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I'm gonna go out on a limb here and say that maybe their movement, punishes, etc. are better than you think. Fox mains say basically the same thing when they get outplaced by less flashy Foxes. The advice I always give them is to stop overthinking the situation and stop defaulting to super-techskill-intensive strategies.I got my Puff on a basic level that's pretty alright. Yet I notice other Puff players with obviously worse movement, punishgame, oos game, edgeguards and/or even a worse mindset placing better than me consistently.
Gimmicks isn't the right word for things you can't do.How do I learn gimmicks?
I got my Puff on a basic level that's pretty alright. Yet I notice other Puff players with obviously worse movement, punishgame, oos game, edgeguards and/or even a worse mindset placing better than me consistently. This category of Puff players plays Puff only and they have had more time to gather experience. Thus they gathered more Puff gimmicks (which is fully respectable don't get me wrong) that they noticed to work over the time.
20XX pack is the only way I know of to really know if you got that right against a CPU. The pack can make your opponent flash purple while they are in stun and make you flash red if you miss the L-cancel.Just how exactly is this performed and if I do it against a CPU, how will I know I got it right?
Honestly, a couple tweaks in your game and you'd be 2 and 3 stocking him. There are a few things about the way you edge guard that I'd change. (This is only from watching the "slightly better player"). For example in a lot of cases when you pop a fox or falco off stage with a Fair, you try and catch the initial Side-B, even if you're a little late (15:00). If you don't have the time, a good option is do a full hop towards them, fade back to the ground and rest where their side-B lands. You basically scare them into panic Side-B but jumping towards them, and you just sit and wait for them to land on top of you.Hey, puffs!
I got a chance to play on stream yesterday and was hoping I could get some tips from better players. I played against two newer players, and one player who is a bit above my level, which is the main one I'd like analyzed, but all of them would be helpful.
Against the slightly better player:
http://www.twitch.tv/mnsmash/b/631062739?t=14m30s
Against newer players:
http://www.twitch.tv/mnsmash/b/631006101?t=1h30m45s
http://www.twitch.tv/mnsmash/b/631062739?t=6m45s
Thanks guys!
Thanks a bunch. Yeah, watching it I noticed that edgeguarding was an obvious issue, and that I was dairing too much. I have recently been practicing dair>grab and dair>usmash etc., so I'd imagine that contributed to the frequency of it. I plan to mix in a lot more variety in aerials.Honestly, a couple tweaks in your game and you'd be 2 and 3 stocking him. There are a few things about the way you edge guard that I'd change. (This is only from watching the "slightly better player"). For example in a lot of cases when you pop a fox or falco off stage with a Fair, you try and catch the initial Side-B, even if you're a little late (15:00). If you don't have the time, a good option is do a full hop towards them, fade back to the ground and rest where their side-B lands. You basically scare them into panic Side-B but jumping towards them, and you just sit and wait for them to land on top of you.
Also, another thing that starting becoming predictable is when you are trying to come back to the stage right after that missed edge-guard 15:05-15:19 You used a Dair to cover you every time. Normally it's not a bad option as a mixup, but it trades with all of falco's (And fox's) kill moves and if he sees it coming at all it's very likely you won't hit him at all. Your best bet is when coming from the side is to either get down by weaving through the platforms with wavelands, or grabbing edge and using the invincibility to get back to neutral rather than throwing out a hitbox.
After that (15:24-15:35) I noticed twice in a row where you were offstage and you weren't conserving your jumps. I'm going to take a wild guess and say ballsy foxes shine-spike you occasionally? Know the magnet distance puff has to the ledge and pound in between jumps when you have time (If you feel unsafe, rising pound away from stage, and jump back towards).
Overall, first game I think you outplayed him and just missed a couple edge-guards/rest opportunities. Your neutral game isn't bad at all, just be sure to keep moving, especially right after you land (when you're most vulnerable). Edge cancel to refresh your jumps if you can, it's a lot safer, and can trip up your opponent. Honestly I think most of your mistakes the second game looked like nerves after losing the first, so I'm not going to comment on those things. If you want to talk any more about puff in general shoot me a message.
Of course! I found myself Dair-ing quite frequently as I was learning Dair --> grab as well. Once you get a feel for the spacing of fox and falcos Side-B distance it becomes relatively easy. I'm also always open to critique videos, I think it helps me as a player as well.Thanks a bunch. Yeah, watching it I noticed that edgeguarding was an obvious issue, and that I was dairing too much. I have recently been practicing dair>grab and dair>usmash etc., so I'd imagine that contributed to the frequency of it. I plan to mix in a lot more variety in aerials.
Also, thanks for the specific ideas in edgeguarding like baiting panic-phantasms. Covering the phantasm is something I'll need practice on in general, since I haven't had any training partners who main spacies so my main experience is computers . I'll get plenty more experience as tourneys pop up, but this was only my second for Melee. I'll be sure to message you about puff things in the future too.
