Competitive = competing against others. What makes a competitive game good is the competition with others, not the tech skill. Tech skill is just a barrier between you and the game (and thus your opponent).
More tech skill makes it harder to get good, but really, would melee be a better game if l cancels or wavedashes were harder to time? If instead of upB sideB etc you had to do quarter circle B (or worse) like in street fighter?
All these increase tech skill, but don't make the game better. If tech skill increases, it should be a byproduct of increasing options, not just for the sake of it. In many ways melee satisfies this, but it's not the tech skill that makes it good, and things like l cancels are totally ridiculous.
I will say that it seems like many people like tech skill because they can get good by practicing alone. Sure, the best players have great tech skill and great mindgames/knowledge/etc, but I think for a lot of the mid level players tech skill is a crutch. They like tech skill because it makes them think that they are good at the game because they can beat lower level players just by overwhelming them technically.
Never said tech makes Melee a better game. Just said it makes it more competitive. In one sense, competition derives from a game with set (simple?) conditions to abide by, making the game "fair" to all players. Brawl! It is easy to master the techniques given, and the rest of the competitive nature lies in players outwitting and outplaying each other.
Melee has all of this, but is competitive in a different sense in that there are so many skills to master (they don't necessarily make you good, but they
can). This possibility allows players to come up with myriad different options and styles of play, making the game more diverse and forcing players to recognize new techniques and keep pace with them as other players learn and exploit them.
All I'm saying is that there are just so many facets to what should be a simple fighting game, making it much more complex.
Huh. Okay, I've realized what my definition of competitive is. It's all relative to skill level. Compare Melee to an Olympic sport or something that only the world's top athletes can get good at. There is a huge skill gap between these guys and everybody else, even if those other people are considered "very good" at the sport. Not just anybody can waltz in and compete, because they will be destroyed. To get to this level of Melee is an astounding feat.
I definitely do not see these skill gaps in games like Brawl because they're so dumbed down.
Bottom line: like you said, tech skill does make you better in some respects, allowing you to compete in higher levels of play. One should always strive toward the highest level, like working your way up the ladder. To me, that's competition.
I feel like this isn't making sense, because I can't think of a way to close it out. Oh well, I need to go learn Thermodynamics or something.