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attempt at matchup thread

D

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This thread was on the way to failing as soon as you all decided to play theoryfighter and made it so that the longest opinion wins.
long opinions with actual reasons are better than

"I think mario owns fox. Fox has a hard time because its harder 4 him."

Why? Because it stirs discussion. Discussion is good. A simple yes or no to other people's statements doesn't mean anything if you don't back it up.
A lot of semi-pros, myself included, don't really know the more vague matchups that well sp it's good to see what other people think about them.
 

Fireblaster

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long opinions with actual reasons are better than

"I think mario owns fox. Fox has a hard time because its harder 4 him."
Like I said, pure theoryfighter. No match results or anything is taken into account, and as soon as online is mentioned, you bring in the delay excuse to negate anything that goes against fox. And when you tried to prove it, all you said was, "nuh huh, delay just affects fox moar cuz it DOES, K?" without even mentioning any examples. Also, I like how you assume that I'm only saying this because of the Mario vs Fox case.
 

Winston

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Actually there wasn't really anything wrong with the thread for those of us who wanted to discuss it and liked this format of discussion, I just kind of forgot to update in a few days so people stopped posting...

Now I realize a lot of you have pretty negative opinions about this thread but I think it qualifies as not spam (seeing as how we are discussing the game) so I think it deserves to remain open and if we want to keep talking about stuff then let us.

Surri - I've heard your criticisms a lot and how it's all about bias, but really then I challenge you to devise this rubric or whatever that it is you want. Because I sincerely believe that I am not up to the task. Perhaps I'm not smart enough to reduce this game of ours into a formula.

Fireblaster - theoryfighter is the name of the game here, you've got me. The thing is, being results oriented for this game makes even less sense, really.

Blue Yoshi - I don't think people are losing interest too much, for the past few iterations we've had some pretty consistent contributors, I think we can keep doing this

So object and criticize away, I'm open to discussing them sure, and if anyone wants to implement changes in the format themselves then go ahead. If you think this thread is futile and that matchup discussion is meaningless then you can pretty easily just ignore us.

But in the meantime, if anyone wants to keep going:

Entering:

Fox vs Pikachu: -
Fox vs Samus: ++
Fox vs Yoshi: +

Next up:

Jigglypuff vs Kirby
Jigglypuff vs Link
Jigglypuff vs Luigi

I don't know anything about Jiggs really. I got nothing on this one.
 

Superstar

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Course it's theory fighter, no real way to really get "solid info" with a group this small. Best can be done is to make a meh list and fix it later.

I just don't know much about these matchups, really. Probably Jiggs vs Link is plus because Jiggs combos Link as well as Falcon [as in, comboes links like combos Falcon], and Link seems to have a hard time comboing Jiggs. utilt chains are meh, but work, albeit shortly, and usmash is useless. Jiggs has enough aerial mobility to avoid the projectiles. However, Link has range, and each of his hits does good damage and I ASSUME knockback [fair is 20%, most of his moves do good damage, 18% is another but dunno. I don't have too much Link vs Jiggs, cept that Jiggs is annoying to combo. Pretty much it.
 

NixxxoN

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Jiggs vs Link: Link has the edge if the stage is big, Jiggs wins if the stage is small. Link can spam his projectiles to counter her aerial movements but Jiggs can combo Link well.
Jiggs vs Luigi: Luigi ***** jiggly IMO. He is as floaty as her plus has more range. He can counter her aerial movements and finish her with up+b or uair+uair+down+b, easily.
Jiggs vs Kirby: pretty even. Jiggs can kill with the rest but Kirby has more priority and is more powerful. This is gay floaty camping game.
 
D

Deleted member

Guest
Like I said, pure theoryfighter. No match results or anything is taken into account, and as soon as online is mentioned, you bring in the delay excuse to negate anything that goes against fox. And when you tried to prove it, all you said was, "nuh huh, delay just affects fox moar cuz it DOES, K?" without even mentioning any examples. Also, I like how you assume that I'm only saying this because of the Mario vs Fox case.

