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dandan

Smash Lord
Joined
Feb 11, 2009
Messages
1,373
isn't blue yoshi pretty decent and he plays without a sh (i have not played him though ;))
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
Easier maybe.

I dont think it'll go well either way. I'm not arguing for either side of the "technical vs competitive" debate, just saying i think you'll be a far more competitive player with SH xD (seems obvious enough)

And those who cant SH wish they could. Just like people on keys want more directions!
 

Near²

Banned via Warnings
Joined
May 1, 2010
Messages
132
oh i read that wrong, i thought you were talking about the actual character yoshi.

NVM
 

Korrupshen

Smash Ace
Joined
Apr 4, 2010
Messages
518
Location
dat place
sorry to derail this johnny chain.

But how are people saying that smash64 is more difficult than melee?

I am fairly competent in smash64, but melee is way too technical for me.
Melee is WAY harder hands down, once you stop playing u get rusty as bike chains. A few days ago I pop in my melee......I tried to wavedash a couple of times and I was like WTF I can't even do this **** no more :glare:, so I turned off the game(maybe I was feeling kind of slow that day, who knows). However, this is coming from a person who has played melee "EVERY SINGLE DAY OF MY SUMMER + more" for technical practice since I wanted to start playing melee competitively. I went to my first tournament this summer and got ***** by Eggm. I was dumb enough to even pick a jigglypuff for a fox matchup, knowing that fox is HARD for jigglypuff. I know all advanced techniques with the exception of Doc's up+b cancel and link/young link's super jump, and samus's SHFFM. I wanted to take break from melee, because maybe I thought I'll develop a new playing style since my old style was basically learned from videos of professionals playing. I would usually try to imitate a mix of styles which was kinda hard keeping it consistent, especially if I was to stop playing for a 3 hours or so.
 

Blade689

Smash Journeyman
Joined
Jun 12, 2010
Messages
285
Location
Emeryville
Melee Vs Smash64......... I have mixed feelings about the topic....... personally I will argue for the n64 because that is my view...... if you have a rebuttle..... whop-de-do..... but I don't really care.

So let me start in a place of fact, not IMOs:

Game theory would say that a video game's purpose is to reduce the thoughts of a task..... such as pressing the right button, or knowing how to move properly to be considered a functionally sound game. The more tasks you have to accomplish in a game, the less strategy you apply. The possible moves that can accomplish must be relieved to the player for this to hold true, and the brain power to get to this point is forefiet and can't be used as an example of strategy because it is considered what you need to do to win. That until the barrier of maximum output inside the game is accomplished, strategy falls to the way side, and is not incorporated in the technical skill that the player is learning.

With this in mind I have to say that Melee has too high of a skill requirement to be considered a functional game outside of their own community. That if you gave someone a controller and told to imitate a professional Melee player they would be unable to even after being told the proper combination. This is the apparent over-complication that is build into melee that reduces the possible amount of players, and creates huge skill gaps in the process of weeding out potential gamers.
^now..... is this the end all be all...... no.... any person who tries enough can accomplish to learn the required tasks/buttons to play melee...... but so what? Now let me talk about 64 =).

On the topic of Smash Bros 64, it is much less complex then Melee. No wave dashing. No Air Dodging. No complete DI control. In fact the game can be successfully played with Z,A,B and the analog stick if need be. There are constants to the game because of its simplicity that allows for a similar experiences even if its your first time playing. In 64, only the most advanced techniques require training, while most moves/tactics/training can take place within a given match, and that people active learn to play better as they fight stronger people. I would say that the buttons play less and less of a factor as you play 64, and that strategy dominates the environment because move sets/combos can be copied so easily.

In the end, I say that the highest level of skill for both games can't be imitate without practice, but the barrier of technique that melee requires is the exact same logic behind the rich kid winning all the MtG games because he has all the cards, that there was no strategy involved in truely conquering the opponent, and that it was a kin to masturbating in public. Sure, you can kill someone in the 64 over and over again...... but they learn because of it...... every loss makes them that much stronger of sorts........ idk....... im confusing my point now and give up.
 

