Tin Man
Smash Hero
...You guys seriously didn't know how to buffer?
Exactly what I've been thinking Espy I just didn't wanna sound like a **** XD
^^ This.I always knew about buffering (Oli's basic dthrow chains should be buffered if done properly) and I buffered a few things in my game, but I never thought to use it to the extent that Brood has, you know? Never thought of it as a game changing aspect.
Even though I knew buffering stuff existed, and even taking everything Brood has done into consideration, my issue lies in the fact that it seems like its only reasonable to buffer something if its a guaranteed thing (such as a true combo). The only other reason to buffer something would be if you wanted to cover options as fast as possible (like grounded side B to Fsmash). Due to the nature of brawl not being a very combo heavy game, the "option covering" use of buffering seems to be more legitimate, but outside of that, why would anything else need to be buffered. reaction is also a heavy part of this game. Olimar is one of the few characters with true comboes yes, so buffering his comboes would really help, and then of course covering options, but that's pretty much as far as it goes. I find something like learning exploring Olimars underused moves (Dtilt, Ftilt, Dash attack) more useful. Apparently Dtilt beats G&W's Dair, that's hella useful info to implement. Uses of the reverse Usmash is also great. Dsmashing to get pikmin faster is extremely helpful also. I'm basically saying that buffering is extremely helpful, but it is not the only thing we have to learn.