leafgreen386
Dirty camper
From GSC. And yes this deserves its own topic.
http://board.gscentral.org/showpost.php?p=145270&postcount=560
http://board.gscentral.org/showpost.php?p=145270&postcount=560
Ok, so basically, we have people who are interested in doing this. Now, the question is, do we want to ask to join forces with them to create these characters for the purpose of brawl+? I haven't sent an invitation to them yet, since this is a pretty big topic, but I feel it would be appropriate to do this now. It will take a considerable amount of time for some of this stuff to come to fruition, after all. We simply need to decide whether we really want to do this or not. I think we should go for it, but I figured I should ask back here before sending an invitation. This is currently what I've got written and am planning on sending to Enigma:TheEnigmaLiesBroken said:This message is mostly for phantomwings but I figured I'd post it in here since everyone is absolutely in love with this Dynamic SD Loader
First I began explaining the concept of the DSDL to a few people who were interested in the concept. After giving out the information they got a little more curious about exactly what can be replaced with this code so I began to explain that it would be possible to replace textures, models, stages, large sections of code etc; and then this is where the fun began.
With the concept of the DSDL it has come to the conclusion that it is fully possible to take brawl and extend it WAY beyond its disc limitations (for instance, a 32GB sd card would drastically increase the space available for this) and with the ability to pin codes and replace them - we could write up new codes that specifically search SD:/ directory for models, textures etc;
Then I introduced the Ganondorf Sword code - At this point, they're getting quite excited about this new concept.
I then started talking about the concept of replacing large portions of code and recoding movsets... taking already available models, Assist trophies (isaac and lyn specifically in my interests) and giving them playable movesets (could be done, give Isaac a little bit of link, a little bit of marth and a little bit of Pit the give him custom B-special moves) and allowing their final smash attacks to be the Assist Trophies normal attacks.Originally Posted by TheRealBobMan
Wait... if you can change character animations (make 2 movesets), we could theoretically create entire characters from scratch at this point. Hell, up until I knew we could do this, I figured we could always just export a character's skeleton and make a model based around it (and texture it too). I mean, they've already changed Falcon's hitboxes to buff the knee... I think we can do everything necessary to make a new character.
How many people are working on this, and what sort of resources do they have? I want in! I really gotta get into all of these mods. : )
I told them that if this is possible then I believe that it is entrely possible to edit the codes and add models to your SD to add new fully functional characters to your brawl game.
And thenOriginally Posted by TheRealBobMan
Hell, not only would I be interested in adding characters, I'll help the best I can! : )
I'm learning animation (3D), so while I'm not great at it, I'm an option for getting character animations. I can also model, and I could probably figure out how to texture even though I have no instruction in it. After that, we just need a setup/kinematics guy to put in a skeleton (I could eventually do that too if I get my teacher to help out, but if we have someone that can already do it, awesome).
The only problem is my home computer isn't the best choice to work in Maya from (for modeling, texturing, set up, etc...). Besides that, I'm definately interested in helping with balance.
And yeah, I support Issac 100% as playable, so long as we can also add Jenna, Sheeba, and Mia (Brawl needs more chicks). Hell, Felix can replace Issac as the AT that uses move (unless everyone wants Issac to have "move" in his moveset).
More or less - we've got a following and willing people to jump right into this DSDL scene - I know that it will take a while but the agenda is there. I can't say that I can really help more then maybe some testing and suggesting because I don't have any coding skills (I'm very good at innovative ideas though /:D ) but I'd absolutly be up for anything you guys wnat to try to throw my way, organizing this or whatever.Originally Posted by Tony_Knightcrawler
I dunno about Isaac. I love him, but if we're not careful this could turn into Soul Calibur Brawl. Why not add Jenna, Ivan, Mia, Manardi (scythe for the win), Karst, Piers, or Sheba? Those characters can equip weapons other than swords. That's the same reason I'd prefer Robo or Ayla over Crono or Frog, from Chrono Trigger. You've got to think, there are some important series out there that, if represented, will HAVE to include a sword character's appearance. Ninja Gaiden, for instance. Roy's probably going to need to make a comeback, so that's another one. I'd also be careful about picking out too many characters from a single game. Even adding one character and stage would take quite a bit of effort.
BTW, I can model, UVmap, and texture. But I'm very slow at the latter two.
http://www.youtube.com/watch?v=fdtrcTVnfnE (pick HD for it to work)
Anyway, I definitely want to mod Brawl. I'm not sure I'm ready right now, though.
We need to start a closed mailing list of everyone with applicable skills. Modeling, UVmapping, texturing, boning, animating, particle effects, sound effects, music, and most importantly programming. A few community members who hold a lot of sway in the community (SP, Youko, Gimpy, etc. Personally, I think SP is the best bet) might also need to be included in the mailing list. We also need to support anyone who is willing to learn and give it effort. And we need PhantomWing's appraisal of the situation. He's proven to be the most important Brawl moder period, and if anyone knows for sure whether these things are possible, it's him. And if he doesn't think anyone will add new characters and stages, he probably won't support it as much.
BTW if you want to get Japanese modders in on this (SP would be useful for coordinating cross-cultural exchanges, too LOL), one of our first projects should be Dragon Quest related. That'll get their attention in a flash.
Keep in mind that although this is even more illegal than texture modding that was done previously since it does not require burning a copy of Brawl, Nintendo might still try to come after the modders.
-TheEnigmaLiesBroken
If we do end up deciding to do this, it's important the message be as good as possible, so I'm open to critiques on how to improve the message, as well.Hi. I was wondering if you could pass this message onto those who you referenced in your post.
You may have heard of brawl+. If you haven't, it basically takes brawl and modifies the gameplay through hacks to create a faster-paced and more balanced competitive game, which has already gathered a fairly large following while still only in its beta stages. We were actually talking about doing something like this after the first "gold" release of the game, to periodically introduce new balanced characters into the roster. However, we lack the resources to be able to fundamentally create the characters, ourselves. We actually had only figured it would be feasible to modify existing data, which already would take some elaborate coding by some of the top coders.
So we were wondering if you would be interested in joining the brawl+ development process to help create characters for this game. These characters would be designed to be balanced within the game and would become an official part of the project, to be played by all those who own brawl+. You would of course receive all applicable credit for the creation of these characters.
We hope you will consider this, and await your response.