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Social Bair is underpowered - Puff Social/Disc Thread

Fortune

Smash Journeyman
Joined
Feb 28, 2010
Messages
379
Location
Virginia
I think Y is more natural. If you use X you kinda have to curl your finger in a strange way.
 

Fortune

Smash Journeyman
Joined
Feb 28, 2010
Messages
379
Location
Virginia
I'm not saying a MM dictates what grip is better, I just don't like that you assume that someone you haven't met doesn't understand that better play is only truly better if that play produces better results.
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
Location
Hyrule Honeymoon
I'm not saying a MM dictates what grip is better, I just don't like that you assume that someone you haven't met doesn't understand that better play is only truly better if that play produces better results.
Well, I explicitly spoke of performance improvement and you responded that your play improved, which doesn't sound like it directly addresses what I said. So I clarified my question (performance -> results) and asked for you to clarify your response because it came off as evasive. Nowhere did I say you do or don't understand anything.

Accusing me of making assumptions about you rings hollow when you base that accusation on the assumption that I'm trying to **** on you for no reason.
 

squible2

Smash Cadet
Joined
Dec 6, 2013
Messages
36
Yo I'll money match all of you guys. Puff dittos are pretty fun.

Also, I curl my index finger and use the side of it to press "Y" when I claw grip.
 

deadPhoenix

Smash Apprentice
Joined
Jan 8, 2015
Messages
82
Location
Boulder, CO
Hey all, just wondering, thought I'd hit you all up here, what do you guys do against projectile camping? I feel like I'm forced to approach, and then I just get punished.
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
Location
Hyrule Honeymoon
Hey all, just wondering, thought I'd hit you all up here, what do you guys do against projectile camping? I feel like I'm forced to approach, and then I just get punished.
Mang0: Before I start all of this.. I got one thing to say..Once there was a great man named Gimpyfish who told me something..That Changed my life =). He said "u dont have to go to him if u dont want him". Which means is like when someone is camping u dont have to go to them all the time. JUST BE PATIENT!!! and keep ur spacing people!
 

deadPhoenix

Smash Apprentice
Joined
Jan 8, 2015
Messages
82
Location
Boulder, CO
Mang0: Before I start all of this.. I got one thing to say..Once there was a great man named Gimpyfish who told me something..That Changed my life =). He said "u dont have to go to him if u dont want him". Which means is like when someone is camping u dont have to go to them all the time. JUST BE PATIENT!!! and keep ur spacing people!
While that's what I thought I was supposed to do, somebody like Samus, if they hit enough projectiles, can just KO you and then you HAVE to approach them. I guess my question is, what do you do when you HAVE to approach a projectile camper?
 

squible2

Smash Cadet
Joined
Dec 6, 2013
Messages
36
Dealing with projectile camping is kind of like a game of chicken. If someone's shooting you with projectiles, they're probably near the edge of the stage. As you move in closer, it would be really bad if the opponent got hit with a bair and starts flying off stage. To fight against this, once puff is in a threatening range, the opponent usually jumps out with a nair or something, trying to hit the puff away so they can go back to projectile camping. Puff has great aerial mobility though. As puff, you predict this attack, fade back, and hit the opponent anyway. Eventually, your opponent will catch on and keep shooting you even when you're in a threatening range. Now you can just go in and hit them because they won't expect it.
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
Location
Hyrule Honeymoon
While that's what I thought I was supposed to do, somebody like Samus, if they hit enough projectiles, can just KO you and then you HAVE to approach them. I guess my question is, what do you do when you HAVE to approach a projectile camper?
Even if you have to approach, you don't have to approach immediately and you can also back out partway through an approach. The point is, if you approach on their terms you're probably gonna get wrecked. It's still a baiting game. You need to have the patience and spacing to create an opening where you can approach on your terms instead of his.

Chess legend Aron Nimzovitch once said, "The threat is stronger than the execution," or something to that effect. It applies to Smash pretty well because how they react to the threat of approach is going to be the same or similar to how they would react to the actual approach. Like squible says, if you just get within sh bair range and hang out there to see how they deal with the threat of bair, you can exploit that behavior.
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Samus projectile spamming is actually pretty easy to deal with, especially since it locks her into an action.

You can totally nair-clank through missiles without getting knocked out of aerial, that usually shuts down a Samus approach pretty quick. If you're close enough, nairing through the missile is also free damage on Samus.

Also, bombs will never kill you, when she's bomb-recovering just chase her down and trade/kill.
 

deadPhoenix

Smash Apprentice
Joined
Jan 8, 2015
Messages
82
Location
Boulder, CO
Another question on movement: Why is it that sometimes after up throwing, I can't jump for several frames? It feels like I'm stuck there for some time, and it prevents me from getting up throw rests. I don't understand why this happens, any insight on this?

