Qlaw
Smash Cadet
I agree, id love to see this come true
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I was completely unaware of that tool, and am looking at it now. Thanks for the heads up! This lets me mess around a lot more.you can change hitbox data rather easily if you download the MasterHand tool which finds the specific hex strings for each hitbox. Just find that in the .dat and change up the data and patch it onto the iso.
samus needs a stronger f-smash, less cool down on d-tilt. heavier too, she wears armor for god's sake.
Doc needs more recovery and a stronger b-throw or perhaps just a lower angle.
kirby- heavier. stronger smashers. working throws.
agreed, why do the high tier characters get buffed? what if someone mains the low tier characters....oh yeah **** THEM.I am against this idea entirely.
First of all, who are we to entrust balancing the game we've gotten use to for 10+ years? We can't even decide on who to trust to make a damn tier list, or a matchup chart, or even get everyone to agree on a single matchup.
And what are you hoping to accomplish by releasing a 'balance' patch? That this be the new tourney standard, in a perfect world?
Our community is already pretty fragile
We don't need to have some people wanting everyone to use/try this new balanced melee, and then the rest of the people saying there's no point it won't be tourney standard
Just leave the game as is, it's bad enough we have pal, ntcs, & versions 1 & 2, there's already been conflicts there.
No offense, I just see nothing good coming from this as far as advancing the game/community.
I agree with this revised statmentNTSC Sheik isn't that good compared to therest of top tier.space animals
not true, each move in the game has a SDI multiplier attribute. we can edit that first hit of upair down to 0 so it is literally impossible to SDIAlso in order to make Foxes Up-air, not SDI'able it would have to be only one strong hit.
Watch AnDaLe play against Sheik.....Puff is scary.yeah, wtf are you talking about Doc?
It was a global mechanic change of being unable to SDI hits that did less than 1%.What made Zelda's F-smash non-SDI-Able in Melee 1.0?
He destroyed you because he's a better player and because puff beats sheik in the match up. sheik is by no means bad compared to other top tiers.Watch AnDaLe play against Sheik.....Puff is scary.
Also, Fox already has an aerial you cant SDI
It's called Forbidden Smash DI.
WHAT?! why are melee an brawl so different? so how do different moves have different SDI amounts? is it scaled with damage?for the record Melee hitboxes do not have SDI multipliers
IDK why you couldn't SDI that in the air if you can on the ground.I was led to believe that you could not SDI Fox Dair while in the air.
Comparing Sheik is easy
Fox vs Sheik -Advantage Fox
Falco vs Sheik -Advantage Falco
Puff vs Sheik -Advantage Puff.
Yup, because hitlag scales with damage.so how do different moves have different SDI amounts? is it scaled with damage?
http://www.smashboards.com/showthread.php?t=60218&IDK why you couldn't SDI that in the air if you can on the ground.
also according to M2K sheik beats fox now
and I think KK said sheik vs falco is even
If people honestly think Fox's Up smash and Falco's D-air are balanced then I don't know what to think anymore.The top tiers do not need to be nerfed. At all.
Buffing the low tiers effectively nerfs the high tiers.
Balancing them will change their entire playstyle, besides if other characters are just as broken then those moves instantly become 100% essential.If people honestly think Fox's Up smash and Falco's D-air are balanced then I don't know what to think anymore.