Sangoku
Smash Master
No lol. When you play, you roughly know when the opponent is gonna get out of hitstun, because you're used to the game. You associate a certain distance with a certain amount of hitstun. But in fact it's not the distance that determines hitstun, but knockback (or percentage if you want). So when you hit a floaty you have the same visuals as if you had hit a normal character who had more percentage, thus having the feeling he gets out of hitstun earlier than what he should, but it's in fact normal since if he were a normal character with the same weight, he wouldn't have been knocked that far and so, considering that distance, you wouldn't find it weird when he gets out of hitstun.
And apparently this should only hold true for vertical hits. That's why comboing them horizontally is better.
Anyone can correct me if that seems wrong by the way. And I hope it wasn't too confusing.
And apparently this should only hold true for vertical hits. That's why comboing them horizontally is better.
Anyone can correct me if that seems wrong by the way. And I hope it wasn't too confusing.