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That's the gist of the grounded hit in general but it never occurred to me that it might be large enough to cover any legal platforms entirely, sans Randall (what about the platforms during Stadium's transformations?). Nor did I think it would be fast enough to cover a tech situation. However, wouldn't the risk be too severe if they deliberately slide off the platform?Obviously this is super easy to mess up and the cooldown is atrocious if you miss, but it's very swag and possibly an optimal option provided that the player has timely execution.
Yes, however, a character can only slide off the platform during tech in place and missed tech, and they will only do so if they are both close enough to the edge of the platform and if they have enough horizontal momentum to carry them off the platform. In short, it's possible to predict when a character can possibly slide off the platform simply based on their knockback trajectory (a more vertical trajectory means they have to land super close to the edge of the platform), and if you think they can slide off, then you just won't use Thunder.However, wouldn't the risk be too severe if they deliberately slide off the platform?
No, you can cover all four options simultaneously.Seems like a cool idea. But the grounded hit only lasts 9 frames, which is much shorter than a tech roll animation. In other words, you could only either cover both tech rolls simultaneously OR missed tech + tech in place simultaneously, not ALL FOUR options simultaneously.
My understanding is that up angled f tilt beats out pretty much every aerial, I'm bad though and havent got it to work for meHow do y'all normally deal with Falco approaches? After playing against SFAT, he advised to use dsmash as an anti-air but against Falco, I seem to get hit by the dair anyways. I can shield but even intermediate Falcos can L-Cancel shine pretty quickly. Do you just have to be super quick on the upsmash/uair oos?
Do I have to dash on the first possible frame? And Do i have to JC Grab while in Dash Animation? Is there any frame data on this? I cant get it to work against 20xx cpu fox/falcoIt starts at 0% but before 15% it's extremely frame tight.
I actually did some ”research” in develop mode and found out that if fox is at 12 % before the throw, you have have toNo, but you have to do it pretty close to frame perfectly. Yes. And not that I'm aware of. Just practice it at lower and lower percents and you'll get it eventually
Get 20xx Hack Pack and overlay your collision bubble with X+D-Pad Right. See if you can stay blue/invincible the entire time.What's the best way to practice up-B sweetspots?
I spoke to Axe on this subject and he made a statement that I would heavily agree with. Many of Pikachu's matchups feel very difficult until you get very proficient with Pikachu. Sheik has great aerials and grab range so it may feel unwinnable but if you watch Axe play, it's definitely a winnable matchup.2 questions- 1. How ledgedash? 2. Is it worth it trying to fight Sheik? Or should I just pick up a second for that mu?
Also... Is it bad that I think my best mu with Pika is Puff?
Dude does Axe ever go on the pikachu boards? I feel like he only ever learns things when people tell him on his streamYes, however, a character can only slide off the platform during tech in place and missed tech, and they will only do so if they are both close enough to the edge of the platform and if they have enough horizontal momentum to carry them off the platform. In short, it's possible to predict when a character can possibly slide off the platform simply based on their knockback trajectory (a more vertical trajectory means they have to land super close to the edge of the platform), and if you think they can slide off, then you just won't use Thunder.
No, you can cover all four options simultaneously.
Tech in place and missed tech are both 26 frames.
Techrolls are both 40 frames.
Missed tech is vulnerable for all 26 frames.
All techs in place are vulnerable frames 21-26 (except for Pichu and Pika tech in place which are vulnerable frames 25-26).
All techrolls are vulnerable frames 21-40.
Therefore, if you can cover an entire platform by putting out a large hitbox on frames 21-26 of a knockdown, you can cover all four options simultaneously.
I talked to axe alot at UGC. Most of the stuff myself or any other pikachu players are coming up with axe has already started working on, oddly enough. He knows alot about this character lol, even before people tell him. And yeah he doesn't really go on smashboards anymore, mainly because it's not as big as it used to be.Dude does Axe ever go on the pikachu boards? I feel like he only ever learns things when people tell him on his stream
What exactly did you talk to him about? I'd like to see him incorporate SH rising upairs more than anything. He also has a lot of opportunities to extend his platform techchases and upair followups(on spacies) with uptilt, but instead opts for upsmash at %s where it wont lead to anything. Uptilt can also setup some easy tailspikes.I talked to axe alot at UGC. Most of the stuff myself or any other pikachu players are coming up with axe has already started working on, oddly enough. He knows alot about this character lol, even before people tell him. And yeah he doesn't really go on smashboards anymore, mainly because it's not as big as it used to be.
He likes garunteed damage because sometimes he doesn't feel super confident in his combos. He generally does more uptilt stuff in friendlies. And yeah I love SH rising upairsWhat exactly did you talk to him about? I'd like to see him incorporate SH rising upairs more than anything. He also has a lot of opportunities to extend his platform techchases and upair followups(on spacies) with uptilt, but instead opts for upsmash at %s where it wont lead to anything. Uptilt can also setup some easy tailspikes.
Seriously? I wasnt really expecting that. He could really benefit from using uptilt more.He likes garunteed damage because sometimes he doesn't feel super confident in his combos. He generally does more uptilt stuff in friendlies. And yeah I love SH rising upairs
I'm not on these boards or anything, and I told a friend of mine in person that "Axe should start experimenting with autocancel Up-B" and then I saw him do it in tournament and was like "Well ****."I talked to axe alot at UGC. Most of the stuff myself or any other pikachu players are coming up with axe has already started working on, oddly enough. He knows alot about this character lol, even before people tell him. And yeah he doesn't really go on smashboards anymore, mainly because it's not as big as it used to be.
..............Hey, so I've been going through a character crisis for a couple years now, and just picked up Pikachu. Always been into competitive pokemon, and really enjoy the character. If you can list some tech i could practice to get further with Pikachu, please lmk. Any advice is greatly appreciated
read N64s pikachu guide, watch Axe, etc.You right.. lol