I couldn't find a thread for this and I tried every google combination I could think of. Usually people just say "Whatever youre comfortable with" or "different for every characteR!" but I started playing falco recently and was wondering if anyone had any suggestions on more potent button layouts for a gamecube controller when using falco. Currently my only chage from default is using Y for another grab instead of another jump.
Its quite true that you should use whatever layout works best for you. If you want to keep tap jump off you have to rely upon other methods to perform shield -> jump cancel Usmash as falco for whatever choices you make. There is rarely an optimal set-up because choosing one thing offsets another. As a quick side note--if you need to do very fast actions its best to divide it between multiple fingers which usually means trigger buttons. I'll still advise choosing your favorite preferences and making button layouts based on that.
Here are some quick notes on various things to help you decide.
Tap jump vs Tap jump off
Commonly this choice is high dependent upon player preference since there is practically no real advantage of having it on or off. Through practice you can avoid making mistakes that tap jump can bring such as 2nd jumping when wanting to only an Uair. Doing an Usmash when wanting to do an Utilt, etc. However, having tap jump off provides that extra failsafe that makes it impossible for those actions to ever occur. If you experiment around you might find certain things easier with tap jump such as Usmash OoS or running off the stage into 2nd jump turn-around lasers.
Cstick vs Bstick
Sadly, I am not too sure of what B-stick grants Falco as its incredibly rare to see anyone use it. I do recall someone bring up the notion that wavebounces and b-reversals are much easier with to perform with b-sticking. However, you lose out on finer control of Falco when he does his aerials along with potentially slower ground based actions by not having the c-stick. For example, suppose you dash forward jump -> bair without the c-stick. Your control stick inputs would look much like this >, < + A, >. For those few frames you hold back on the stick you actually slow falco down in the air form his forward direction and he will not go as far. Another benefit of C-stick is that by pressing down on the c-stick you will auto fast fall an aerial. This is useful for momentum canceling as you can fast fall much faster more consistently than you would if you did say A + mash control stick down. A final benefit of C-stick is that by initiating C-stick down your dash attack will come out faster than if you did control stick forward + A. Suppose you are at rest and mash forward with the control stick and press A to do a dash attack. The problem is that you did it so fast it comes out as an Fsmash (this is because the first 2-3 frames of dashing from standing will be canceled into Fsmash with this motion). Also, it just helps perform Dacus more easily and boost pivot grabing.
Instant Aerial Phantasm
This is one of the other techs Falco would like to get down pat. You can either do it really fast with one finger or potentially split it across two fingers. There a few situations where you want to perform it. From shield and just straight up from the ground. Typically, jump with one finger into pressing special with the same button can have issues due to being slow. But, its faster if you had say tap jump on or jump with some button into pressing special with another.
Personally
From my own experience, tap jump off is preferred simply because of the notion that I will never accidentally Uair when I wnated to Usmash or jump when I want to Utilt, etc. Its prevents me from ever screwing up. C-stick is on because there are so many benefits to keeping it on. Far more than Falco recieves form having b-sticking on. To get around say UpSpecial and Usmash out of shield as Falco and other characters, I have special set to X and attack set to A and jump to Y. This enables me to make a well-timed motion with one finger by rolling my thumb from Y to A or Y to B and its a small adjustment to do one or the other. I have attack set to a shoulder button because it makes it impossible for me to grab by accident when trying to dacus and using the attack button actually increases your window to perfectly dacus rather than using grab
I claw for only one thing in this game. Holding the B button with my right thumb with Snake's nade and pressing the jump button with the right index to jump with Snake while holding a nade.