EDIT: Also been wondering about nairs and why they're good, insight on that would be great as well ^
 
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-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Nair is good because it has a very lingering hitbox and it's easy to autocancel. It's also the aerial of choice in case your opponent is inside Bair range.
 

squible2

Smash Cadet
Joined
Dec 6, 2013
Messages
36
After you throw an opponent, you get put into lag depending on how heavy they are. If it's another Jigglypuff you can jump almost instantly, if it's Captain Falcon, you have to wait a little bit.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
After you throw an opponent, you get put into lag depending on how heavy they are. If it's another Jigglypuff you can jump almost instantly, if it's Captain Falcon, you have to wait a little bit.
Not all throws have this property. Some throws like Dthrow are always the same. I don't know if Uthrow is affected, can someone confirm?
 

Massive

Smash Champion
Joined
Aug 11, 2006
Messages
2,833
Location
Kansas City, MO
Anybody understand why full hop nair is good against fox?
Spacies are most dangerous with downward momentum and a long duration, short recovery (in traditional fighting game terms, meaty) aerial out. Fullhop nair has the benefit of sitting at the correct height to stuff fox/falco before they reach the apex of their shorthop, before they have started that desirable downward movement.

It also works very well on captain falcon and sheik.
 
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squible2

Smash Cadet
Joined
Dec 6, 2013
Messages
36
Not all throws have this property. Some throws like Dthrow are always the same. I don't know if Uthrow is affected, can someone confirm?
I did not know that different throws are affected differently. From my experience, I definitely notice the lag with up-throw.
 

deadPhoenix

Smash Apprentice
Joined
Jan 8, 2015
Messages
82
Location
Boulder, CO
After you throw an opponent, you get put into lag depending on how heavy they are. If it's another Jigglypuff you can jump almost instantly, if it's Captain Falcon, you have to wait a little bit.
My problem is that I have noticeably MORE lag than normal, only sometimes, against Fox/Falco. I'll be mashing jump and it seems like Jiggly is cemented to the stage. It only happens once and a while but it happens.
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
Location
Hyrule Honeymoon
My problem is that I have noticeably MORE lag than normal, only sometimes, against Fox/Falco. I'll be mashing jump and it seems like Jiggly is cemented to the stage. It only happens once and a while but it happens.
You can try holding R and C-up which will buffer jump on the first available frame, but honestly, I recommend just practicing your timing.

EDIT: Now that I think about it, you could probably use R + C-up to help learn the timing for jump.
 
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Fortune

Smash Journeyman
Joined
Feb 28, 2010
Messages
379
Location
Virginia
My problem is that I have noticeably MORE lag than normal, only sometimes, against Fox/Falco. I'll be mashing jump and it seems like Jiggly is cemented to the stage. It only happens once and a while but it happens.
3 options: mash, buffer the jump, time the jump.

Buffering could be helpful here. Almost no one uses it all the time but I personally think it can be really good. Hold shield and C stick up to full hop on the second available frame. It's not the first frame like this guy said ^ because a frame is needed for the shield to come out.

You can debate between buffering and timing, but both are better than mashing. For timing, learn when you can jump (take weight of the opponent into account), then just press jump once at the right time. Mashing is bad for this type of thing. You might get the fastest jump sometimes, but if you leave the timing up to mashing you will also get very slow jumps sometimes. Note that Falco is heavier than Fox, so the timing may be slightly different.

It could also be a controller issue, but try to not mash first before you jump to that conclusion.
 
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Legendre

Smash Rookie
Joined
Jan 20, 2015
Messages
16
After watching Hungrybox play, it is clear to me that he is miles ahead of any other puff main, however I don't notice anything particular in his play that accounts for this. What do you guys think makes him so good?
 

DD_

Smash Journeyman
Joined
Feb 10, 2008
Messages
371
Location
Melbourne, Australia
After watching Hungry box play, it is clear to me that he is miles ahead of any other puff main, however I don't notice anything particular in his play that accounts for this. What do you guys think makes him so good?
His Spacing, Movement and Mindgames/Reads are all phenomenal on top of a very good understanding of the game, something some would argue a lot of puff mains lack. Don't count out expierance as well. A combination of all these things is what puts HBox above the rest of us.
 

Keblerelf

Smash Ace
Joined
Feb 3, 2008
Messages
770
Location
Ogallala Aquifer
After watching Hungrybox play, it is clear to me that he is miles ahead of any other puff main, however I don't notice anything particular in his play that accounts for this. What do you guys think makes him so good?
he knows how to avoid getting hit. He doesn't put himself into positions where the other person can hit him without committing to something unsafe.