I take things into account, you must not have eyes. Also, you have this bitter nerd temper problem again that you show again and again. I'm talking about each character's approach, recovery , defense, their statistics, etc. Sorry but smash 64 doesn't have the luxury of the other smash games to form really consistent results from loads of match results from videos. Obscure matchup vids like Samus vs Jigglypuff is hard to justify because of the huge gaps of skill level between the absolute top level of play and simply decent. It's a classic case of character A beating character B more often when controlled by decent people but not so when played by the best. 90% of people think Jiggly is owned by Samus, but Isai disagrees.


I have explained a large part of the Fox vs Mario matchup, but you seem to think I only said delay is why Fox loses. Mario has plenty of stuff going for Fox, but delay doesn't negate it. Where did I say that? Fox, when played competently has an advantageous time of living and killing him but in my opinion not online.

also, this isn't a debate about online battling, all I said is people judge things by online personal experiences and its potentially stacked to mario's favor when I feel it isn't in real life super smash.

i thought I didn't have to prove a thing about online delay affecting Fox the most because the answer is self explanatory but it seems you want a reason. seriously its like asking is the Earth round or is the sky blue. Will you burn up if u enter the sun

if you still don't think fox isn't most affected by delay than something is wrong with your brain, if you want me to mention examples thats like explaining how 2+2=4 works to a non-******** person


Let's see, Falcon just has to hold up and press a repeatedly to do your typical, uncreative up-air combo to up-b. Frame skips will hardly harm his combos at all.

For Fox, if you want to do more flowing combos has to use basically all his aerials, some reversed, some using the weaker part of the sex kick. There's also more L-cancelling involved, the jab to dash up-smash combo. There's less room for error caused by lag that can end in disaster for the easily gimped Fox. Even 5 or 6 frames of delay make it very tough to play Fox to his full potential such as shine to jab. Are characters like Falcon hurt by this delay? of course, but not as much as Fox.

Kirby's ability to up-tilt is hardly harmed.. etc.

Not all characters are owned equally by online delay/lag

"Also, I like how you assume that I'm only saying this because of the Mario vs Fox case."

When did I assume that



if u want to flame at least be valid or try to show intelligence
 

Fireblaster

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I take things into account, you must not have eyes. Also, you have this bitter nerd temper problem again that you show again and again. I'm talking about each character's approach, recovery , defense, their statistics, etc. Sorry but smash 64 doesn't have the luxury of the other smash games to form really consistent results from loads of match results from videos. Obscure matchup vids like Samus vs Jigglypuff is hard to justify because of the huge gaps of skill level between the absolute top level of play and simply decent. It's a classic case of character A beating character B more often when controlled by decent people but not so when played by the best. 90% of people think Jiggly is owned by Samus, but Isai disagrees.
If no one really knows the matchups, then why do you pretend one beats the other through pure arguing?


I have explained a large part of the Fox vs Mario matchup, but you seem to think I only said delay is why Fox loses. Mario has plenty of stuff going for Fox, but delay doesn't negate it.
Yeah, doing ShDairUair online is just as easy as offline with Mario. So is the techchasing I mentioned and reaction speed necessary to pull off what Mario needs to do. You're looking at this a bit one sided here.

Where did I say that? Fox, when played competently has an advantageous time of living and killing him but in my opinion not online.

i thought I didn't have to prove a thing about online delay affecting Fox the most because the answer is self explanatory but it seems you want a reason. seriously its like asking is the Earth round or is the sky blue. Will you burn up if u enter the sun
It's not like we're comparing against kirby here.

if you still don't think fox isn't most affected by delay than something is wrong with your brain, if you want me to mention examples thats like explaining how 2+2=4 works to a non-******** person
Yeah thanks. Flaming is the way to do, definitively proves your point.

Let's see, Falcon just has to hold up and press a repeatedly to do your typical, uncreative up-air combo to up-b. Frame skips will hardly harm his combos at all.
Ok, so Falcon's combos are easy to do. And?

For Fox, if you want to do more flowing combos has to use basically all his aerials, some reversed, some using the weaker part of the sex kick. There's also more L-cancelling involved, the jab to dash up-smash combo.
All muscle memory and timing. Delay should not affect you in this.