Blade689

Smash Journeyman
Joined
Jun 12, 2010
Messages
285
Location
Emeryville
That's true, but to have standard movement such as wave dashing hidden from the players until their shown seems like a version of negligence towards the community..... aka... no love until you have the skills..... where as smash is more like you got your butt kicked enough, trained a little, you butt kicked more, trained a little, and then you have a grip on the game no matter who you are.
 

Blue Yoshi

Smash Master
Joined
Mar 3, 2008
Messages
4,410
Location
Jake is definitely dropping Yoshi
isn't blue yoshi pretty decent and he plays without a sh (i have not played him though ;))
Yup.

And those who cant SH wish they could. Just like people on keys want more directions!
Exactly. I'm one of the first to john about not being able to short-hop, and how much it affects me.

blue yoshi is a player who actually uses jigs.
oh i read that wrong, i thought you were talking about the actual character yoshi.

NVM
Hi near :p



But yeah... I do decently well with Puff without short-hopping online, but I also play a regular puff offline. So I can easily tell you how much easier and how very necessary short-hopping is at high level play.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Melee isn't that much more technical than Smash64 if you look at the characters that aren't space animals.
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Smash 64 still takes crazy amounts of tech skill for some characters and moves. Especially for fox, ness, yoshi.
depends on how you want to play them.
Besides Jump Canceled Shine can you explain how Fox is technical?

I could see Yoshi as needing a lot of tech skill.

But what about Ness? His DJC is pretty easy.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
Low single lasers and double lasers take a lot of practice. Also the faster you get with fox the better because his overwhelming speed can be one of his biggest advantages.

With ness doing a basic djc once is easy, but doing djc combos like fair chains is very difficult.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
besides Camping what are the benefits for being able to laser well?
They can be used for approach, to counter approaches, to pressure your opponent, to tech chase, to limit your opponent's movement.

Easily the best projectile in the game. I mean, what are the benefits of firebals with mario, or any projectile? Take all that, except it moves faster and is harder to dodge, you can shoot higher volume, and they can't even be cancelled out by attacks.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Short hop single laser/double laser is a great start to an approach, and the best part is that it's a projectile, so you don't have to get in and commit until you're sure you won't take unnecessary hits.

Lasers basically force the opponent to approach, and a standing fox has at least triple the options an approaching fox does, which gives you more control over the match.
 

dch111

Smash Journeyman
Joined
Jun 12, 2009
Messages
472
but as far as offense, do you need to laser well?
Yes, it is a great approach. Trying to approach by Fox's aerials alone is much less effective. And doing normal standing lasers is often too laggy and leaves you open to attack.
 

Mahie

Smash Lord
Joined
Aug 18, 2007
Messages
1,067
Location
Lille, France
You can also cancel lasers, compared to every other projectile in the game, which makes them that much better.
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
i use short hop single lasers as approach with my fox as much as I laser camp

but my fox is really weird :o
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
i use short hop single laser too because i prefer to do running short hops and consistently doing shdl from running short hops is ridiculously hard on keyboard
 

SSBPete

Smash Lord
Joined
Aug 11, 2009
Messages
1,700
Location
melbourne, australia
2 questions, not very relative or important just curious.

i landed a full samus upsmash on a full sheild in the japanese version and it broke the shield, does it work on the american version aswell?
also can captain falcon sh double uair? because i thought i saw it done once but i wasnt too sure. i tried it a few times but i couldnt manage it. i can sh double uair with mario fairly easily so its not my skill that lacks, unless you have to do it insanly fast.
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
I tried and i cant pull it off (obviously this doesn't mean it's impossible but) so either it cant be done or you got some really low frame rate to do it at.

I CAN do Pikachus double Uair SH too so...i dont think it's a "skill" issue with me either
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
has to be completely fresh (if its been used a couple times it'll only do 40% as opposed to 50%)

you can get a sh double u-air but it has to be a standing short hop and you obviously won't get much of the second u-air out...in fact i don't think any significant attacking frames appear unless you're vsing dk or something
 
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