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Q&A Ask about Pikachu! Hosted by Axe and N64! feat. dkuo!

OliClutch117

Smash Apprentice
Joined
Feb 10, 2013
Messages
141
Location
Altimonte Springs Fl
Also I would like some help on handling the Marth matchup. My friend who plays Marth has great spacing and I always have a hard time getting an opening. What are some ways to get around Marth?
 

Captain Smuckers

Smash Journeyman
Joined
Nov 5, 2010
Messages
492
Location
Mount Vernon, NY
Dash dance like a champ. Pika's dtilt is a good tool against marth because it has considerable range compared to everything else. There is no real guaranteed way to get in easily, unfortunately, you just need to use a variety of baits and space very well. Also make use of the fact that pika is quite a bit faster than marth. Just make sure that once you do hit him, you beat the crap out of him and keep him above you so it's harder for him to escape/retaliate.
 

FourStar

Smash Ace
Joined
Feb 26, 2013
Messages
887
Location
NOR CAL
I'm still here lol.

Keep in mind that in order to short hop, you need to release the x/y button before Pikachu leaves the ground. So after you press x/y, Pikachu stays on the ground for 3 frames (in a sort of crouching animation like he's getting ready to jump), and then he's airborne on frame 4. You have to release the button within those 3 frames.

I've gotten used to pressing and then releasing the button quickly, but a lot of others use the "sliding" method. They basically barely push x/y with the edge of their thumb, and then slide their thumb off of the button. You can slide your thumb downwards or to the right if you're using X (which is what I use).

Remember that Pikachu is the hardest character to shorthop with in the game (tied with Fox and a few other characters), so don't feel bad if you can't do it consistently right away. It does take practice.
Oh and i try that "sliding" method but i still struggle. does going from y to a but it works only half the time
 

Spyro

Smash Ace
Joined
Oct 6, 2011
Messages
639
Location
Gallatin,Tennessee
I would prefer the y button cause it's closer to the b button, but I just you the claw to play now. Really though, it's all about preference.
 

indigestible_wad

Smash Lord
Joined
Nov 28, 2007
Messages
1,072
Location
Scappoose, Oregon
Give yourself a month of consistent practice for short hopping, like every day. If you can't get it 50% of the time after a month, then something's majorly wrong with you have you should quit the game. Seriously though, it takes at least a month to get the muscle memory for short hopping and wavedashing, and quite a bit longer to get perfect consistency. Just don't give up.
 

FourStar

Smash Ace
Joined
Feb 26, 2013
Messages
887
Location
NOR CAL
Give yourself a month of consistent practice for short hopping, like every day. If you can't get it 50% of the time after a month, then something's majorly wrong with you have you should quit the game. Seriously though, it takes at least a month to get the muscle memory for short hopping and wavedashing, and quite a bit longer to get perfect consistency. Just don't give up.
LOL that's the kind of advice i would like
 

N64

Smash Champion
Joined
Oct 18, 2004
Messages
2,158
Location
Stalking Skler
How does Pika's Uair work exactly I sometimes can spike out with it but I have problems hitting it consistently. Where do I hit them with PIkachu's tail?
quoting myself from an earlier post:

N64 said:
Uair Hitbox Properties

Understanding how Pikachu’s uair works is crucial to his gameplay. Good uair use and understanding nets kills and sets up almost everything scary Pikachu has. So, how does it work? Pikachu’s uair has four distinct hitboxes that come out one after the other as his tail swings around his body. Each hitbox covers a different area and has a different knockback trajectory. Thus, getting the right hitbox to connect depends both on your positioning and timing. The best way to get used to it is just practice with it and get a feel for it.

The first hitbox comes out almost immediately and covers a large portion behind Pikachu from around the base of his tail to the top of his head. This hitbox knocks the opponent straight upwards. This part is great because of the speed it comes out, and it leads to a lot of Pikachu’s combos. For instance, if you shield an opponent’s attack with your back to them, you can jump and uair as soon as you leave the ground, and it will often catch them and send them upwards. You can then double jump and connect another aerial, or land and try to grab the opponent if they’re a fast faller, etc.

The second hitbox covers the area from directly above Pikachu’s head to slightly behind him. This knocks the opponent back and down in a pretty steep arc, thus pseudo-spiking them. Utilizing this is a huge part of his gimp game.

The third hitbox covers the area from directly above Pikachu’s head to slightly in front of him. This knocks the opponent forward and down in a pretty steep arc, thus pseudo-spiking them. You can see the similarities between this and the second hitbox and both are pretty similar in what they do. They are not interchangeable in most situations however, as spiking someone towards or away from the stage are obviously not identical. Get used to the timing and positioning for each.

