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money match meImproved your play or improved your results? I'm just saying, if it didn't improve your results, I'm gonna have to dispute that it significantly improved your play.
andis claw grip a thing for puff?
If a MM outcome dictates what grip is better, then go MM HBox and see what grip is better.money match me
Well, I explicitly spoke of performance improvement and you responded that your play improved, which doesn't sound like it directly addresses what I said. So I clarified my question (performance -> results) and asked for you to clarify your response because it came off as evasive. Nowhere did I say you do or don't understand anything.I'm not saying a MM dictates what grip is better, I just don't like that you assume that someone you haven't met doesn't understand that better play is only truly better if that play produces better results.
Mang0: Before I start all of this.. I got one thing to say..Once there was a great man named Gimpyfish who told me something..That Changed my life =). He said "u dont have to go to him if u dont want him". Which means is like when someone is camping u dont have to go to them all the time. JUST BE PATIENT!!! and keep ur spacing people!Hey all, just wondering, thought I'd hit you all up here, what do you guys do against projectile camping? I feel like I'm forced to approach, and then I just get punished.
While that's what I thought I was supposed to do, somebody like Samus, if they hit enough projectiles, can just KO you and then you HAVE to approach them. I guess my question is, what do you do when you HAVE to approach a projectile camper?Mang0: Before I start all of this.. I got one thing to say..Once there was a great man named Gimpyfish who told me something..That Changed my life =). He said "u dont have to go to him if u dont want him". Which means is like when someone is camping u dont have to go to them all the time. JUST BE PATIENT!!! and keep ur spacing people!
Even if you have to approach, you don't have to approach immediately and you can also back out partway through an approach. The point is, if you approach on their terms you're probably gonna get wrecked. It's still a baiting game. You need to have the patience and spacing to create an opening where you can approach on your terms instead of his.While that's what I thought I was supposed to do, somebody like Samus, if they hit enough projectiles, can just KO you and then you HAVE to approach them. I guess my question is, what do you do when you HAVE to approach a projectile camper?
Not all throws have this property. Some throws like Dthrow are always the same. I don't know if Uthrow is affected, can someone confirm?After you throw an opponent, you get put into lag depending on how heavy they are. If it's another Jigglypuff you can jump almost instantly, if it's Captain Falcon, you have to wait a little bit.
Spacies are most dangerous with downward momentum and a long duration, short recovery (in traditional fighting game terms, meaty) aerial out. Fullhop nair has the benefit of sitting at the correct height to stuff fox/falco before they reach the apex of their shorthop, before they have started that desirable downward movement.Anybody understand why full hop nair is good against fox?
I did not know that different throws are affected differently. From my experience, I definitely notice the lag with up-throw.Not all throws have this property. Some throws like Dthrow are always the same. I don't know if Uthrow is affected, can someone confirm?
My problem is that I have noticeably MORE lag than normal, only sometimes, against Fox/Falco. I'll be mashing jump and it seems like Jiggly is cemented to the stage. It only happens once and a while but it happens.After you throw an opponent, you get put into lag depending on how heavy they are. If it's another Jigglypuff you can jump almost instantly, if it's Captain Falcon, you have to wait a little bit.
You can try holding R and C-up which will buffer jump on the first available frame, but honestly, I recommend just practicing your timing.My problem is that I have noticeably MORE lag than normal, only sometimes, against Fox/Falco. I'll be mashing jump and it seems like Jiggly is cemented to the stage. It only happens once and a while but it happens.
3 options: mash, buffer the jump, time the jump.My problem is that I have noticeably MORE lag than normal, only sometimes, against Fox/Falco. I'll be mashing jump and it seems like Jiggly is cemented to the stage. It only happens once and a while but it happens.
His Spacing, Movement and Mindgames/Reads are all phenomenal on top of a very good understanding of the game, something some would argue a lot of puff mains lack. Don't count out expierance as well. A combination of all these things is what puts HBox above the rest of us.After watching Hungry box play, it is clear to me that he is miles ahead of any other puff main, however I don't notice anything particular in his play that accounts for this. What do you guys think makes him so good?
he knows how to avoid getting hit. He doesn't put himself into positions where the other person can hit him without committing to something unsafe.After watching Hungrybox play, it is clear to me that he is miles ahead of any other puff main, however I don't notice anything particular in his play that accounts for this. What do you guys think makes him so good?
I'd say it depends on what exactly you mean by "so good."After watching Hungrybox play, it is clear to me that he is miles ahead of any other puff main, however I don't notice anything particular in his play that accounts for this. What do you guys think makes him so good?
That is filthy... amazingI have found new tech to practice: www.youtube.com/watch?v=HghTnO5VXts
My gimmick practice is finally paying off, getting some shield drop rests and sing instant ledge grab vs spacey side-bs in tournament ;DI claw. I learned it when i started playing competitively. Before i played competitively i did not even enter tournies so I had no results. QED it helps and is objectively the best way to play jiggs
Hbox is good cuz hes consistent and doesnt put himself in bad spots almost ever like keblerelf said. That being said i think he does a lot of stuff poorly, so believe in yourself and ull be better than him in no time!
Now i have to go practice shielddrop resting marth for 20 hours
You can wait for them to come upwards with the upB then Pound them. This should set up a good edgeguard situation. If they tech you are still in a good position.How do you deal with foxes recovering low with up B? I can get to them if they go high or horizontally, but if they drop down low below the stage and firefox upwards, I find it very hard to intercept the firefox with a bair or make it down in time to gimp them.