So I was toying around with my friend, just a friendly match amoung moves. I was testing out his Over B combos (20 in total I believe) and I noticed that if you do ->B, B, DownB, the down B portion is a spike. On accident I used the combo as my friend was recovering, it hit with perfect timing and he was spiked to his death ( a strong spike at that). When he went to sleep I toyed around in training mode with various characters. At around 60-70 percent if you forward throw them off of the ledge ( you should be close to it) and preform the combo, depending on their method of return, it will spike them. I'm sure someone has discovered this and I'm wondering if anyone has tested it in battle. The move can also be done in the air with a relatively easy recovery. To do it just jump off the edge, ( you can get about half of the way out (this was tested on FD, so stage to edge of screen) and then do overb, b, downb, after preforming it, you can use your jump and then air dodge to the stage or just up-b there. If they are coming in from a higher position, you can double jump out (dont go as far) preform the combo, and up-b back to the ledge.
Notes: only the last strike of it does the spike. It CAN be meteor canceled, The spike is vicious (aka: if you do marths Dair it spikes them but after around a second they recover, this just sends them wayyyyyyyyyyyy down in the hole, so even from a good distance up it could probably kill with ease.
I would just like to ask people to test this or tell me about another thread on it ( i couldn't find any)
Thanks all
Notes: only the last strike of it does the spike. It CAN be meteor canceled, The spike is vicious (aka: if you do marths Dair it spikes them but after around a second they recover, this just sends them wayyyyyyyyyyyy down in the hole, so even from a good distance up it could probably kill with ease.
I would just like to ask people to test this or tell me about another thread on it ( i couldn't find any)
Thanks all