The biggest problem with "experimenting" with MK banned first is the meta game isn't stagnant. Character play style and development is changing constantly. By banning MK, his development will cease ONLY here. Elsewhere, he will continue to develop. Likewise, other characters and their strategies and overall mindset, against him or otherwise, will change.
What I believe to be the safest, most logical "experiment" would be to implement the Japanese rules FIRST. For however long a time period, just like the MK ban, is purely up to popular opinion. However this way, negative effects are minimized.
We've been playing for years now. We've played on every stage that has any ounce of competitive viability numerous times. Unlike character's though, these stages haven't "changed" over time. Frigate Orpheon is the EXACT same as it was when I first got brawl. My Wii has not developed it's Frigate Orpheon skills" over these years, and neither has anyone else's. This isn't an apocalyptic situation where, all of a sudden, our Wii's get smart and say "Hmm, if I were to speed up Rainbow Cruise 20% at intervals I calculate to be for my advantage, I'll probably succeed more." No, that's completely ridiculous.
By isolating static variables first, our development as a whole is not compromised. What if, we banned MK for six months, and we realized we were wrong? Well that sucks. We just ***** our possibility at competing with other countries for a long time. If on the other hand, we go with the rule set first, and find that things
still aren't fixed, it brings us to an interesting point. If we have put that much research and development, including utilizing the concepts developed by other regions that claim MK's is not bannable, and still find issue in his being, there are two possible options: One, eventually other countries
will reach the same conclusion. Two plus two equals four in America, and it does in Japan. A character who's development was so poor that he or she breaks the foundation of the game is still the same character in Japan. The time it takes to reach that conclusion has no significance. Option two is that everybody here is worthless and I guess it doesn't even matter what happens because they don't deserve to have any success at this game.
On the topic of Japanese rulesets, while looking into it the other day, I found their pool system to be extremely interesting. While it's not feasible to use for our small tournaments, I thought I'd bring it up, just as some more insight, and a possible idea if we were to use their ruleset for whatever larger event.
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