tedward2000
Smash Champion
AHH! I found another one! why wasn't I filming!!
Anyways, it had something to do with the second jump, quick falling and the nair. It was basically quickfalling, with the nair still in process.
Someone try it!
-t2
Edit 1
Which is still done, but what made this different, is the Nair was started at the peak of the second jump, and then quick falled (sp?) with landing and finishing the nair. (its not special at all)
Edit 2
And Im not sure if this has been found out or not, its a good mind game but it does nothing.
Jump. then hit B, then instantly air dodge. Lucario will do the charging motion and you'll hear the sound. But it will not make the AS grow. Even pregrown AS's. Charge one mid way, (does about 6%), Then do the jump+b+air dodge. You'll see the motion, and hear the sound, but it will still only do 6%. (Flashy)
Oh another thing. Rapidly sheilding and hitting B one after another will negate a AS growth. useless but flashy. (flashy)
And you know when you charge a AS on another person, how they will float to the top of the AS?
Well, if you time it right, if you shield right after about 1or 2% and then start charging, then shield, then charge, etc. it will hold the character at the bottom of the AS. It like tripping them over and over again, but its not tripping them. And it charges the AS, so then after holding them for a bit, you can turn around and get a direct hit with a fully charged AS. Hard to pull off, you have to have your back almost touching them, and every 1-2% and shield, the person will move a bit, and lucario will not. So if you start right next to them, you can get 10% then a charged AS, before they slip away (they can shield still to block the AS). And it is unaffected by the AS's size, so it works the same @ 100% damage. (questionably useful, hard to do)
(this was tried on a lvl 3 boswer @ FD. Lucario was both 0% and @ 100%)
I filmed Edit 2, so Ill get it on my computer tonight, and have it posted tomorrow.
Anyways, it had something to do with the second jump, quick falling and the nair. It was basically quickfalling, with the nair still in process.
Someone try it!
-t2
Edit 1
Which is still done, but what made this different, is the Nair was started at the peak of the second jump, and then quick falled (sp?) with landing and finishing the nair. (its not special at all)
Edit 2
And Im not sure if this has been found out or not, its a good mind game but it does nothing.
Jump. then hit B, then instantly air dodge. Lucario will do the charging motion and you'll hear the sound. But it will not make the AS grow. Even pregrown AS's. Charge one mid way, (does about 6%), Then do the jump+b+air dodge. You'll see the motion, and hear the sound, but it will still only do 6%. (Flashy)
Oh another thing. Rapidly sheilding and hitting B one after another will negate a AS growth. useless but flashy. (flashy)
And you know when you charge a AS on another person, how they will float to the top of the AS?
Well, if you time it right, if you shield right after about 1or 2% and then start charging, then shield, then charge, etc. it will hold the character at the bottom of the AS. It like tripping them over and over again, but its not tripping them. And it charges the AS, so then after holding them for a bit, you can turn around and get a direct hit with a fully charged AS. Hard to pull off, you have to have your back almost touching them, and every 1-2% and shield, the person will move a bit, and lucario will not. So if you start right next to them, you can get 10% then a charged AS, before they slip away (they can shield still to block the AS). And it is unaffected by the AS's size, so it works the same @ 100% damage. (questionably useful, hard to do)
(this was tried on a lvl 3 boswer @ FD. Lucario was both 0% and @ 100%)
I filmed Edit 2, so Ill get it on my computer tonight, and have it posted tomorrow.