For example, I jump over people's shields a lot in order to cross them up, but that usually leads to me get hit with a rising aerial. Hbox just doesn't do it.
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
Location
Hyrule Honeymoon
After watching Hungrybox play, it is clear to me that he is miles ahead of any other puff main, however I don't notice anything particular in his play that accounts for this. What do you guys think makes him so good?
I'd say it depends on what exactly you mean by "so good."

If you mean good relative to players in general, well, there's no one thing that makes a player one of the big 5 (or big 6). Even if I could tighten up and perfect everything I think is lacking in my game, I still probably wouldn't be at his level. His reads are off the charts, and even beyond that he probably sees things that are invisible to both me and the rest of us.

If you mean good relative to Puff mains in particular, it's a combination of ^ that stuff and the fact that there aren't very many Puff players. Basically, a huge reason there are so many good Foxes is because there are so many Foxes period, and a huge reason there are so few good Puffs is because there are so few Puffs period. Boring, I know, but it's a contributing factor.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
I believe there is a better reason why there are so many Foxes and so few Puffs. Puff is seen as a lame and easy character who is actually very hard to play and also gets completely wrecked by Fox.
Meanwhile Fox is a flashy, technical character who is also the best character in game, Fox players respected for their technical abilities and dedication. There also the the whole in the year 20XX thing.
I also believe that in the average level of play Fox has a much easier time winning than Puff. Puff requires more abstract skills that most average players haven't gotten down so well like conditioning, perfect spacing and proactive play. With Fox you can get quite far with the basic techs like nairplane and SHDL. With Fox being so fast you can play much more on reaction which is much easier than proactive play. This starts to even up at higher levels of play where every character is almost equally ridiculously hard to play.
 
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Jank++

Smash Cadet
Joined
Mar 6, 2014
Messages
27
Location
Puffalo, NY
Yeah puff definitely needs to fire her PR guy. Shes a ****ing cool character that requires such a unique skill set in addition to your standard mastery of techskill and movement options. It's a shame there aren't more players out there pushing her meta.
 

Mahone

Smash Champion
Joined
Apr 19, 2010
Messages
2,940
Location
Blacksburg, VA
I claw. I learned it when i started playing competitively. Before i played competitively i did not even enter tournies so I had no results. QED it helps and is objectively the best way to play jiggs

Hbox is good cuz hes consistent and doesnt put himself in bad spots almost ever like keblerelf said. That being said i think he does a lot of stuff poorly, so believe in yourself and ull be better than him in no time!

Now i have to go practice shielddrop resting marth for 20 hours
 

Jank++

Smash Cadet
Joined
Mar 6, 2014
Messages
27
Location
Puffalo, NY
I claw. I learned it when i started playing competitively. Before i played competitively i did not even enter tournies so I had no results. QED it helps and is objectively the best way to play jiggs

Hbox is good cuz hes consistent and doesnt put himself in bad spots almost ever like keblerelf said. That being said i think he does a lot of stuff poorly, so believe in yourself and ull be better than him in no time!

Now i have to go practice shielddrop resting marth for 20 hours
My gimmick practice is finally paying off, getting some shield drop rests and sing instant ledge grab vs spacey side-bs in tournament ;D

Also, I think claw is a fantastic way to play puff, I don't think I'll ever be able to convert though it just feels too awkward and I'm not willing to take the giant step back and re-learn everything. I'm currently working on switching from X to Y though as I feel like it's making my quick C-sticking more consistent. I'm able to get short hop fading bairs -> dj before landing with Y and c-stick now fairly consistently. I don't think claw is super necessary but if I could go back in time I probably would have learned to play with it instead...
 

Jobes

Smash Apprentice
Joined
Sep 24, 2009
Messages
131
Location
Duluth, MN
Hey all. I got an opportunity to play on stream again and was hoping you guys would be willing to give it a watch and a critique.

Here's the set: http://www.twitch.tv/mnsmash/b/670900044?t=2h27m45s
(2:27:45 if the timestamp doesn't work)

I felt pretty locked down by Falco's lasers, both in neutral and when trying to get off the ledge. Any tips on the Falco matchup, and especially my play in general would be really appreciated.
 

Legendre

Smash Rookie
Joined
Jan 20, 2015
Messages
16
How do you deal with foxes recovering low with up B? I can get to them if they go high or horizontally, but if they drop down low below the stage and firefox upwards, I find it very hard to intercept the firefox with a bair or make it down in time to gimp them.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
How do you deal with foxes recovering low with up B? I can get to them if they go high or horizontally, but if they drop down low below the stage and firefox upwards, I find it very hard to intercept the firefox with a bair or make it down in time to gimp them.
You can wait for them to come upwards with the upB then Pound them. This should set up a good edgeguard situation. If they tech you are still in a good position.
Don't do this if they are at a high % since they will get launched too far for you to follow up.
 
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