There's less room for error caused by lag that can end in disaster for the easily gimped Fox.
Ah, so you're talking about LAG now, are you?

Even 5 or 6 frames of delay make it very tough to play Fox to his full potential such as shine to jab. Are characters like Falcon hurt by this delay? of course, but not as much as Fox.
6 frames? Really? Who the hell judges matchups by 5/6 frame delay matches?

Not all characters are owned equally by online delay/lag
Besides Kirby, who has very little and easy inputs compared to everyone else, can you really say this? I mean, I will concede that in LAG and strictly speaking, LAG, fox will get hurt simply because the ability to input all the button presses accurately is lowered. But when we're talking about low levels of delay, if you just assume fox is hurt the most for no good reason it's just dumb. Everything you mentioned just required muscle memory and timing which should be affected very little by delay.

"Also, I like how you assume that I'm only saying this because of the Mario vs Fox case."

When did I assume that
As soon as you mentioned it when I said this topic sucked and didn't really accomplish anything.

if u want to flame at least be valid or try to show intelligence
What? Because I'm the one calling people ****ing ******** now, huh?
 

Surri-Sama

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A wild angry fireblaster appears!

*Throws master ball!* yess! 100%!

anyways let these peeps continue with this thread...it will be a good laugh after wards xO

I am going to stop trying to make counter points....i suggest you do the same fire...theres nothing getting done by calling them wrong...or pointing out the flaws in this thread.
 

Superstar

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This is ... entertaining.

Simply because people disagree, they hate each other? Makes for good entertainment, but dayuuuuuuuuum. There were obviously going to be disagreements from the beginning due to little to no matchup experience compared to the other games.

I don't agree with template though, because this is like Economics, you can factor everything, but there are some variables you should ignore, due to little importance. In Link vs Jiggs, recovery matters piss, for example. Jiggs will die early cause Link hits hard, and Link outranges Jiggs so he can do it if he must. Jiggs can't edgeguard Link that well [can, but not that well...range], and can't set it up as well as Link. What should be considered is different matchup to matchup...which is where the arguing comes from. It'd be hard to make a rubric that takes all the good stuff, and leaves the worthless. Even then, the weight of importance of each thing is different, so the wnner may not be the sum total. Sometimes one single variable can make the difference.

I will agree with Fire that 5/6 frames just suck. I get 4 frames almost all the time because of my location, that's what is generally considered "high" delay.
 

Superstar

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Range. Just range. FSmash might work, though, dsmash maybe. Amount of jumps won't help too much because edgeguarding Link is instant. That's WHY Link's recovery sucks, once he's off, if it's possible for him to make it back, the window of edgeguarding him is like 2 seconds BECAUSE he barely makes it with a small hop. Nair, how does that clash with UpB? I dunno that myself. Link's second jump matters piss in the recovery and IF Jiggs sets it up, likely she won't be there when he does it, so when you're edgeguarding Link, you have to avoid the UpB. Overall, Jiggs best hope for getting him off, is to throw/knock him too far to make it, which, admittedly, is what everyone in the cast does. =/

If Jiggs manages to edgeguard Link with an aerial, he likely wasn't going to make it back anyways. FSmash though might ****.

She doesn't set up as well as some other characters though. Random Bairs/nairs are fail unless the Link makes a ******** mistake, and she may have to combo him with them to set up. Bthrow's viability depends a LOT of Link's damage and which way she is facing, so it's semi-avoidable [but still a threat], and it's cooldown [that or distance, I don't look at Jiggs when she throws me] gives Jiggs less time to guard Link, but how viable are bair/fair chains on Link? FSmash, if landed, should make Link cry at higher %, sending him off the edge.
 

