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The version of PJ64k that I downloaded had an outdated address for The Galaxy server. This is the current one just in case you also have this issue:Hopefully this is the right place to ask this...
I've been trying to play Smash 64 online for a while and I can't figure it out. I followed all the directions in the smash index and I have project 64 set up and everything. Single player works fine, and the server lists in netplay show up fine, but I can't connect to ANY server. It will just say 'connecting to server' forever.
Any idea on how to fix this? Or what the problem might be?
I'll be honest man. Stuff like this kept happening to me and it was like a year from when I first downloaded PJ64k to when I first played online. The solution I came up with was just to download it like a thousand times from different sources until one of them worked. Obviously if you are good at this sort of thing my methods could be referred to as "sub-optimal" but whatever works, right?Wow 3 replies in an hour. You guys are awesome, thank you.
Anyway I restarted my computer and now I have a different problem. When I click on any server or type in a custom ip or click on any of the server lists, p64 crashes and windows closes it. Hopefully it's just my computer being weird. I'll try again tomorrow I guess.
Random idea, make sure that your firewall is not preventing the emu from accessing your ports. CPU might be doing this to "protect" your computer.Wow 3 replies in an hour. You guys are awesome, thank you.
Anyway I restarted my computer and now I have a different problem. When I click on any server or type in a custom ip or click on any of the server lists, p64 crashes and windows closes it. Hopefully it's just my computer being weird. I'll try again tomorrow I guess.
I am literally copy and pasting from the indexed thread. These are not my own words or thoughts:Hey guys,
I was just wondering if there was a technique to grab-breaking very quickly, especially against DKs. I feel that after they grab me in the **** tent i'm screwed unless they mess up. By watching others, I know that I have some hope of escape whenever a DK utilizes a forward throw (I'm on his back), but by just mashing buttons it only works a fraction of the time.
Is there something I can do to consistently break DKs fthrow?
Thanks a lot
smash index said:Q: Why is Ness so low on the tier list?
A: We kid, we kid. Ness is actually still top tier, just below Pikachu, though some argue that he may be equal to or possibly above the electric Pokemon! His stellar hitboxes, recovery of unparalleled distance and excellent projectile game ensure he stays up to par with the rest of the cast. His only real poor matchups are against Samus and Link on Hyrule, because his PSI Magnet is unable to deal with their projectiles efficiently (although he can absorb Samus's, she can grab in the ensuing lag for an easy punish). There is a reason everyone who picks up the game instantly thinks Ness is a powerful character, and that is simply because he is one.
maybe Samus, maybe Link, somehow possibly Jigglypuff (imo)The list with Ness at 3rd was some random dude on GameFAQs. And anyways he is a lot better at more mediocre levels. People were worse back then. As skill goes up Ness suffers, so that's where the change comes from.
He has the worst recovery in the game and a mediocre neutral game (decent defense but can struggle at approaching in some MUs). Decent punishment but nothing stellar. Doesn't really win any MUs except Luigi IMO.
It's funny how differently I post in Melee Discussion BTW, I would never reply seriously to a Varist post lol
I think Yoshi is one of Ness's best matchups.Doesn't really win any MUs except Luigi IMO.
I agree but I wouldn't say he wins it.I think Yoshi is one of Ness's best matchups.
sounds great, one of the major issues stillSo with a lot of help and motivation from Ownasaurus I was able to identify the likely cause of the infamous "random person lags out after 15-20 minutes" glitch.
I'm currently testing a fix on a local server.
just how many fat sandwiches can you eat?So I was just able to play an online game on a locally-hosted server for 45 minutes straight without a lagout before I quit. I'm gonna upload this version of emulinker to the NY server soon for people to test it out before I put it on the Chicago server. I'll make a topic about it when it is ready.
i'm just gonna explain this from my situation since i don't know if it applies to everyone. when i first started using AT's it definitely took away from my overall game not only because i couldn't pull them off smoothly but because i was using them more than i should. since i was using the moves at inopportune times i was getting beaten consistently by my friends who i usually beat. however, when i got some of the more basic AT's down i could incorporate them into my game naturally and the results showed.I've been watching all these Japanese vids lately and first off I'm very impressed. It's interesting to note their different style they play, regardless of the differences in the Japanese version.
