I agree.Xsyven is just nice. He is the only mod who actually will respond to people quickly from my experience. Best mod ever.
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I agree.Xsyven is just nice. He is the only mod who actually will respond to people quickly from my experience. Best mod ever.
As a community we've advanced way past just Fairing at your opponent >_>; i really hope you don't think all of us are like that, cause that was me like...months ago lolI was unsure if I should post this question here beacuse I wanted the community as a whole to generate some awnsers. The question is basically what is marths mix up he is starting to seem like he gets very predictable and when someone gets predictable that means that they start to get punished. For example I keep see marths ( myself included) do Fair , fair or fair, ff (fast fall) forward smash we all know the forward smash leaves us open. So with these types of failed mixup how can marth still trick the person assuming there good. We all know about the other mixup fair , fair , fast fall b-combo. But even that can be shield grabed. Some people will say throw in some shield breakers. A person with a low shield will not try to hang around marth to try to get they're sheild broken . unless they are truely caught off gaurd.
As for the random up+b I don't even understand how this kills people and proper spacing to make it very viable beacuse a miss will result in extreme punishment. its like a very unsafe mk up+b. So this is just some things I have been thinking about.
Discuss people..
Wifi really messes with your spacing and ability to punish, and so personally I, and many others, feel that it will screw with your ability to determine these things in a real match, and as you know Marth's ability to space and punish while zoning are his, most likely, best attributes. If you can find a really, really good connection, then you can use wifi. If not and you can't find ANY real players, practice spacing and approaching against a level 3 computer. Don't take it seriously, just practice your tech skill, approaches, and ability to tip. Also, don't take total advantage of the ******** AI just to win, you don't get better from that and no one is going to give you a medal.X Shinigami X said:I've heard tons of people saying playing on wifi actually makes you worse O _ o. Whats the logic behind this? Is it better to train on computers if you don't have someone to practice with instead of going to wifi? I'm confused =\
I defenetly did miss that whole time period >.> was maining metaknight. Oh look the person somehow tripped now let me just grab them throw them off the stage and gimp them so they can't come back >.> .As a community we've advanced way past just Fairing at your opponent >_>; i really hope you don't think all of us are like that, cause that was me like...months ago lol
Walk into Dtilt, Dancing Blade, ftilt, jab. Empty SHFF. Mixup SH Fair, SHFF Fair, SH Retreating Fair, so many things have been discussed and added into every Marth's game who peruses these boards. Did you miss that whole few month period? lol
Err. Dtilt is extremely safe on block and you would never use it on an opponent SHing at you, that's what jab and ftilt do. As for Perfect Shielding Dancing Blade, are you serious? Of course it's not safe on PS, NOTHING is safe of PS. That's why you use it to punish.I defenetly did miss that whole time period >.> was maining metaknight. Oh look the person somehow tripped now let me just grab them throw them off the stage and gimp them so they can't come back >.> .
Walk into down tilt - I have not actually tried that one. I would presume it would leave you dangeriously open to arial attack . I really only use my down tilt when I am trying to poke to keep a person off the stage. I suppose I will look more into this.
Dancing Blade- I could not remeber what this w as called but perfect sheilding + dodging the first and 3rd strike owns this skill. So does shield grabbing. It hurts when I get punished for using this.
Empty SHFF - This one I have to agree with this mind games.. But also I hope they don't run up to me and pivot grab or something retarted like that.
SH Retreating Fair - I think this is a pretty good move I do it all the time but when I land its like what am I doing ? Just going to do it all over again.. ? Which makes me very predictable.
I know marth is a really good charactor but spacing can not be the only thing that seperates a average marth player from a pro.
Try turning around with the first hit of Dancing Blade, bair, or footstool your opponent. A safe dair from the stage is a SH to immediate dair, and it only helps if you're turned around. You can also ledgehop dair spike, My personal favorite X)Igglyboo said:Best way to get good at tipping marth's dair?
I seem to always mess it up, rarely get the spike.
My friend, you are looking at this all wrong. You see... there is always some way to counter a move's spacing or a technique. Therefore you have to realize all things are flawed in at least one area. If there was a technique that wasn't then it would be already discovered and abused and be the only move used in competitive play due to its guaranteed success. Thankfully there isn't.I defenetly did miss that whole time period >.> was maining metaknight. Oh look the person somehow tripped now let me just grab them throw them off the stage and gimp them so they can't come back >.> .
Walk into down tilt - I have not actually tried that one. I would presume it would leave you dangeriously open to arial attack . I really only use my down tilt when I am trying to poke to keep a person off the stage. I suppose I will look more into this.
Dancing Blade- I could not remeber what this w as called but perfect sheilding + dodging the first and 3rd strike owns this skill. So does shield grabbing. It hurts when I get punished for using this.
Empty SHFF - This one I have to agree with this mind games.. But also I hope they don't run up to me and pivot grab or something retarted like that.
SH Retreating Fair - I think this is a pretty good move I do it all the time but when I land its like what am I doing ? Just going to do it all over again.. ? Which makes me very predictable.
I know marth is a really good charactor but spacing can not be the only thing that seperates a average marth player from a pro.
