ballin4life
Smash Hero
More like which one will learn how to read firstWill the brash and overweaning young cobr_evolution defeat the venerable and mighty star king in a battle of smash knowledge? Stay tuned to find out.
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More like which one will learn how to read firstWill the brash and overweaning young cobr_evolution defeat the venerable and mighty star king in a battle of smash knowledge? Stay tuned to find out.
This is based solely on what side of the attacker the target is on. So if you have a single large hitbox that covers your whole body like Kirby's nair, opponents will be knocked to the left if they're on the left, and to the right if they're on the right. This applies to all moves in SSB64 and Melee (and the vast majority in Brawl), you just rarely notice it happening because it's not common that an attack with a very clear "intended direction" has hitboxes far enough behind the attacker that targets can get hit while on the wrong side.How come sometimes when you bair (especially with Pikachu) your opponent will be sent forward instead of the intended backwards? Does this have something to do with which part of the hurtbox the move interacts with first?
I would consider him a hard counter, especially on Dreamland. Probably doesn't counter DK quite as hard as Pika or Kirby but he's not too far behind them, and close to even on DL.Is Falcon considered a hard counter for DK?
It's character dependent, and also depends on your damage, as all ledge get-ups are slower over 100%. However, unlike in Melee, you don't ledgehog during the whole animation, only while the character is actually occupying the ledge. Some characters have very quick get ups, like DKs under 100% get up attack. That example would hog the ledge for significantly fewer frames than say Falcon's over 100% get up attack.When getting up from a ledgeguard - ie. when you want to have your invincible get-up frames but still be holding the ledge so that your opponent can't grab it - do you use the roll (z), attack (a) or a simple up? Is it dependent on percent and character?
all those ideas that we never get to see ...Why x5? He can do an infinite number of them.
I used it for what ciaza said or for thinking of training mode combo ideas.
What in the world is a hori mini pad I have never heard of thatDo you guys all use Hori Mini Pads or do some of yall still go OG 64 controller?
Luigi in Melee is pretty similar to Luigi in 64 I'd say. They're both slidey characters, although there's no real way to use Luigi's slideyness in this game like the wavedash in Melee (you can shield dash or whatever that's called, but it's not the same). Mario is better though.I have a question what character is like peach or luigi from melee and I'm a melee man so I'm just starting to get back to 64
crouch cancel is better than shielding in many caseswhen i know i'm about to get hit but can't avoid it i'll crouch cancel. Granted the better solution is not to put yourself in that position in the first place, but yea it can be useful. Plus ducking dodges some aerials as well so sometimes its a good bet.
wut lol, seems nearly useless to me? Except for maybe yoshi?Boom taught me that ccing is broken in this game.
*runs*
lol you would hate my marioI can't edgeguard his ridiculous recovery.
link plz? sorry, i just don't remember. I also searched through your posts (in smash64 discussion) for "mario fox edgeguard" and didn't find it.I would answer but I already told ballin like ten ways to edgeguard Mario with Fox, as well as the other questions, so yeah
Probably just shield is the best option, but then you have to watch out for kirby's utilts afterwards. Maybe try teching out of the dair--like hit z+direction when you hit the ground. Or if you want, maybe you could DI out of it, like when you're getting hit by the dair, either smash or kind of toggle the stick in a direction (i tend to go way either left or right)Another question how can I avoid Kirby's dair it's wrecks me
mix in some falcon punches in your combos@clubba - thanks for the response
the thing for me is that with Falcon on DL I can death combo Pika 80+% of the time, but Mario is pretty heavy and never dies from any of my combos, so I have to try to edgeguard that recovery. If he gets back he's now at 80% where I can't really one hit kill him with an aerial or anything. Now again I'm relying on hitting him off the stage and edgeguarding. He just seems to never die.
link plz? sorry, i just don't remember. I also searched through your posts (in smash64 discussion) for "mario fox edgeguard" and didn't find it.
Don't remember? @_@ *insert typical SK rant about you guys having terrible memory here*. I wonder why I bother writing help posts like that sometimes, they never help anyone :/link plz? sorry, i just don't remember. I also searched through your posts (in smash64 discussion) for "mario fox edgeguard" and didn't find it.
Although REALLY when you're talking about edgeguarding, tl;dr is just dtilt him. It's the best way and it's easy.Fox is not that bad at edgeguarding Mario. You can dtilt him really easily and aerial him away while he's still in hitstun, rinse and repeat. You can also at least try the usual edgehog -> punish landing lag method. If Mario jumps early and throws some fireballs, like at 5:50 of the video, there's my little gimmick of running under the fireball and hitting them with an aerial. At least do something. In the video you weren't doing anything at all.
He's not that bad at comboing Mario, either. Mario is one of the easiest characters to fair chain at mid %s. Fox's dtilt and utilt are good at lower %s, and his ftilt (yeah, seriously) can be used to assist fair chains. Mario himself has a hard time comboing Fox at low %s, although his uair chains are admittedly formidable later on.
Approach is the big one. If Fox utilizes shine well Mario has a really hard time approaching without his precious little fireballs, and Fox forces him to approach with lasers.
Looking at the video... second match was obviously a lot better than the first. Notice the long periods of time in which you were repeatedly bairing his fireballs? Well, it's better than getting hit by his full hop fireballs, like you did in the first two stocks of the first match, causing you to die quickly. But if you had shined the fireballs and thrown in some lasering you would be in control of the, er, neutral position, like Fox should be in this match-up. You can also try running under it in advance and punishing when you anticipate him doing a fullhop fireball. It's really not very safe for Mario vs such a fast character.
Mario's third stock second match is a good example of Mario living way too long because you were just letting him recover. Like I said before, you can try running under the fireballs and hitting him at places like 5:42 or 6:14. At 5:42, since he was too far away for his up-b to make it over the edge, you could have easily edgehogged and he would either die, or use down-B and been easily punished during the lag. At places like 6:02, you can try bairing through the fireball, or the cool-looking reflect fireball -> upsmash (Boomfan loves doing this with Fox >____>)
P.S. When you get knocked a bit off stage, don't jump and fair super early like you did at 1:27 or 2:32. Not sure why so many people do that, TBH it's like the worst you can so.