Surri-Sama

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xP

Sorry thats all i can say...I dont want to play "lets name a situation and explain why it can happen"

It's no fun that way D:

You COULD hit link just after his third jump...assuming he doesn't perfectly sweet spot (which i will admit happens all the time) or you could intercept is flight path (unless of course he is under the ledge, which also always happens)

Lots of sarcasm makes the point stronger....lots of text does that same thing
 

KoRoBeNiKi

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Slippi.gg
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EHEHEHEHEHEHEM

Jigglypuff vs Kirby: Problem for Jigglypuff is Kirby's up tilt, it will shield break quite quickly and Jigglypuff doesn't have broken range moves unlike Kirby. On the other hand, one good up tilt to rest combo and Kirby dies insanely quickly.

I would say even, 50-50.

Jigglypuff vs Link. Jigglypuff has many 0 to deaths but has problem spacing vs Link's projectiles. also, Jigglypuff has a much better recovery here

i would say 55-45 Jigglypuff or 60-40. (+ for Jiggles or even)

Jigglypuff vs Luigi. IMO Jigglypuff's by far worst matchup. Up B Kills I think at 50...(correct me if I am wrong) and Jigglypuff can't combo Luigi right since he's floaty

I would say 65-35 Luigi or 70-30 Luigi,++ for luigi
 

Superstar

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But if we don't put lots of text it's not fun. D: More is more, as the saying goes.

If we play theory smash, Jiggs dair > Link's upB, but really, how often does that situation happen? No REALLY? Jiggs combos everyone, even herself. Luigi combo ***** Jiggs as well. Also, it's not JUST Link's projectiles that are hard to space. :p
 

Winston

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Really....whats a match up thread for exactly then?

Not summarizing the data about the game to figure out who has the TECHNICAL advantage over whom?

Correct me if I am wrong.
I really don't believe that's the case

Making a matchup chart is using our largely qualitative knowledge of the game and how it plays out between two characters to determine whether one has the significant advantage over the other. Once this is agreed on then we assign the matchup a value on a mostly-arbitrary scale; some charts use numbers but really they're just estimates that preserve how good/bad one is relative to another.

Once completed then a matchup chart just serves as another reference created by people who are at least fairly knowledgeable about the game (hopefully). Obviously there will be mistakes and bias but it should be better than one person making it, or there being none at all. And I don't think we're screwing it up badly enough that the finished product will actually be detrimental to have, especially considering that the 64 forums are not exactly a hotbead of theoretical/serious gameplay discussion.

You can't really summarize the data about the game objectively because data that you can collect objectively really isn't helpful. Even if you have a rubric, you're still picking values for it somewhat arbitrarily, which I feel is worse than the more concrete "who wins in a head to head matchup" thought process.
 

Blue Yoshi

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Jake is definitely dropping Yoshi
Woot! Finally we get to my main :p Only problem is I haven't played these specific matchups much at all. Well, here's what I think about the Luigi matchup:


Jigglypuff vs Luigi: --

Luigi can up-b out of Jigglypuff's down-air (when finished in the air). Also, many of Luigi's attacks kill puff at low percents. Puff can't combo Luigi (other than the standard Dair Utilt Utilt Rest/Usmash).

Basically, Luigi has more range than puff, can combo puff better than puff can combo him, and can kill puff at very low percents.



Jigglypuff vs Link: = or -

Puff can combo Link very easily, but Link has projectiles and range making it very hard for puff to approach / space. Link can't combo puff well, but can kill puff at mid percents. U-air prevents any approach from the top, Dair prevents any approach from below (though puff can avoid this and counter from the side). F-airs prevent puff from coming in close to Link. Since Puff and Link have identical aerial speeds, retreating F-airs can go unpunished.

Basically, a perfect Link can prevent puff from getting any hits on him, but one mistake will result in the loss of a stock against a good puff.



Jigglypuff vs Kirby: ?

I have not played this matchup in a very long time. Kirby's up-tilt can't combo puff (two hits at 0%, but that's it). This matchup (as said by someone already) is partially a case of who can get above the other. their D-airs outrange eachother's Uairs. Kirby's up-tilt does outrange puff's D-air though.

Kirby has range advantage, but he can't combo puff very well at all. Puff, though she does have a range problem, she can combo kirby fairly easily from a D-air (i.e. D-air > U-tilts - Rest/Usmash/Uair). Puff's U-air can kill kirby at mid-percents (maybe lower).

