50:50
A game of camping and patience. Reflector basically makes Fox difficult to outcamp, while the MU doesn't quite allow a Fox to go too aggressive (especially cuz if thrown offstage, that's a stock gone due to uair, bair, fsmash). Also, Villager's Nair does a good job anti aggro characters. However, in the camping game alone, lasers are likely to give a sufficient % lead for the win UNLESS Villager gets a stock first (which woUld force aggro play = Fox's potential disadvantage). Thus, this matchup seems pretty fair, to the advantage of either depending on the players.
60:40
Simply put, Fox is fast. WFT projectiles aren't scary at all, but he/she/it has good tilts and a jab for a slightly safe close range game. However, with significant endlag on most Smashes, as well as practically no Neutral game vs Fox nor any "Get outta my face" attacks, WFT loses out in most aspects of the MU. Again, Fox is limited to 60:40 cuz of gimpable recoveries.
55:45
Facing a similar issue, Lucario loses out to Fox's pressure game in the neutral. However, Aura and an excellent recovery make him an absolute death threat at higher %, while Foxes have to approach very carefully to close any set cuz of counter. In terms of range, I believe many of Lucario's hitboxes are disjointed (?), so a Fox has to overwhelm with speed to win, something he CAN do fairly well, just not all too well against a character that has solid defence. Let's not even mention the Aura sphere mindgame, but if refleted by Fox, Lucario can't do much about a returned projectioe except, maybe, shield.
45:55
Sonic has too many movement options to lose this one out. Although Fox IS in among the faster characters, he too has trouble catching Sonics (though not as much as others). In terms of range, they're fairly even, so Fox isn't overly rewarded for defensive play nor has that much room to defend anyway, while He may have a slight advantage where damage is involved. Damage can be added with the blaster, but Sonic wins the rushdown game and the FAF of lasers don't help, so Fox has to face the odd task of playing the defensive role. Tilts help in this, most especially pivot up tilts to catch approaches, but these need a lot of skill and precision. So, while Sonic doesn't have too big an advantage, in the end he definitely has one.
A game of camping and patience. Reflector basically makes Fox difficult to outcamp, while the MU doesn't quite allow a Fox to go too aggressive (especially cuz if thrown offstage, that's a stock gone due to uair, bair, fsmash). Also, Villager's Nair does a good job anti aggro characters. However, in the camping game alone, lasers are likely to give a sufficient % lead for the win UNLESS Villager gets a stock first (which woUld force aggro play = Fox's potential disadvantage). Thus, this matchup seems pretty fair, to the advantage of either depending on the players.
60:40
Simply put, Fox is fast. WFT projectiles aren't scary at all, but he/she/it has good tilts and a jab for a slightly safe close range game. However, with significant endlag on most Smashes, as well as practically no Neutral game vs Fox nor any "Get outta my face" attacks, WFT loses out in most aspects of the MU. Again, Fox is limited to 60:40 cuz of gimpable recoveries.
55:45
Facing a similar issue, Lucario loses out to Fox's pressure game in the neutral. However, Aura and an excellent recovery make him an absolute death threat at higher %, while Foxes have to approach very carefully to close any set cuz of counter. In terms of range, I believe many of Lucario's hitboxes are disjointed (?), so a Fox has to overwhelm with speed to win, something he CAN do fairly well, just not all too well against a character that has solid defence. Let's not even mention the Aura sphere mindgame, but if refleted by Fox, Lucario can't do much about a returned projectioe except, maybe, shield.
45:55
Sonic has too many movement options to lose this one out. Although Fox IS in among the faster characters, he too has trouble catching Sonics (though not as much as others). In terms of range, they're fairly even, so Fox isn't overly rewarded for defensive play nor has that much room to defend anyway, while He may have a slight advantage where damage is involved. Damage can be added with the blaster, but Sonic wins the rushdown game and the FAF of lasers don't help, so Fox has to face the odd task of playing the defensive role. Tilts help in this, most especially pivot up tilts to catch approaches, but these need a lot of skill and precision. So, while Sonic doesn't have too big an advantage, in the end he definitely has one.