The fourth and final hitbox is the least useful, but still can set up some advantageous situations It covers a small area directly in front of Pikachu and knocks the opponent up and slightly over behind Pikachu. The knockback isn’t that substantial, but it stretches out further forward than the rest of pikachu’s aerials and you can occasionally combo it into another uair or usmash if the opponent DIs poorly.
hope that helps :)
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,545
nah
andy wised up and quit the game years ago like we all probably should have XD
 

N64

Smash Champion
Joined
Oct 18, 2004
Messages
2,158
Location
Stalking Skler
yar. i'm pretty much retired by this point. Last tourney i played in was about a year and a half ago.

but i still lurk the forums! and pretend to be relevant!
 

FourStar

Smash Ace
Joined
Feb 26, 2013
Messages
887
Location
NOR CAL
yar. i'm pretty much retired by this point. Last tourney i played in was about a year and a half ago.

but i still lurk the forums! and pretend to be relevant!
do you have any videos of you though.... i wanna see you in your prime! :D
 

dkuo

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
Location
San Jose, CA
@oilclutch
comboing floaties with pika is pretty hard imo

you usually want to get links out of nair
landing a shffl strong nair or a *late* weak nair can usually combo into another aerial/usmash/grab/etc

uthrow > uair works pretty well, even better if you get the forward spike hitbox to continue horizontal combos

you can combo out of running fh dair since it carries stunned opponents to where you land AND youll ac yoru landing, but its pretty hard to land a fh dair or setup for one

getting a usmash vs low/mid percent can lead to some followups. sometimes you can even do 2 usmashes vs low percent
you can usmash > uair spike > horizontal followup like you're doing an uthrow thing

if you're comboing and you find people fly too far in front of you to land a nair, you can use uair since it stretches in front of you. just be aware itll launch the person backwards into the ground

also the default rising uair > followup works well too, esp with platforms


yeah just some ideaz ~_~
 

dkuo

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
Location
San Jose, CA
they definitely are.
oh yeah if you followup combos into utilt that can lead to cool stuff too, forgot to mention that

i don't like doing too many uair combos though, at some point it feels like i'll be stuck doing uair>bair/nair 15% conversions every time i land a uair and i get impatient because im used to falco dealing 992037503572% per conversion. i prefer keeping them somewhat near me and the ground at all times so i can do easy followups
 

FourStar

Smash Ace
Joined
Feb 26, 2013
Messages
887
Location
NOR CAL
they definitely are.
oh yeah if you followup combos into utilt that can lead to cool stuff too, forgot to mention that

i don't like doing too many uair combos though, at some point it feels like i'll be stuck doing uair>bair/nair 15% conversions every time i land a uair and i get impatient because im used to falco dealing 992037503572% per conversion. i prefer keeping them somewhat near me and the ground at all times so i can do easy followups
i like doing uair-uair-uair and then a dair/nair. i find it so effective
 

N64

Smash Champion
Joined
Oct 18, 2004
Messages
2,158
Location
Stalking Skler
do you have any videos of you though.... i wanna see you in your prime! :D
not reallyyyyy... there's a few singles vids of me out there, but most of them are pretty bad.

These doubles sets are from a tourney that were probably the closest to 'my prime':
http://www.youtube.com/watch?v=1pHPTg4FSMw (cuts out at the end)
http://www.youtube.com/watch?v=QwUGN6LANl0
http://www.youtube.com/watch?v=NaA9zgNBEJw

http://www.youtube.com/watch?v=rp2USkMNqOM
http://www.youtube.com/watch?v=oEp-XpmpJ6Q
http://www.youtube.com/watch?v=I4dArg48eK0
http://www.youtube.com/watch?v=wUTJ7N3nT5U

also a set of us getting wrecked by wobbles & doh in a oklahoma tourney from around the same time out there somewhere. can't find any singles vids from after like 2007 though.
 

FourStar

Smash Ace
Joined
Feb 26, 2013
Messages
887
Location
NOR CAL
not reallyyyyy... there's a few singles vids of me out there, but most of them are pretty bad.