I think this matchup may need testing. Some people say Kirby's advantage, some people say even. I personally think it's Puff's advantage due to each's combo abilities. I don't think anyone knows this matchup enough though, so testing may be needed. That said, anyone want to take the walk of shame and use kirby (for testing purposes)? :p



If anyone wants to test these matchups, I can play as puff. I'm willing to test any puff matchup. Only problem is that my availability is quite limited (I would prefer to play on the University computer since my home computer is aweful for online smash). My next chance to play would be Monday (basically anytime before 1 pm pacific time, 4pm eastern time). Though I am not the best puff, I think we'll see the general idea of the matchup.
 

Surri-Sama

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This whole thread is arbitrarily LOL

god dam....im done stop talking to me now...continue with this please!

Once it's done i think it'll be easier to pick a part and actually get some REAL debating done...because right now its just lots of text and big words that win the match-up :|
 
D

Deleted member

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If no one really knows the matchups, then why do you pretend one beats the other through pure arguing?




Yeah, doing ShDairUair online is just as easy as offline with Mario. So is the techchasing I mentioned and reaction speed necessary to pull off what Mario needs to do. You're looking at this a bit one sided here.

Where did I say that? Fox, when played competently has an advantageous time of living and killing him but in my opinion not online.



It's not like we're comparing against kirby here.



Yeah thanks. Flaming is the way to do, definitively proves your point.



Ok, so Falcon's combos are easy to do. And?



All muscle memory and timing. Delay should not affect you in this.



Ah, so you're talking about LAG now, are you?



6 frames? Really? Who the hell judges matchups by 5/6 frame delay matches?



Besides Kirby, who has very little and easy inputs compared to everyone else, can you really say this? I mean, I will concede that in LAG and strictly speaking, LAG, fox will get hurt simply because the ability to input all the button presses accurately is lowered. But when we're talking about low levels of delay, if you just assume fox is hurt the most for no good reason it's just dumb. Everything you mentioned just required muscle memory and timing which should be affected very little by delay.



As soon as you mentioned it when I said this topic sucked and didn't really accomplish anything.



What? Because I'm the one calling people ****ing ******** now, huh?



I never talked about Samus vs Jiggs since I really don't know who wins, but I do talk about the ones i think I know and i say why. The more obvious ones like Fox vs Jiggly. Some people think Jiggly beats Fox so I say why I don't think so. Theory fighting is completely objective if you back it up. It's better than saying " i beat people with this guy a lot so that matchup is wrong"

As for the other matchups that I think I know
Like Fox vs Falcon I still think is slightly Fox favored (very slightly) but I say why I think so and I base this on my matches against great Falcons such as Superboomfan and such.

In arguing these points, I ask people to refute me if they think I am wrong so we stir discussion. Discussion is good. I like to hear what people think about their matchups, especially obscure ones. If I didn't then I would just make my own matchup chart and say that's the truth.

When talking about Mario's easy technical ability you seem to be agreeing with me but I'm not sure.

I knew you were going to say why I am talking about Falcon and Kirby but its because you wanted examples of why I think Fox gets owned the most by delay.

And delay messes up anybody. You say it shouldn't but it will because it does. Sure people can adapt but those lost frames can mean the difference between a hit and a miss between people with slower reflexes. People do adapt but you still will make technical errors because of the delay. Isai messes up combos with even 1-2 frames of delay. Harder combos are substituted for simply the combos that are boring and work.
It's like you using Yoshi and doing the same old up-tilt to down-air drill over and over again to up-smash.
Those frames of delay can make the difference between your opponent shielding your down-air to up-air combo since the window is made wider for them to block, especially if they DI-ed away.
Fox is worse than Falcon as a result online but not in real life.

And also you seem to agree with me that you shouldn't base matches on 5-6 frame delay matches. Good, although I feel that they should be based in real-life, 0 delay matches.


