_Keno_
Smash Lord
If sunday is a no, just play Fridays and I'll show up whenever.
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good, everyone should come.we need a regualr smashfest to happen. id come.
dave washing
i agree, but there are certainly ATs that you pretty much can't win without at this point in the game.I don't think there are any AT's in brawl that are so necessary that you can't play competitively without using them (I don't count comboing as an AT). In melee, I'd say L-cancelling is too integral a part of the game to not use it in tournament play. Brawl seems more like a thinking game to me than melee, not that melee didn't have thinking, but it relied a lot more heavily on tech skill.
I honestly don't know what ATs you're talking about then. You really don't need DI nearly as much as you did in melee. There are a lot of character specific ATs, but that's only if you use one of those characters.i agree, but there are certainly ATs that you pretty much can't win without at this point in the game.
h2 was a terrible example t1j, because the ATs in that game in the end game became too integral to be able to win without using.
What do you mean, DI isn't as necessary in Brawl? Ceilings are generally higher, and a lot of the "good" moves send people at otherwise-difficult angles. KO moves that regularly KO at 130% can go as low as 90%. If not for its effect on combos in Melee, I would argue that DI is more important in Brawl.I honestly don't know what ATs you're talking about then. You really don't need DI nearly as much as you did in melee. There are a lot of character specific ATs, but that's only if you use one of those characters.
absolutely incorrect. there is always a chance (especially with higher sensitivities and headsets) that people will turn around or you won't be exactly behind them so BXRing is always preferable.well you sounds like you know more about halo than i do, but there are situations in which you wouldn't bother bxring. such as for assassinations, for example. it would just waste bullets and you'd be slightly hindered by the fact that you would have to reload sooner.
i have stated multiple times i did not say taht in the slightest. brawl has a multitude of ATs that require practice to utilize effectivelyThis is how Brawl ATs are, and i brought it up because you said the game, despite have no artifical skill gaps, is still challenging and in many ways competitive.
i guess i just have watched a lot of bad halo players then. if there's literally no case in which you would melee with out bxring, then yes i would want my B button to automatically do it. its artificially more difficult for no reason.absolutely incorrect. there is always a chance (especially with higher sensitivities and headsets) that people will turn around or you won't be exactly behind them so BXRing is always preferable.
i have stated multiple times i did not say taht in the slightest. brawl has a multitude of ATs that require practice to utilize effectively
40 hours? really? no offense, but you are probably practicing the wrong things the wrong way.I have had much more than 40 hours practicing melee, and I still can't DI out of combos properly, L-cancel, waveland, or wavedash. The only one of those I really find unnecessary is L-cancelling. It's throwing in an extra button to press every time you do an aerial. I'm not dissing melee, but it does rely heavier on tech skill than brawl. If you're into that, then by all means, play it. I play noobs everyday in the gameroom at Auburn, and I have come to appreciate that brawl is much more noob-friendly. I want people who are starting out to be able to get to the fun stuff faster. I consider strategy a lot more fun to work on than tech skill. Yes, there is definitely still tech skill involved, no argument there, but the tech skill is not as integral to playing the game as melee's is.
That's more than 40 hours over a long period of time. Yes, we are playing with the competitive ruleset in the gameroom, and a lot of new players have expressed interest in going to tournaments because of it. They have basic tech skill, so when I teach them to play competitively, I can get straight to strategy, which is incredibly fun to learn IMO.but why would you not do certain ATs when you need them?
why not just have them be an easy button press?
40 hours? really? no offense, but you are probably practicing the wrong things the wrong way.
also, the "fun stuff" argument is assuming you are playing with the competitive ruleset.
uh, i've already brought that up. that does kind of already exist in fightan gami beleive the examples should be more realistic...er
lets compare, like BnBs in general for a fighting game. in melee, some of your BnBs require you to L-cancel moves, in something like...hm....Street fighter, a BnB may require you to cancel a move or 2 in order to complete it. the difference is in SF, all you need to cancel you move is your next input. like you mkick cancelling into a lpunch, all you need it to time the lpunch correctly. as for melee, before you can cancel that aireal into something, you need to press L or R first.
thats pretty much the logical gist of what janitor is saying.