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^ Irony...No, you wording what you were saying horribly.
thanksssSo Tank, do you still say the same about Melee?
Also that combo video is pretty beast, don't know how I never commented on it before.
Thanks mate.^This. So yes for Up B and Up Smash, and no for Up Tilt.
New pro server soon to come in europe. Oli is back from diving.i already tried the servers yesterday :o both not working for me.
Been diving in scicily, pure awesomeness. And yeah I've gotten a paypal now(about time lol). you should still travel to BEAST 2 and pay me cash though >=)^ Where have you been? And have you created a paypal account?
Too slow and predictable. Rolling is very useful for getting to edges and for mindgames, but otherwise dashing or aerial evasion is better for getting out of the way.First Post... So it begins.
I have been wondering for the longest time why players in competitive play don't roll / tumble often. I've had the idea that it's slow and it leaves one susceptible to a grab, but I've always felt that it is sometimes necessary. Either way i'd love to get that cleared up. Thanks.
Shouldn't you at least TRY to jump out and DI similtaneously?It's hard since Link takes approximately 5 trillion frames just to leave the ground on his jump. Combine that with having to unshield and pull out a dair it can be tough to beat a relatively fast Yoshu utilt. I tend to just let the utilt hit and I DI down and into the wall, throwing them off some, hopefully being able to tech roll away.
It works all the time, especially on the far left edge of Hyrule, he DI's into the wall and right and simply rolls away because the utilt hitbox isn't big enough.@ciaza's suggestion I don't think it's hard to react fast enough to do another utilt, especially since you're already spamming them.
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