Oh god, okay.
Marth has Fthrow-> fsmash on the entire cast other than Lucario (stupid floaty-ness). Marth has fthrowx2-> fsmash on almost the entire cast
Marth has fthrowx2->dthrowx3->tipper fsmash on Falco
Marth has fthrowx2->dthrowx5->tipper fsmash on Fox
Marth has fthrowx2->dthrowx2 (might be more, I can only ever get it to 2 before Shine comes out)->tipper fsmash on Wolf
Marth has dthrowx5->tipper fsmash on Fox/Falco
Marth has fthrowx2-> tipper dair on MOST of the cast actually. It's a guaranteed death on Falco/Fox (with an easy read)/Wolf though as long as you stay aware/they don't SDI onto the stage.
Marth has fthrow->dair on the ENTIRE cast (I'm able to do it, albeit somewhat inconsistently on the entire cast, even when someone is buffering an aerial/AD/jump/etc)
Marth has fthrowx3-> tipper fsmash and usmash and dair on DDD
Marth has fthrowx2->usmash on MK
Marth has fthrowx2-> tipper fsmash on Snake
Marth has fthrowx3-> DB
Marth has fthrowxY-> DB (Where Y is the number of guaranteed regrabs minus one for that character- varies by character weight)
On characters Marth has fthrowx2->stuff, he has- almost w/o exception- dthrow->fthrow->stuff (useful if you grab someone facing towards the middle of the stage and want to dair them/fsmash/DB them off of the stage)
Marth has fthrowxY-> all aerials
There's all of his GRs of course.
If you're able to consistently get it, FF uair-> usmash/nair/utilt/etc is guaranteed at low %, so you can fthrow->uair->stuff on a lot of characters
Ending at 13%, you can dthrow->fsmash Fox and Falco. That's important because that's the % that fresh tipper fair and DS does (so if you DS out of Falco's CG, you still get dthrow->fsmash)
....That's all I can think of off the top of my head.
Also, for those characters you have to wait before inputting the fsmash (MK, Boozer, etc), you can also stutterstep backwards to receive the same result.
Someone bookmark this post, I hate writing out all the CG/fthrow options.
All of these assume @ 0 percent. If you hit DB1 to grab at 0% (or any other way of dealing small amounts of damage, <=5%), that means the grab starts at ~4% which means you only get one fthrow/one less throw for the CGsCould somebody explain his chaingrab? Which throws chain, who does it work on, are there any frames to buffer, should you buffer anything, how many throws can you get in, what's a good follow-up after the last grab, etc.
Marth has Fthrow-> fsmash on the entire cast other than Lucario (stupid floaty-ness). Marth has fthrowx2-> fsmash on almost the entire cast
Marth has fthrowx2->dthrowx3->tipper fsmash on Falco
Marth has fthrowx2->dthrowx5->tipper fsmash on Fox
Marth has fthrowx2->dthrowx2 (might be more, I can only ever get it to 2 before Shine comes out)->tipper fsmash on Wolf
Marth has dthrowx5->tipper fsmash on Fox/Falco
Marth has fthrowx2-> tipper dair on MOST of the cast actually. It's a guaranteed death on Falco/Fox (with an easy read)/Wolf though as long as you stay aware/they don't SDI onto the stage.
Marth has fthrow->dair on the ENTIRE cast (I'm able to do it, albeit somewhat inconsistently on the entire cast, even when someone is buffering an aerial/AD/jump/etc)
Marth has fthrowx3-> tipper fsmash and usmash and dair on DDD
Marth has fthrowx2->usmash on MK
Marth has fthrowx2-> tipper fsmash on Snake
Marth has fthrowx3-> DB
Marth has fthrowxY-> DB (Where Y is the number of guaranteed regrabs minus one for that character- varies by character weight)
On characters Marth has fthrowx2->stuff, he has- almost w/o exception- dthrow->fthrow->stuff (useful if you grab someone facing towards the middle of the stage and want to dair them/fsmash/DB them off of the stage)
Marth has fthrowxY-> all aerials
There's all of his GRs of course.
If you're able to consistently get it, FF uair-> usmash/nair/utilt/etc is guaranteed at low %, so you can fthrow->uair->stuff on a lot of characters
Ending at 13%, you can dthrow->fsmash Fox and Falco. That's important because that's the % that fresh tipper fair and DS does (so if you DS out of Falco's CG, you still get dthrow->fsmash)
....That's all I can think of off the top of my head.
Only a valid statement if you're opponent knows to hold up. If they hold away, towards, or down then they don't alter their trajectory enough, and there's still enough hitstun to easily guarantee the regrabs. Likewise, with various stuttersteps, fthrow->fsmash is guaranteed on much of the cast until VERY high %s unless they DI properly (you can fthrow->fsmash DK until like 60something% w/ no or bad DI)As a start, try on people you play
2) 0% fthrow to fthrow to fthrow until it stops working
Yes- if you don't you'll never hit the regrabAre you supposed to dash between grabs?
Stutterstep*Against most characters, you can Fthrow to tipper Fsmash at 0% though against some like Snake and another Marth you'll have to shutter step the Fsmash. If you want to tipper Fsmash against MK (who you can do Fthrow x2 on) you'll have to wait a tiny moment before Fsmashing instead of buffering it.
Also, for those characters you have to wait before inputting the fsmash (MK, Boozer, etc), you can also stutterstep backwards to receive the same result.
Last 10 frames of the throw animation is when you can start buffering.Handy, thanks. Is there a way to buffet the dash our something? I feel like I always end up walking when I try to dash for the chaingrab.
Nope- it's about timing. If you input the dash input in the buffer window frames 1-5, it'll come out as a walk. Frames 6-10 buffer a dash. It's why you commonly will hear people say to double tap the analog during the buffer window to guarantee the dash. There's no way to double tap the input twice within the first 5 frames. As a result, you may put the first input in the first five frames, but the second input will be in the latter 5 frames.If you only buffer a walk it's most likely that you just aren't smashing the control stick hard enough. Just smash the control stick hard at the time I said above. It just comes with practice and should be easy to do once you have learnt how to buffer dashes.
If you still can't buffer the dash, are you sure that your control stick is in perfect shape? It could also be that your control stick is loose.
You da bess =)Correction smashkng: fthrow->fthrow->dair works on wolf. I tested it for cj last night.
Someone bookmark this post, I hate writing out all the CG/fthrow options.