenish.
So, no tornado means he's actually unable to combat against characters that outranges him, and most of them will also survive to really high damages. You once stated that tornado was still great due to its shield pressure alone, but that's not useful with it becomes unsafe ON HIT.
Other great option he has is juggling due to the speed of his Uair and the fact he can jump 5 times (he can do over 20 Uairs without touching ground!). So I was wondering if small buffs on his throws could be useful (a +1 on his Uthrow could mean both killing a bit easier, and juggling more at lower damages). Just an idea.
As for Zelda.... I can't really say too much about the Z/S, since I don't use Sheik too much, but isn't surprising they being considered as very good, since they cover both damage and kills really well.
About solo Zelda I was just worried that solo Sheik was pretty viable, but Zelda only got in play for few seconds, hit and goes away. That was silly.
Zelda is still pretty bad, but she's at least fun to use.