Cobrevolution
Smash Master
different sections of the hitbox in addition to the weak areas i think
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I don't play either character (high tiers are for noobs) but I can make some unsubstantiated guesses:I thought of posting this in character specific discussion but it pertains to two characters and thinking more about it, the question is more of a game mechanics question than a character one. Playing M2K this past weekend was incredibly exhausting and his campiness was on full force. It was painful to have to countercamp him. The biggest thing with his camping is his excessive, but perfectly timed and spaced, utilts with Kirby. I was trying to think of ways to approach that and counter that play style. Does anyone know what can be done to beat that with Pikachu? I tried using neutral B and he would just jump over it with a perfect bair, z-cancel, and then utilt like nothing ever happened. I was able to bait him into an utilt a few times and grab him which seemed to outrange the utilt but by only a few pixels. Is that true, does Pika's grab outrange Kirbys utilt? I was able to land several Pika bairs on him, does the bair outrange utilt or was I just getting lucky? Finally, I know Pika's fsmash will outrange the utilt, but will it just clank or is clanking more than simply two ground moves hitting at the same time? The latter is why I asked the question here and not in he character specific threads. So basically:
What is the best way for Pika to approach a campy Kirby?
Does Pika's grab outrange Kirby's utilt?
Does Pika's bair outrange Kirby's utilt?
What exactly causes clanking and will Pika's fsmash clank with Kirby's utilt?
I know this wouldn't be too much to test, however; I have no way of testing it because I only have 2 hands, not 4, and I have no one to lend me a pair of hands until this weekend. This information, and making less mistakes, will help in defeating the Kirby>Pikachu argument. Thanks guys.
Up air him, it beats Kirby utilt if spaced well.I thought of posting this in character specific discussion but it pertains to two characters and thinking more about it, the question is more of a game mechanics question than a character one. Playing M2K this past weekend was incredibly exhausting and his campiness was on full force. It was painful to have to countercamp him. The biggest thing with his camping is his excessive, but perfectly timed and spaced, utilts with Kirby. I was trying to think of ways to approach that and counter that play style. Does anyone know what can be done to beat that with Pikachu? I tried using neutral B and he would just jump over it with a perfect bair, z-cancel, and then utilt like nothing ever happened. I was able to bait him into an utilt a few times and grab him which seemed to outrange the utilt but by only a few pixels. Is that true, does Pika's grab outrange Kirbys utilt? I was able to land several Pika bairs on him, does the bair outrange utilt or was I just getting lucky? Finally, I know Pika's fsmash will outrange the utilt, but will it just clank or is clanking more than simply two ground moves hitting at the same time? The latter is why I asked the question here and not in he character specific threads. So basically:
What is the best way for Pika to approach a campy Kirby?
Does Pika's grab outrange Kirby's utilt?
Does Pika's bair outrange Kirby's utilt?
What exactly causes clanking and will Pika's fsmash clank with Kirby's utilt?
I know this wouldn't be too much to test, however; I have no way of testing it because I only have 2 hands, not 4, and I have no one to lend me a pair of hands until this weekend. This information, and making less mistakes, will help in defeating the Kirby>Pikachu argument. Thanks guys.
Not sure I understand your question. What do you need help with? Use NRage, uncheck raw data, choose your controller, choose the keys, choose range and deadzone.sorry to ask this question that's been asked a million times. can soemone help me with the nrage settings? i bought a new laptop and forgot what they were
Sedda, don't you have a savefile for your input configuration? Or was that gone too? I have a backup for this stuff online so if my computer explodes I still can download everything just like I have it now.
for my raphnet: 0% deadzone, 76% range, I have my threshold at 100...not sure if this mattersjust realized how general the question was. stuff like deadzone, threshold etc. feels super weird when i play now
thank you, sorry should have checked the index first1) hold Z and press down, optionally from running
2) short hops, pivots and any character-specific tech
3) yes
4) no, and even if you could why not just grab (ok i guess you have 2 frames of invincibility but come on)
5) see the index, mainones are significantly less DI, some characters having a dash boost, link and ness being much better (both mid-tier or so probably), kirby having damage buffs, jiggs rest being weaker, mario bros up-bs going a tad higher, fox lasers + mario bros fireballs being a bit different, fox d-smash being AWESOME and i think that's mostly it (oh and gdlk sound effects)
thanksJust to add a few precision to what aa said:
2) You can check this file to see a list of advanced techniques.
3) Exactly, and that's done (more commonly) with a stick jump. So the input isn't too different from a regular upsmash, it's just that you have to delay a little the a button after the joystick, same goes for running upsmash.
Add me on skype and I'll add you to the group. My skype: bbreakthroughI just downloaded skype and I'm still not entirely sure how to use it, but I figure I might as well join the 64 skype group. How does that work and how do I do it?