Also I flame you because you ask for really obvious answers to questions that you should know since you are 2nd best in PPS. I don't see the need to be nice to people who ***** about everything when people are simply trying to get matchups done for the n00bies. I like this topic because in the end it helps drive the competitive scene of smash 64.


quote stolen from something else:

"matchups have pretty low significance [in 64] because there are a lot fewer bad match ups and less dramatic disparities between tier levels and characters. There are reasons why people bother to make these charts and its not to make you angry that your favorite character isn't considered very good, it's because it tells you something in a very general way about how a match-up may go for your character and indicates you are going to have to figure out why it's bad in specific and what you need to do about it.

Play who you want, learn your match-ups but don't discount people's hard work on matchups just because it hurts your feelings about your character (this clearly isn't applying to u Fire so don't quote this against me like you seem to always do). Skill is always a factor but so is your moveset, the greatest hitter of all time can't get many home runs without a bat."



I quoted Fireblaster and it says I quoted myself, odd
 

NixxxoN

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doods stop being childish and try to discuss like mature people LOL

Fireblaster vs smoke2jointz moneymatch, place your bets via paypal XD
 
D

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doods stop being childish and try to discuss like mature people LOL

Fireblaster vs smoke2jointz moneymatch, place your bets via paypal XD
haha

actually we are quite close in skill level, i'd give the matches to him and I will john saying Fox is worse than Falcon online


we should live stream this, who wants to place some bets on the grudge match if we do?
 

Winston

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Yeah does anyone want to like discuss the matchups at hand? haha

this is the first set where nobody has actually responded to anybody else.

I guess that's because I have nothing to say because I don't really know anything about jiggs and smoke2jointz is busy with his feud with fireblaster...

So far it seems like people think that Jiggs is heavily disadvantaged to Luigi, and is fairly even with Link and Kirby.
 

Blue Yoshi

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Jake is definitely dropping Yoshi
I don't know about the even with kirby. Kirby can't Up-tilt combo puff like he can the rest of the cast (50%+ with up-tilt alone on half the cast). Puff can kill kirby with rest at rediculously low percents, up-smash kills at mid percents, and Up-air kills in the low hundreds. And Kirby's range isn't that hard to deal with (compared to most of the cast). I just don't see many combos kirby can do against puff since she's too light, and he can't kill her until she gets to mid or high percents since Kirby doesn't have good aerial kill moves (puff should play in the air for this. a grounded puff will get destroyed). And the up-tilt shield breaker, yes it can happen (instand death for puff), but shielding against a kirby is just stupid. Puff should instead roll away.

I would think Puff has a slight advantage over kirby ( i.e. + )

As for Link, it all depends on how hard it is for puff to get an attack in. I haven't played this matchup in months (and the link sucked...), so I don't know. Link can projectile spam for most of the match to build up puff's damage and mess up her spacing, but I see Link's range to be too big an issue here.

As for edgeguarding link, if I remember right, using puff's Dair on the middle of Link's up-B (where Link is right underneath) will hit Link, but puff will be un-harmed. I don't remember for sure, but I'm pretty sure puff doesn't get hit. Must be the middle though.

As for Luigi, Puff can't combo him out of a throw, so combowise, she's stuck to Dair - Utilt chain - Finisher. Since Luigi is not a puffball (i.e. kirby and jiggs), this will not kill him at 0%. Luigi can combo puff pretty easily, and up-B and down-B kill puff at low percents. If Luigi avoids puff's Dair (i.e. never goes directly under puff), then Luigi should have this matchup easily. So agreed with -- for puff against Luigi.

The only problem with the Puff discussion is that no one here (except one or two people) plays puff regularly, as compared to fox and falcon, where almost everyone plays these characters. Fox and Falcon were relatively easy since every matchup has been played countless times, and everyone knew what they were talking about. With puff, no one can say for sure who beats who (unless it's the obveous fox or similar matchup). So that said, we would have to test these matchups to get an accurate rating. Me and Superboom have volunteered to play puff, so all we need is for someone to volunteer and play Link and Luigi, and for one unfortunate soul to take the walk of shame and play as kirby, as well as receive boos from the entire 64 community... :p

So in summary, these should be tested if possible before a final result is determined.

My opinions at the moment:

Link: ?

