-Ran
Smash Master
As with any game, Smash needs to work on getting new members into the competitive fold. As I wrote in another thread:
I have started to do an Amateur tournament during my events in Louisiana, which has worked on getting new, fresh players to enter. Essentially anyone that entered the tournament and failed to place above top ten [or where ever the skill divide is evident] get to play in a free tournament where first place gets their entry fee back. On paper, this seems like a great idea, but it still creates the issue of new players giving up ten dollars against players they know they can't beat just to compete with players at their own level.
Rather than do that, I have begun to think that the best way would be to have the event take place before the main 1vs1 bracket. Have it run concurrent with the side events, and charge a dollar or two for each entry into the bracket. The players that would place in the bracket, would then use the money [ie, auto-entered] into the 'pro' bracket. This would avoid anyone walking away from the tournament with money, unless they entered and succeeded in the professional bracket.
In order to be admitted into the amateur bracket, players would have to have not been power ranked in the previous two secessions in our state. This would ensure that no one attempts to get 'free entry' to the tournament. If fail to place top ten in the actual 'pro' tournament, then they are free to enter the amateur bracket again.
Unfortunately, time is always an issue. For this to be successful it would be crucial that side events be available at the tournament that would take place otherwise. For example, the Amateur Bracket would be a great component to run along side a team event, low tier, or even Melee. There is also the option of doing a single elimination bracket for the sake of speed, the reduction of both stock and time, and the removal of 3/5s for finals.
Now, players that win money aren't necessarily be pleased with this idea because it takes away from the pot of the singles events. Even if you give everyone a chance to enter the 'pro bracket,' if they didn't succeed in the amateur bracket, why would even bother? Compare this to having no other option but to enter the main event, clearly pay outs would drop somewhat in the favor of increasing the player pool and thus the potential for more money in the future.
If the goal for your tournaments is to grow the Smash scene, then the adoption of Amateur brackets is ideal; however if the goal is to fill the coffers of the best players in the area, then you might as well continue having twenty person tournaments.
At my tournament next month, I'm going to be doing the follow:
Amateur Bracket with 3 dollar entry. [2 dollars for the venue, 1 for the pot.]
Best out of 3, no matter the set.
2 stock, 6 minute timer.
I'm going to heavily advertise it as such, and hopefully I'll see a ton of new faces.
Now the above doesn't happen all the time, but it happens enough that we chase off new players. Beyond that, we have individuals that are constantly playing at a low skill level in every community that eventually, despite their best efforts to become better, stop playing due to lack of success. We need to create a 'farm league' for lack of a better term to get new talent into our communities without crippling their desire to play.But really, this is what happens when a new person enters the scene for their first tournament:
1) Gets bracket ****ed. You're the new guy, so you get to play our best player!
2) Three stocked by the best player who is warming up.... Twice. If you're lucky, the best player will switch to a low tier and embarrass you.
3) Has one honest shot at a match against an even skilled opponent in Losers. If they lose, they're done for the day.
4) For most of the matches the player has, being socially stunted like most gamers, they are done wordlessly. With sparse conversation and salt on fresh wounds, the new player leaves after being there for an hour.
5) They never find out that Brawl is 10% tournament and 90% social.
I have started to do an Amateur tournament during my events in Louisiana, which has worked on getting new, fresh players to enter. Essentially anyone that entered the tournament and failed to place above top ten [or where ever the skill divide is evident] get to play in a free tournament where first place gets their entry fee back. On paper, this seems like a great idea, but it still creates the issue of new players giving up ten dollars against players they know they can't beat just to compete with players at their own level.
Rather than do that, I have begun to think that the best way would be to have the event take place before the main 1vs1 bracket. Have it run concurrent with the side events, and charge a dollar or two for each entry into the bracket. The players that would place in the bracket, would then use the money [ie, auto-entered] into the 'pro' bracket. This would avoid anyone walking away from the tournament with money, unless they entered and succeeded in the professional bracket.
In order to be admitted into the amateur bracket, players would have to have not been power ranked in the previous two secessions in our state. This would ensure that no one attempts to get 'free entry' to the tournament. If fail to place top ten in the actual 'pro' tournament, then they are free to enter the amateur bracket again.
Unfortunately, time is always an issue. For this to be successful it would be crucial that side events be available at the tournament that would take place otherwise. For example, the Amateur Bracket would be a great component to run along side a team event, low tier, or even Melee. There is also the option of doing a single elimination bracket for the sake of speed, the reduction of both stock and time, and the removal of 3/5s for finals.
Now, players that win money aren't necessarily be pleased with this idea because it takes away from the pot of the singles events. Even if you give everyone a chance to enter the 'pro bracket,' if they didn't succeed in the amateur bracket, why would even bother? Compare this to having no other option but to enter the main event, clearly pay outs would drop somewhat in the favor of increasing the player pool and thus the potential for more money in the future.
If the goal for your tournaments is to grow the Smash scene, then the adoption of Amateur brackets is ideal; however if the goal is to fill the coffers of the best players in the area, then you might as well continue having twenty person tournaments.
At my tournament next month, I'm going to be doing the follow:
Amateur Bracket with 3 dollar entry. [2 dollars for the venue, 1 for the pot.]
Best out of 3, no matter the set.
2 stock, 6 minute timer.
I'm going to heavily advertise it as such, and hopefully I'll see a ton of new faces.
Bump for Great Justice.
I ran the first true Novice Bracket last weekend, but I didn't have much of a chance to advertise it due to a busy month of work. Even better, I had a few new players that had never attended a tournament before that showed up just because they had heard about the Novice Bracket. The rules that I elected to follow were a slight deviation from the standard Brawl rules, in order to save time for the actual tournament. Stocks were set at 2, the timer to 6 minutes, and finals were played as best of three, instead of being a best of five.
I had 13 players enter into the Brawl Novice tournament, which brought in 13 dollars [one dollar per entry] to be used to bring the top player into the bracket, and pay three dollars for the second place. Utlimately, the top two players decided to split which allowed both of them to enter the tournament. When I questioned the new players their enjoyment level, they all resounded that they enjoyed the chance for a competitive field of play, rather than being blown out of the water by the best players in the state.
Contrary to worries of various posters, seven of the players from the Novice bracket opted to enter the ten dollar bracket despite where they placed in the Novice bracket: 1st, 2nd, 4th, 5th, 5th, 9th, and 9th. Furthermore, the player that won the Novice Bracket placed last in the main bracket, while the player that 9th in the Novice bracket placed 5th in the actual bracket.
Seeding for the Novice bracket was done randomly without any level of skill attached to the individual players. The bracket was merely edited to prevent friends from playing against each other.