Hyrus
Smash Journeyman
Ganon's Dtilt in vBrawl is an excellent (fresh) KO move while also being excellent out of choke. In BBrawl, Dtilt doesn't knockback an airborne opponent and can drastically increase the length of his techchase game. Learning to react to Dtilt/choke shenanigans is probably one of the most drastic changes in BBrawl that is utterly hypocritical of the project's goals. But AA or Think assured me that Ganon was bad enough to recieve such a major alteration to his gameplay (too bad they didn't feel the same about C.Falcon).(Ganon's F-air) Unfortunately, that would equate to a huge timing change and a correspondingly large playstyle change, which may not fit well with this project's goals. Even though it'd work great, make sense, and help with balance, I hope it isn't changed, because after playing with that change, the next time I pick up vBrawl Ganon I'll suck because I'll keep trying to Fair when it's not safe.
Not that I don't agree with your points and everything, Mit, I'm pretty much just throwing in my vote against the change.
What irks me is that you seem to be willing to completely look the other way to just how altering the Dtilt change is, yet removing the landing lag of F-air, only on a buffered full hop, is somehow going to majorly alter how Ganon is played?
Good thing your vote isn't worth anything.