Sangoku
Smash Master
Yeah 26 is kinda big. Don't know about that controller, but with the 64 one, I don't think it's good.
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For some weird reason when I got back into Smash, my
main
completely natural.was rock bottom
Yes.Dreamland.
in competitive play we only play on hyrule, DL, kongo and peach. The old ruleset allso invcluded saffron city. Out of these 5 DL is falcons best stage, and kongo is his second best.Hello folks I'm back
I played some games of Smash64 with a friend on an emulator(we got it to work!) the other day. We DS'd a lot, but I guess that since there's no Indian server that's kinda natural.
My actual question is about Captain Falcon, who is now my main rather than Kirby. For some weird reason when I got back into Smash, my Kirby was rock bottom, but I was able to pick up Falcon's basics really easily.
In an all stages environment, what would be Falcon's best stages? I assume Mushroom Kingdom would be his best, since he can keep an opponent trapped under the left passage, probably followed by Dreamland. But I'm not that experienced with the other stages, so some help please? I only want to know say the top 4-5 stages.
looooooooooooooooooolrock
congratulations!ACTUALLY, Falcon's best stage is Congo Jungle. But nearly everyone here doesn't play it enough to realize that, leading to misconceptions about how it really plays.
my attitude is trollish when I talk about sandwiches and similar things, so okay sorry if it feels rude.I don't want to write a long post about this, so I'll just bring up a couple of points.
What hurts Falcon on Dreamland is his recovery. Congo gives him so many more options. Going through the floor, going high on the platform, Going in the barrel, etc. Play there and I guarantee you'll successfully recover at least twice as much.
These recovery options also help the rest of the cast, but Falcon, even more so than Pikachu, can react and punish these options.
Stage control probably favors Dreamland, but only by a little bit. But I would argue this: While Falcon controls Dreamland slightly better than Congo, he is the best in the cast at controlling Congo, which is certainly significant.
The platforms on the side and in the middle are even more conducive to his combos. Varying heights in the middle lend a lot of variety. The smaller boundaries to the side guarantee more kills.
I'm not going to get into it any more than that, at least for now.
And Olikus, snap out of that attitude. It's obnoxious.
Um you got both the argument and my side wrong. The discussion was ciaza arguing that PC doesn't really help Falcon's recovery because the lack of ledges hurt him, and me arguing that PC DOES help Falcon's recovery because the stage layout helps him more than the lack of ledges hurt him, especially since ledges don't really help him much on Dreamland vs Pikachu in the first place. Definitely don't think Falcon's recovery is better on DL than PC.About the recovery part. I think we talked about something similar with pika vs falcon on peach. star king if i remember corectly said that even if falcon recovers better on DL than peach he still will die most of the time vs pika, while pika will have more trouble recovery without ledges.
okay I didnt remember the discussion right then. my bad.Um you got both the argument and my side wrong. The discussion was ciaza arguing that PC doesn't really help Falcon's recovery because the lack of ledges hurt him, and me arguing that PC DOES help Falcon's recovery because the stage layout helps him more than the lack of ledges hurt him, especially since ledges don't really help him much on Dreamland vs Pikachu in the first place. Definitely don't think Falcon's recovery is better on DL than PC.
I definitely agree with kys on the stage helping Falcon's recovery quite significantly, but I don't feel like discussing that. You just gotta play on the stage. It's like that time when people were arguing in the Hyrule thread that the barrel doesn't really help you - they clearly didn't know what they were talking about, yet they don't admit it to themselves nor to others. I don't really want to argue against those type of people.
Speaking of which, are you actually experienced on Congo? Be honest. I don't like it when people's opinions revolve around ignorance, and they don't admit it to themselves.
This is a really important point that I tried to make, but you said it a lot better. It's more about comparing that character to the rest of the cast on a given stage.what really matters is how his combo game compares with the rest of the cast on congo vs dl. Congo maybe makes falcons combo game worse than dl (slightly), but i think most other chars combos get worse. Is this the ask a question thread still? should we make a general stage discussion thread? sounds like fun
His recovery is significantly buffed. I'll just speak about the high tier matchups for now (which is what you would see most of anyways). Off the stage on dreamland? You're done. Consider your stock gone. On Congo, you've got more options. You have a chance, and what I've found is that chance is actually pretty good. The barrel IS useful. Going through the stage is extremely helpful, especially with the grabby nature of Falcon's upb. In a high level match it can mean the difference of as many as 2 stocks, give or take 1. That's huge.I once tried to get hella good on congo so that I could use it as a sneaky CP and rock it in tourney when peeps banned DL, and I never figured out what was so good about it. I have a fair amount of experience with the stage, if that matters--I really doubt kys's analysis of its utility to falcon. Is his recovery buffed? a bit. I don't think it's a make-or-break thing. Stage control and combo ability are much more important, and falcon's usmash and uairs cover and combo on DL perfectly. On Congo? I'd like to see some kys vids before I acknowledge that the high-*** side plats and rotating middles don't cripple him to ****.
Kys, is it possible that your experience with the stage biases you because you're better on it than everyone else, and not because falcon's better on it than everyone else?
this is a very good point. just because you might hit the barrel more often than you ledge DI on dreamland, it doesnt make a save automatichly. From my own ecperience combined with watching high level matches on kongo on youtube, I would say at least 80 percent of the time you get KOd because of the hitstun. And allot fo the resistent surviving percent is because people ****s up. That can be because of the fact that not so many people play on that stage, and not knowing it so well. Leaving it to that the barrel is limited helpfull. Remember it can even shoot you downwards to an instant KO as well.i guess it depends how good your DI is
it seems like most of the time i make the barrel, i get shot up and KO'd whilst in hitstun
Basically any character with a juggling u-tilt gets a boost from the rising platforms. Kirby gets more because his u-tilt is obviously the best in the game, but Kirby also isn't terribly fast, so can't get into a situation to take advantage of the platforms as well as Falcon can.ANd semp kirby is the one getting the biggest boost from the elevatorplatforms. Its like infinity uptilts if it hits at the perfect time of the rotation.
Samus's utilt is only good if you know how to use it.I thought Samus utilt was best in the game? Great hitbox and knockback. Only drawback is it's a bit slow.
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I think the same brrroooo!!!samus u-tilt is hilarious if you know how to use it