These doubles sets are from a tourney that were probably the closest to 'my prime':
http://www.youtube.com/watch?v=1pHPTg4FSMw (cuts out at the end)
http://www.youtube.com/watch?v=QwUGN6LANl0
http://www.youtube.com/watch?v=NaA9zgNBEJw

http://www.youtube.com/watch?v=rp2USkMNqOM
http://www.youtube.com/watch?v=rp2USkMNqOM
http://www.youtube.com/watch?v=I4dArg48eK0
http://www.youtube.com/watch?v=wUTJ7N3nT5U

also a set of us getting wrecked by wobbles & doh in a oklahoma tourney from around the same time out there somewhere. can't find any singles vids from after like 2007 though.
wow i'm really impressed. your such a patient pikachu.i'm kinda jealous :p
 

N64

Smash Champion
Joined
Oct 18, 2004
Messages
2,158
Location
Stalking Skler
I used to be a looooot more impatient heh. Basically all of my specific matchup knowledge is "ok, when is it not safe to just try to rush in on this char."
 

FourStar

Smash Ace
Joined
Feb 26, 2013
Messages
887
Location
NOR CAL
I used to be a looooot more impatient heh. Basically all of my specific matchup knowledge is "ok, when is it not safe to just try to rush in on this char."
its okay i'm really impatient. that's why i kinda suck
 

dkuo

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
Location
San Jose, CA
i guess you could say that

its hard to say though. i always feel like im too impatient, but most people who play me say im a more of a defensive/receptive player
so maybe im actually more patient than average simply because i think im impatient and see it as one of my main things to work on :p
 

OliClutch117

Smash Apprentice
Joined
Feb 10, 2013
Messages
141
Location
Altimonte Springs Fl
I have a very hard time with playing pika defensively it seems that every time I should have been patient. I just run in there and hope to get the hits I want. Needless to say my Pika isn't very good because of that
 

dkuo

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
Location
San Jose, CA
@oilclutch (and others too i guess) spending time zoning with dtilt/ftilt/dd and waiting for approach opportunities pays off big time. i suggest putting more time into improving/focusing on this during your games if you feel your patience is lacking
 

FourStar

Smash Ace
Joined
Feb 26, 2013
Messages
887
Location
NOR CAL
pika is really for people who are pretty aggressive. i mean you still need to play defensive at times but overall he is for aggressive players.
 

OliClutch117

Smash Apprentice
Joined
Feb 10, 2013
Messages
141
Location
Altimonte Springs Fl
One of my biggest problems is playing against someone who I just can't seem to get in on for example Marth. I can't ever seem to get in and attack, so I try and be patient and sit back. I get so bored that I just want to run in and kill Marth but when I try I get Fsmashed and... Dead
 

dkuo

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
Location
San Jose, CA
^ focus on punishing oos (learn wd oos vs fsmash for starters) and nairing over dtilt. stick to marth closely to make his tipper less of a threat and try to shield hits when you're close. don't get grabbed while in shield though, try to zone/attack when marth looks for the grab

pika is really for people who are pretty aggressive. i mean you still need to play defensive at times but overall he is for aggressive players.
i dont know if i agree with this. a balanced mix of both is very important imo, but i wouldn't say that he's *for* aggressive players.

pikachad plays a fantastic pika and he plays very defensively - just watch this set to see what i mean http://www.youtube.com/watch?v=JeOx9B1SPo4

chad likes to hang back until opportunities present themselves, mostly waiting for the opponent's commitments instead of forcing his own hand. he does not play a very crossup/mixup-heavy game which is very unlike today's meta, but it works well for him - rather, he opts to commit in situations where he's more certain of punishment. this is entirely viable for pika thanks to his decent mobility and conversions vs most of the cast.

unfortunately i can think of a number of characters that are better than pika at this :(

on the other hand, axe plays an extremely aggressive mixup game. watch this in comparison http://www.youtube.com/watch?v=VOLArR7lKQw

while he does play pretty safe, he's not reluctant on approaching before the opponent commits, especially thanks to how strong his punishments are relative to the opponent (often due to MU knowledge). even when initializing an approach fails to convert, pika still has many followups that can be considered mixups vs specific defensive options, most notably after crossup nair on shield. forcing more mixups allows for more opportunities for conversions.

unfortunately i can think of a number of characters that are better than pika at this :(

(axe does fall back on patient play when the situations calls for it though, so im not saying that defense is lacking in his arsenal)

aggressive play creates more opportunities for conversions, and its up to the opponent to adapt to all of pika's mixups on his approach. defensive play takes away the opportunity for opponent options on mixups and instead relies on pika landing the punishments vs opponent commitments. finding the sweetspot between the two is pretty hard, but id say that both aggro-centric and defense-centric play are, at the very least, viable.
 
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