Err. Dtilt is extremely safe on block and you would never use it on an opponent SHing at you, that's what jab and ftilt do. As for Perfect Shielding Dancing Blade, are you serious? Of course it's not safe on PS, NOTHING is safe of PS. That's why you use it to punish.
Seriously, read some of the stuff around here, the things you believe as of now are, to any Marth mainer who reads anything on these fair boards (PUN!), ludicrous. In fact, if you don't start reading now I feel as though Steel and Junk are going to come into this thread and have a Captain Falcon/Fox ditto the likes of which your mind cannot understand, causing it to explode.
.
My friend was just talking about this to me about moves countering other move and how it revolutionized his game. I think this could also lead to me not knowing how to properly punish with marth to know how to counter the opponets move. Like how do I punish pivot grabs, or a missed a arial acordingly with marth. THese things need further investigation.My friend, you are looking at this all wrong. You see... there is always some way to counter a move's spacing or a technique. Therefore you have to realize all things are flawed in at least one area. If there was a technique that wasn't then it would be already discovered and abused and be the only move used in competitive play due to its guaranteed success. Thankfully there isn't.
Therefore when mixing it up, you constantly change what your weakness is and prevent your opponent from knowing the exact action they would perform that would counter your next move. This is why tactics such as empty SH'ing will work, because if you have been fair'ing a person for most of your approaches. You've conditioned them to expect a fair and most likely shield it, so when you perform an empty SH, they will not suddenly out of the blue think.... "Oh... I should pivot grab or smash attack instead of shielding because he won't attack me." You then take advantage of your opponent's following actions which tend to be reactive when something unexpected happens. Reactive actions also tend to be very predictable which is why people use these type of tactics.
Anyway that was only a small example, however you should now understand that mixing up does not mean using a different type of approach. That type of thinking is too narrow. Mixing up should constitute all parts of approaching, retreating, baiting etc and is only limited by you. Even changing up the timing of your attacks can be considered mixing up. Now what really separates a pro from an average player IMO is complete mastery of basics (many do not have this) and advanced techs along with applications and also the ability to think of "everything" in a flash of a couple of seconds.
An easy way to tip the dair is to just turn around before you try to dair your opponent . The last part of dair is really easy to tipper for some reason. I hope this helped ^_^Best way to get good at tipping marth's dair?
I seem to always mess it up, rarely get the spike.
Yes, if you do so immediately after grabbing the ledge, its quite effective.Hey guys.
Just wanted to get something straight, because I heard things here and there - if you ledgehop fair through the stage (IE not jumping back onto the stage with fair) before invinc frames run out, to poke at a pesky edge camper, do you retain the invincibility during that ledgehop?
Thanks
Either ignore it, because chances are they won't detonate it if they're right there, or hit them from the side with a fair/bair/nair. That's what I would do at leastHmm.. I've got a question now. Whats the best way to deal with a Snake who drops a C4 on you when you have him in a juggle trap?
Double post, sue me.
Hmm.. I've got a question now. Whats the best way to deal with a Snake who drops a C4 on you when you have him in a juggle trap?
Double post, sue me.
Lol @ desperate snake. It isn't common, but some will hurt themselves if it means avoiding a ton of damage (sort of like a gambit). I would continue, or if he's crazy enough to try, get towards him and punish with maybe a DB, or at high %'s, a killer.Hmm.. I've got a question now. Whats the best way to deal with a Snake who drops a C4 on you when you have him in a juggle trap?
Double post, sue me.
I would have to agree with this because priority and overall range really messes with your spacing. also with the type of projectiles olimar and toonlink can generate they litterally bait you into bad situations.D3, Snake, MK, another Marth. That's about it.
Oh and then you have some characters like ZSS, Tink and Olimar who can give you spacing issues, but not really.
Link causes spacing issues to begin with, too. Few people fail to realize the his sword has some pretty good range, and I always have a hard time against one of the players in my "crew" of sorts who mains a really effing good Link (He JV 3'd some DDD last tournament)Anyone with a zair causes spacing issues, that means Samus, Link, and TL.
No tipper is almost never guaranteed because any DI away will probably cause the tipper to miss at those %'s. Only time tipper is guaranteed is f-throw/d-throw > f-smash and some grab releases other than that you are taking a chance.I have a question
Untippered D-tilt chains to a D-Smash at low percents. However, at certain percent ranges (in training mode), the D-Smash will tip. (registers as a combo still too).
Was wondering how DI or d-tilt degredation would alter these ranges or prevent the tipper.
For example, on fox, i think between 20-40% a fresh d-tilt to D-smash...the d-smash always tips. Metaknight is like 15%-30% or something. Wario around 20-40% as well. Havent tested much yet. Was just wondering if this tipper can be guaranteed at any point.
It is impossible if your opponent has a brain. Chaining fairs doesn't work past 2 max, and you sure as hell can't follow up with a dair.How easy is it to keep someone in a continuous stream of SH Double Fair's? Like on final destination just keep following and using them? I can do it to computers but i dont want to try it if i dont know if theres a really easy method out of it. If its still a pretty usable method than is the Dair spike pretty easy to do afterwards?