I'm not totally sure how to phrase this: I notice they only use AT's when they actually need to. Now that I'm trying to learn to be a better player, it has taken me away from the basics of the game. For example, I almost never use dash attacks anymore and, upon watching how these Japanese players use every move when it's needed, have realized I do this to my detriment.
I'm not really sure what my question is here. I guess I just wanted to comment on my new (new for me) philosophy that being a "good player" doesn't mean exclusively using AT's. Do you guys agree?
thisI still don't know what you guys are talking about. Can you give specific examples?
This is pretty much what I'm talking about. Also, I have to comment that your signature is perfect for this post.i'm just gonna explain this from my situation since i don't know if it applies to everyone. when i first started using AT's it definitely took away from my overall game not only because i couldn't pull them off smoothly but because i was using them more than i should. since i was using the moves at inopportune times i was getting beaten consistently by my friends who i usually beat. however, when i got some of the more basic AT's down i could incorporate them into my game naturally and the results showed.
i think you need to have AT's in your arsenal to be a good player, but that doesn't mean you have to use them exclusively. 'play to win' is a term that probably describes the way the japanese play (single elimination and i'd be more inclined to play that way too) and it could be simple stuff like bthrow > edgeguard with pika.
hmmm...maybe you're at the point in learning where you either like to wait or go inSorry about confusing people.
I was talking about the fact that instead of doing the best and easiest thing in a situation, my mind is stuck in "AT mode" from practicing so much and I therefore try to apply ATs when I should be doing something more simple and effective, a dash attack for example. Because of this, I have become slightly worse due to me getting "better". I'm sure that once I become fluid with ATs, I can go back to the basics and develop my own style. I was just commenting on the phenomenon that I am currently experiencing that I think many players probably have traces of left in their games.
It's kind of like the flashy foxes who overuse ATs when they could just jab > upsmash for the kill.
This is pretty much what I'm talking about. Also, I have to comment that your signature is perfect for this post.
but...but...melee has no combos...(2-3 hit combo in a tourney setting? crowd goes bat**** insane!)I am much more guilty of being overly flashy in Melee than I am in 64, ****in Falco...
Nah man I feel like Samus relies on dash attack more than most chars simply due to not having many other options for the situations that demand it.I think that just about everyone is guilty of that, otherwise every Falcon would just upair x6 -> upb every stock, which becomes boring.
Depending on which character you're playing, you can pretty much never use dash attack and still be really good. The only chars which it's really vital for techchasing and whatnot seem to be Link and Yoshi. Kirby, Jiggs, Ness, Mario, Fox and Pika have good dash attacks which can be useful, but can often be replaced with something better. Falcon and Samus's are ok, Luigi and DK's are pretty much worthless.
I am much more guilty of being overly flashy in Melee than I am in 64, ****in Falco...
mayflash zaxis move with the c buttons, it will make your jumps seem weird cuz the c buttons are axesi'm watching knitephox's online tutorial guide thing (http://www.youtube.com/watch?v=8oUBzXeRo-E) and at 7:44 he moves the z axis/rotation thingy, which then moves in accordance with his joystick after he calibrates. mine, however, do not. assistance? i am using the mayflash adapter with a normal 64 controller.
so the axes will stay at either zero, fifty or one hundred? does that impede short hopping or anything?mayflash zaxis move with the c buttons, it will make your jumps seem weird cuz the c buttons are axes
c buttons
i dunno exactly i haven't used mayflash adapters extensively but u get used to it in less than 1 game. its just like a button, at the end of the day really, it's either on or offso the axes will stay at either zero, fifty or one hundred? does that impede short hopping or anything?