were! WERE! IT'S A CONDITIONAL!
If it makes you any happier, I had originally written "were", then because it sounded a bit weird, I later added "(was?)" so I could confirm it with someone. So thanks. :D
but how random is the wind? every x amount of time or when the players or at x position on the stage? just curious, to see if i could use it to my advantage from now on. probably can't but anything works.
I'm currently doing a study on stage hazards. I haven't completed DL yet, but from what I've done:
With 15 measurements (1P was at left plat. 2P was near the right ledge the whole time):
Frequency: wind every 34s (average). highest interval: 39s. lowest: 26s.
Direction: dunno yet. (vague) rule of thumb so far is: where the players are.
Wind is stronger on the left since tree isn't in the middle, so:
it can push you off the left plat, the left part of the stage, and the right plat. but it won't at the right part of the stage.
slightly different i think. it's much more difficult to di samus/ness/dk dair because of the vertical trajectory. i find that i can save myself from falcon dair/yoshi fair/dk fair much more often because those are slanted knockback spikes. maybe it's just me though?
Do you mean in general? I meant in that specific case, where Samus would run -> push off Pikachu -> dropzone Dair. My comparison was to that situation when you try to recover from below and Falcon short hops -> Dair. I know from experience that DIing to the wall is useless in that case.
isn't there a thread or video dictating who can push who off the stage or against a wall
Any character can push any character. No weight discrimination in my party game.
- I can't believe those people who argue for pages and pages with multi quotes. this is hell.
late edit:
Sangoku said:
I thought cobr did that without the wind during the tourney? I have no idea where that could be
I remember you saying that on stream, the video I'm talking about is the same one.