Cobrevolution
Smash Master
yep. except i do not do the up/down di like that. i need to work on it, but it's the same method. i also do not fully remove my hand from the controller.
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FalconDoes anyone know during fox on Falcon who the match favors?
I'm really curious what went on there.what is going oooon with non-Yoshi characters parrying stuff? http://www.youtube.com/watch?feature=player_embedded&v=fAlms3-ZqGU&t=2m17s
I'm pretty sure it's because of the 2 seconds of invincibility after spawning.what is going oooon with non-Yoshi characters parrying stuff? http://www.youtube.com/watch?feature=player_embedded&v=fAlms3-ZqGU&t=2m17s
Yeah, it was obviously that silly 5 minutes-respawn invincibility frames. I swear ima get rid of dat **** in Project REALITY.I'm really curious what went on there.
Shield dropping is shielding before pressing down, to drop from platform. If performed perfectly, it is faster than regular drop by 2 frames (because there's no crouch animation), but that's not the purpose of the technique. It's main purpose is that you can dash / dash pivot and shield drop, which is really quick and keeps your horizontal momentum.What is shield dropping? Also does anybody know any videos I can look up that shows an example of a falcon using te platforms of dreamland to I guess canp out a fox
You have to wait for the initial dash to finish then you do 6321478 + A (a full 270 motion + A).can anyone help me with learning to teleport up smash with fox? tried finding a video or something but was unsuccessful
does it matter how high you push up on the joystick? and 270 going which direction? those number smade literally 0 sense to meYou have to wait for the initial dash to finish then you do 6321478 + A (a full 270 motion + A).
If you just end up jumping, you pressed A too early.
If you do uair, you pressed A too late.
does it matter how high you push up on the joystick? and 270 going which direction? those number smade literally 0 sense to me
You don't need to press down to perform a teleport.
fireblaster what fighting games do you play? it's not normal to see that notation used in SF and mahvel, which seem to be the two big games smashers moonlight in (if only because you can find them at events with smush)
KoF? GG? blahbloo?
or, heavens forbid, melty?
I'm kind of surprised that there aren't any other fighting games that have taken some of the platforming / ringout elements from smash (I know there are a few that have ringouts, but even those are on a flat stage and the main way to win is still to take the opponent's HP to 0).
Yet there are all these fighting games that follow the basic street fighter paradigm of 2 fighters on a completely flat playfield trying to get the opponent's HP to 0.
http://en.wikipedia.org/wiki/Cartoon_Network:_Punch_Time_ExplosionThere are plenty of smash bros type clones (Not necessarily ring outs, but the platforming style). It just so happens that more 2D fighters are actually well made and designed well for competition. There's a reason you probably don't know many of the failed smash clones.
Is this how most players do it in tournament matches? No more invincibility etiquette? I've always dropped right before/right after my opponent does, but I guess if others wait it out in tournament matches I might start doing that then.Regarding etiquette, when two people die at approximately the same time, most people will drop from the cloud immediately. Personally, when my opponent and I die around the same time (but I die first), I'll usually wait until my opponent's cloud appears, then drop down (so, assuming he drops immediately, our invincibility starts and ends at the same time).
In a tournament match, standard practice is to wait until the most opportune moment to drop down.
You totally do (in friendlies). I can't remember the last time you stalled.woah woah woah if me and my opponent die at the same time I ain't droppin from dat cloud!