Zombie Saurian
Smash Journeyman
- Joined
- Aug 25, 2014
- Messages
- 485
Any gifs you could make of his movement?
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You mean like walking, jumping, running, etc? I can do that.Any gifs you could make of his movement?
A bit later.I would definitely test Metal Face.
Mmmm... Cloth physics.Real talk, how much does K.rools belly move when attacking?
Here they are:BaganSmashBros yes I'd love to see them!
Probably.So with the K. Rool release, will you be adding a BrawlEx soundbank?
It doesn't.Real talk, how much does K.rools belly move when attacking?
Wat? No Belly physics? But why?Im back at least until i get distracted again with other interesting programs.
Here they are:
Walk:
Run:
Jump:
Running jump:
All 15-20FPS. Didn't bother doing gifs for slow and medium walking speed because animations aren't done here and he barely moves. Running animation is still old one, but i'll keep its speed if i'll replace it. Maybe i should have used normal stage, but its easier to record stuff like this.
Probably.
It doesn't.
Because those two limbs on top half of my torso have enough problems with rigging bodies.Wat? No Belly physics? But why?
I guess my dream of having Jelly Belly fighters will have to be put on hold.....for now.Because those two limbs on top half of my torso have enough problems with rigging bodies.
...one day...one day...
I love his beefs, and that jump looks beautiful, but it seems like his walking isn't very smooth... Most characters, when they walk, don't slow or stop at each individual step, even Bowser. Ridley also has this, but I thought that was just because you encouraged air-combat.Im back at least until i get distracted again with other interesting programs.
Here they are:
Walk:
Run:
Jump:
Running jump:
All 15-20FPS. Didn't bother doing gifs for slow and medium walking speed because animations aren't done here and he barely moves. Running animation is still old one, but i'll keep its speed if i'll replace it. Maybe i should have used normal stage, but its easier to record stuff like this.
Probably.
It doesn't.
Bowser stops for 6-7 frames on each step:I love his beefs, and that jump looks beautiful, but it seems like his walking isn't very smooth... Most characters, when they walk, don't slow or stop at each individual step, even Bowser. Ridley also has this, but I thought that was just because you encouraged air-combat.
Edited WarioWare to have only one model (some sprite from the background) and walk-off ledges. Something like this might be on Brawl Vault.BaganSmashBros Looking great! Where'd you get the black stage from?
It never feels that way in-game for Bowser though, which is the most important: it's a continuous fluid motion. When he takes a step, his weight keeps going forward, while, compared to the K. Rool animation, our great king stops after each step, almost reversing at the end. You can even see it in the camera.Bowser stops for 6-7 frames on each step:
View attachment 96375
Edited WarioWare to have only one model (some sprite from the background) and walk-off ledges. Something like this might be on Brawl Vault.
Yeah I feel like his walk cycle is a gif that's like super choppy. It needs to have some more... fluidity? Is that a word?It never feels that way in-game for Bowser though, which is the most important: it's a continuous fluid motion. When he takes a step, his weight keeps going forward, while, compared to the K. Rool animation, our great king stops after each step, almost reversing at the end. You can even see it in the camera.
It could just be me though, I haven't heard anyone else say this, so it's possible that I've lost my sanity. I've always struggled with Ridley for that reason though.
Yay I know.. language-isticness? is that also a word I don't know
Well I'm not wrong. maybe?I like how you're comparing the animation in a gif to an entire gif.
I wouldn't really judge it by a gif thats like less than 20FPS in terms of framerate. He does stops, but it fits such heavy guy and unlike Bowser, he isn't hunched over. He doesn't looks like someone who knows what "workout" is either, even with such arms.It never feels that way in-game for Bowser though, which is the most important: it's a continuous fluid motion. When he takes a step, his weight keeps going forward, while, compared to the K. Rool animation, our great king stops after each step, almost reversing at the end. You can even see it in the camera.
It could just be me though, I haven't heard anyone else say this, so it's possible that I've lost my sanity. I've always struggled with Ridley for that reason though.
