Some notes on
This man received some nerfs, significant enough to not make this a bad MU for Fox anymore (imo). He's still not to be underestimated though: I think he's being written off by a lot of players and is sorely underrated in the Western part of the world.
Some Wario things:
- Wario runs as fast as Luigi, his walking speed is among the lowest.
- Wario's air mobility got nerfed, but it's still among the best in the game, comparable to Jigglypuff's and Yoshi's.
- Fast aerial game, which in combination with his air movement makes Wario a powerful aerial opponent.
- Very strong edge-guarding game: Bite, Bike, D-air, F-air, B-air, Bike frame traps by the ledge, and of course the Waft.
- His Bike somewhat makes up for his otherwise avg ground mobility.
Neutral game by comparison (startup frames only):
Move | Fox Startup Frame | Wario Startup Frame
Jab | 2 | 8
Dash Attack | 4 | 4
Ftilt | 6 | 12
U-tilt | 3 | 12
D-tilt | 7 | 5
F-smash | 13 | 18
U-smash | 8 | 11
D-smash | 6 | 8
N-air | 4 | 4 (first hit)
F-air | 7 (first kick) | 5
B-air | 9 | 9 (!)
U-air | 9 (first hit) | 8
D-air | 5 (first hit) | 9 (first hit)
Grab | 6 | 8 [Chomp: 2]
This Wario won't be throwing bike parts at you, but his mechanic made numerous changes to it. This is a very, very different Bike from Brawl:
- Wario can't fall of his bike anymore, he can do as many turns as he wants.
- Wario can eat the bike to recover 1% and charge the Waft faster. He can also do this with the broken bike parts, despite not being able to grab them.
- The bike now has another lingering hitbox when Wario jumps off and ditches it while it rides along the ground. It's a very sturdy and meaty projectile, capable of withstanding one a charged Blaster3 shot from Fox. It also cannot be reflected back.
- Popping a wheelie generates another hitbox. Coming down from a wheelie generates an absurdly powerful hitbox that crushes opponents with the bike, capable of KOing as low as 80%.
- Turning the bike around will cause Wario to skid with the back wheel. The skid creates multiple hitboxes on the back that deal a lot of shield damage each, capable of breaking worn down shields. Knockback is also quite powerful at the edge of the stage, and the move has good range too. It leaves Wario at a safe distance since the back of the bike spaces him from where his body actually is.
- Riding the bike around is a useful way for Wario to move while protecting himself with a hitbox in the front and in the back.
- Upon the bike being destroyed, Wario can ride another bike immediately. If Wario rides along the ground and goes offstage, he can ditch the bike and use another bike back onstage as soon as the previous ones goes offscreen. Wario can go under Smashville like this and make it to the other side of the stage.
- Wario can also grab the bike and toss it as a heavy item. Like with Barrels and Crates, you can't catch this item. A smash thrown bike deals as much as 26%.
- Wario can also destroy the bike to extend hitboxes of his moves, particularly N-air, D-air, and Waft. Destroying the Bike with Waft will cause the hitbox to extend by a full 20 frames (1/3rd of a second more), capable of using this to trap opponents with a powerful lingering hitbox.
Beware of the Waft: it got nerfed damage-wise, but this move is now comparable in knock-back strength to the likes of Rest, capable of netting KOs at 50%. Be very wary of Wario's frame traps with the Bike using Waft, specially near the ledge.
Both Fox and Wario have Short-hop B-air, and both their B-airs come out at the same time. Yes, it's possible to have Fox and Wario trade and KO each other from opposite sides of the stage. Because Fox is lighter, this is usually not a worth trade.
Fox's neutral game is significantly faster than Wario's in the ground, though in the air he's capable of trading with Fox fine. Watch out for his N-air: it has a strong hitbox on startup that is powerful and then another one later that sends opponents on an upwards angle, letting Wario start his juggles in the air. Wario's N-air is a two hit move, not a late hitbox kind of move like Fox's. Since Fox is light and Wario is heavy, Wario won't be minding much to trade with us unless he's at high % himself.
One thing that Fox definitely has over Wario is onstage control. Though the bike helps Wario, it is by no means a safe approach: you can snipe Wario off his hog with a B-air or intercept him with a D-air or N-air. If you predict he's going to jump off his bike, F-air will do the trick as well. You might trade with Wario's F-air, but it's not a big deal since that move got it's knockback nerfed. Another thing Wario generally likes to do is find time to charge the waft: Fox's laser pressure and speed onstage won't give Wario many opportunities for this, so make sure to keep pressuring him. When playing with customs, I personally think that Laser1 is better against Wario than Laser3.
Chomp needs to be talked about, because it's Wario's command grab in the air. This move got buffed, it has less startup (grab on frame 2 is insane) and less ending lag, Wario can B-reverse it and retain momentum now, and it can also eat Fox's blaster projectiles: Laser1 isn't much of an issue since you can rapid fire and hit him when he closes his mouth with the following ones, but Laser2 and Laser3 can be eaten with no problem. He won't be recovering nor charging waft, but it's going to force you to find another way to approach if you're running the latter lasers.
Despite being a close-range command grab, Chomp beats a lot of attacks that go straight into Wario's mouth: Sheik's Bouncing Fish (if she doesn't kick on time), Diddy's Monkey Flip (only the grab, not the kick), Sonic's Spindash, Luigi's Green Missile (even misfires) and yes, even Fox's Illusion as well. If you plan on making it back onstage without grabbing the ledge, aim the Side-B so that you hit the top of Wario's head and not go directly into his stinky garlic-smelling mouth. Chomp is very effective as an edgeguarding tool, since Wario can go offstage and intercept you while he bites you falling offstage.
You can beat Chomp with Dash attack, jab, f-tilt, etc, like you would beat any other grab. Be wary of shielding close to Wario, even when he's in the air.
Oh, and Wario's Dash Attack has a low hitbox, while Fox's has a high hitbox. Both clang with each other. Wario's Dash Attack also has a lingering hitbox while he slides along the ground which can trip you or reset you to getup if you're down on the ground. You should be wary of the trip hitbox, since Wario can tech chase with Bike or an aerial.
That's all I have to say on Wario right now, I'll tell more as I keep playing the MU and playing the character myself. This also means I'll be telling the Wario boards about Fox too when they discuss the MU, but hey ¯\_ツ_/¯ we're all looking to get better.
My two cents: I think Fox and Wario go even in this game now. Fox wins onstage, Wario wins offstage.
What happened to the MU numbers in the spoiler? I was working on updating the FOX MU Mural but they'e gone.
I took them away for the time being. We can't really have solid numbers based on only one week's discussion.
The emphasis should not be on MU numbers imo, it should be on HOW to play the matchup and what stuff should be looked out for. I do still like your banner, however: is it possible to get it without the numbers and just the images? They were all really cool, and we can update the numbers later once we start discussing them more in depth.