Kirby: +

Luigi: --
 
D

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why practice a matchup if you're not competent with that character

if u want to make this more objective you should have more people play and list out the wins/losses and then ratio them out.


In other words, I'll help out after I finish taking my 2 finals in an hour, I'll play Link and butt poke all of you.

I really don't know who has the advantage Link vs Puff, it's too close
 

Winston

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why practice a matchup if you're not competent with that character

if u want to make this more objective you should have more people play and list out the wins/losses and then ratio them out.


In other words, I'll help out after I finish taking my 2 finals in an hour, I'll play Link and butt poke all of you.

I really don't know who has the advantage Link vs Puff, it's too close
That's not really objective either...

playing each other is really good for gaining matchup experience/demonstrating otherwise theoretical points to people you're arguing with, but we're not looking for numbers here.

A wins/losses ratio won't show anything...
 
D

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That's not really objective either...

playing each other is really good for gaining matchup experience/demonstrating otherwise theoretical points to people you're arguing with, but we're not looking for numbers here.

A wins/losses ratio won't show anything...

Actually having like 10 competent players play like 5 matches each and recording the results is very good for showing the matchups. It's indicative of which characters have the advantage over the others and show that a disadvantaged character need things to go their way to win, especially the really disadvantaged characters such as Link vs Pika.


There's bound to be some randomness and luck due to stuff like Hyrule tornadoes, but playing a large amount of matches as opposed to only a few make the results a lot more reliable. But we are assuming that these 10 are very close in skill level and not freakin good or freakin bad


That's the basic idea of statistics, anyways


edit:

check this website out, it's what the japanese players of sf4 did and for the most part they are absolutely correct in terms of matchup /tiers

http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/
 

Winston

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Actually having like 10 competent players play like 5 matches each and recording the results is very good for showing the matchups. It's indicative of which characters have the advantage over the others and show that a disadvantaged character need things to go their way to win, especially the really disadvantaged characters such as Link vs Pika.


There's bound to be some randomness and luck due to stuff like Hyrule tornadoes, but playing a large amount of matches as opposed to only a few make the results a lot more reliable. But we are assuming that these 10 are very close in skill level and not freakin good or freakin bad


That's the basic idea of statistics, anyways


edit:

check this website out, it's what the japanese players of sf4 did and for the most part they are absolutely correct in terms of matchup /tiers

http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/
My main issue with it is player skill level, where are you going to find players that are "comparably skilled" enough to make the statistics good?

Edit: Looking at that site I don't see anything that indicates that the chart was made by testing rather than theory O.o
 
D

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My main issue with it is player skill level, where are you going to find players that are "comparably skilled" enough to make the statistics good?

Edit: Looking at that site I don't see anything that indicates that the chart was made by testing rather than theory O.o

comment #101
"The Japanese form these tiers by holding ranking battles where players deemed by the community to be experts in their character and of approximately equal in skill level play against each other in a best of 10 series repeatedly and then average it out. It's probably the most objective way possible to do this and of course people make mistakes and judging people to be exactly equal in skill is where the errors can come in but the point is these things aren't arbitrary, they're fairly scientific."

You have a valid point on the skill level though
 

Winston

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comment #101
"The Japanese form these tiers by holding ranking battles where players deemed by the community to be experts in their character and of approximately equal in skill level play against each other in a best of 10 series repeatedly and then average it out. It's probably the most objective way possible to do this and of course people make mistakes and judging people to be exactly equal in skill is where the errors can come in but the point is these things aren't arbitrary, they're fairly scientific."

You have a valid point on the skill level though
Oh haha, there were lots of comments and I didn't read enough of them to find that one

That's really cool, I had no idea

It sounds pretty awesome but I don't think we have the same luxury of getting "players deemed by the community to be experts in their character and of approximately equal skill level" =\
 

Blue Yoshi

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Jake is definitely dropping Yoshi
Well, what we could do instead is have the top 5 or so of each character play the top 5 of another character (i.e. 25 matches), and each do a best of 3 or 5 or something like that. We can reduce it, but by doing it this way (top 5), if one person is just destructive with a character, the other 4 will probably be more even skilled.
 
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