I'll make sure that waddle is present when i'll get to slow and medium walking animations (they really need to be changed).If the walk animation were to ever change; then it would have to be K. Rool's waddle from DK64.
The run looks fantastic. I definitely reminds me of K. Rool's running animation from DKC1.
The jump looks great as well. Good work Bagan, especially with a custom model.
"This guy is a heavy powerhouse, better keep my distance."
...I don't see it, but its better to have him with original design because @Marioking64DS's K. Rool uses PAON design.Just seeing this whole thing for the first time right now, great animations... Though I don't like the model. The snout/mouth looks off, like it's sewn shut with teeth poking out. Would've preferred that area of him to be based on the PAON model.
Lol that picture is gold... Like that model too. The bloodshot eye is spot on.I wouldn't really judge it by a gif thats like less than 20FPS in terms of framerate. He does stops, but it fits such heavy guy and unlike Bowser, he isn't hunched over. He doesn't looks like someone who knows what "workout" is either, even with such arms.
I'll make sure that waddle is present when i'll get to slow and medium walking animations (they really need to be changed).
View attachment 96435
...I don't see it, but its better to have him with original design because @Marioking64DS's K. Rool uses PAON design.
really loving the progress keep it up!...I don't see it, but its better to have him with original design because @Marioking64DS's K. Rool uses PAON design.
Ridley is not only floaty but he has a high friction which makes him stop really fast while he is on the ground.Played with Ridley for the first time last night as I was choosing which PSAs will got in my PM/BEX build! He's great!
Weird though, he is REALLY difficult to wave dash with for some reason. Anybody have any guesses as to why? I have trouble wave dashing with Samus too sometimes so maybe it's his floatiness?
That and his K. Rool will have different moveset and probably better animations.really loving the progress keep it up!
the more the merrier is the way i see it!
2 k.rools one rare and one paon so k.rool fans who prefer his old or new look get the best of both worlds.
i personally prefer your k.rool to marioking's k.rool (because i prefer his original RARE design).
the only minor nitpick i can point out on your k.rool is the long kraid like monster fingers other than that yours is perfect!
as for marioking's k.rool....the body is spot on and is perfect in that regard it,the fingers are more natural and akin to his dk 64 appearance and i actually like it alot...there is nothing wrong with the body, but the head and face look off...i cant put my finger on it but it just doesnt look right.
but i cant complain because im glad that King K.Rool is getting these mods in the first place and i am gratefull for all the hard work that you and marioking have put into them and cant wait to see them in action
Then he'll be able to moonwalk like Michael Jackson in next update.Ridley's moonwalk needs to be buffed; I'm talking Falcon or Sonic's level. I need me some sliding Ridley's!
please
A what?Did you make a GnW animation for KRool?
side b is crown toss, up b has to be the jetpack, blunder buss is neutral b and the down b i think is a shocking move (im pretty sure thats what they are)BaganSmashBros Can you remind me whether all of the standard or special moves have been decided for K. Rool, and what they are? I remember the swipe for F-Tilt, the bite for D-Tilt, the punch for U-Tilt, and the slamming F-Smash.
Can the gif below be made into K.Rool mod's slowest walk animation? Pretty please?I'll make sure that waddle is present when i'll get to slow and medium walking animations (they really need to be changed).
(Off Topic) Thanks for the Spoiler. :\Just wanted to say that this is beyond awesome, Bagan. I really loved your Ridley mod, and I'm super excited to see K. Rool being made. I would donate to this **** if I could.
I can't wait to see the finished product! Godspeed, dude.
The movie's been out for 2 months now, it's pretty common knowledge lol.(Off Topic) Thanks for the Spoiler. :\
The movie's been out for 2 months now, it's pretty common knowledge lol.
His sfx are over ROB, and even if they were over a boss (which I'm planning to TRY to do at some point), there is no ROB rel file.Yea, I know, I just never saw it.
Back to the Topic, Is Metal Face's SFX Suitable for BrawlEx? (SFX over a Boss) or is his SFX over R.O.B's
HO-LYthere is no ROB rel file.