I've only looked at the match vs. the better player thus far. I wouldn't go so far as to say you outplayed him in game 1, but I will say that a couple good edgeguards would have given you that W. There are other problems in your game, but right now tightening up your edgeguards is going to give you the maximum reward for time spent.Hey, puffs!
I got a chance to play on stream yesterday and was hoping I could get some tips from better players. I played against two newer players, and one player who is a bit above my level, which is the main one I'd like analyzed, but all of them would be helpful.
Against the slightly better player:
http://www.twitch.tv/mnsmash/b/631062739?t=14m30s
Against newer players:
http://www.twitch.tv/mnsmash/b/631006101?t=1h30m45s
http://www.twitch.tv/mnsmash/b/631062739?t=6m45s
Thanks guys!
Thanks a bunch. Yeah, edgeguarding is the huge focus right now, I can't wait to get to another tournament with it in mind and consciously work on fixing them. Just having watched my matches and hearing critique on my edgeguards from both of you guys, myself, and the commentators has made me very aware, and I think all of that being hammered into my head will definitely make me think more critically about my edgeguards rather than autopiloting. I'll see if I can get lucky enough to play on stream again and I'll surely be back with more videos if that's the case.I've only looked at the match vs. the better player thus far. I wouldn't go so far as to say you outplayed him in game 1, but I will say that a couple good edgeguards would have given you that W. There are other problems in your game, but right now tightening up your edgeguards is going to give you the maximum reward for time spent.
The main problem I saw with your edgeguards was that you committed too early. That is, you used moves that committed to covering one option before you had confirmation that he was going for that option. Simply put, be more patient. Puff's edgeguards are so good that you shouldn't have to predict anything, but be able to react.
If you get offstage before his hitstun wears off, you have all the time in the world to react to his recovery and then use the correct move to cover it.
If you can't get offstage that fast, remember that you have onstage options too. Reacting with an onstage option is still better than predicting with an offstage option. Ledgehog is good. If you think they won't sweetspot, even stuff like dash attack, fsmash, dsmash can work too.
If you can't get near the ledge that fast, I just let them take the ledge and put my energies into keeping them from getting onstage. It's not worth putting yourself on the wrong end of an edgeguard.
Anyways, my advice is devote all your attention to improving your edgeguarding, because you will see an enormous return on the time invested, and then get back to us with another video so we can help you out on other things.
Good luck! Let me know how it goes!Thanks a bunch. Yeah, edgeguarding is the huge focus right now, I can't wait to get to another tournament with it in mind and consciously work on fixing them. Just having watched my matches and hearing critique on my edgeguards from both of you guys, myself, and the commentators has made me very aware, and I think all of that being hammered into my head will definitely make me think more critically about my edgeguards rather than autopiloting. I'll see if I can get lucky enough to play on stream again and I'll surely be back with more videos if that's the case.
Like I said, that was only my second Melee tournament so hopefully my game in general will get more polished by the next time I'm able to post.
Skype group is sort of inactive but its still a thing. I run that, I made a thread for it, did you post in that? I'll add you in.Can I ask what happened to the Skype group? :C Definitely something I'm interested in.
Improved your play or improved your results? I'm just saying, if it didn't improve your results, I'm gonna have to dispute that it significantly improved your play.As for my personal experience, switching to claw while in the air significantly improved my play.
Disagree. You can prevent Puff from turning around in the air by doing your aerial quickly enough after the jump. Makes fairs very easy, even with the C-stick. (tho I have to question how many situations a retreating fair would actually be superior to a well-timed retreating bair.)There really is no way to easily do retreating fairs or approaching fairs with regular grip.
C-stick does, too.It also allows you do to upairs while moving at max speed in one direction.
It's true that if you are fast enough, you don't need claw grip. However, I have much more consistency using claw grip than regular grip. I don't have to move my thumb across the entire controller in a few frames.Disagree. You can prevent Puff from turning around in the air by doing your aerial quickly enough after the jump. Makes fairs very easy, even with the C-stick. (tho I have to question how many situations a retreating fair would actually be superior to a well-timed retreating bair.).
Especially for upair, I find doing them frame perfect without claw to be nearly impossible. If you use up on the control stick plus a, you can't keep horizontal momentum and you might accidentally jump again. If you try and use your thumb for x/y and up for the cstick, you have to scoop your thumb around the cstick and push up in a few frames. This motion in particular seems way too difficult and can be solved with claw grip.C-stick does, too.
I think even the most precise puff aerial tech requires less hand movement than every day fox stuff, so you can get away with sub-optimal hand positions. I have personally found claw the easiest way to improve the precision of my aerials. When I claw, I use a with my thumb for nair, which seems fine, but I guess that is a fast far thumb movement that could go wrong.One grip style I experimented with was to put the bottom part of my thumb on top of the C-stick, which reduces the time between hitting Y and using the C-stick to zero. Seems to me that would give all the same advantages as claw except it allows you to hit Z without changing your grip. Yet because I was aware of how to prevent aerial turnaround, it really made no difference between standard grip on the ground/dual-sticking in the air aside from being slightly less comfortable. Again, HBox uses Z for aerials and he's better than all y'all claw grippers