SuSa
Banned via Administration
Since I don't feel like making a thread in every single character board to do this, and I know many are still untested I figured I'd make this thread and have people help me.
What I need:
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The reason I am bringing this up is because relatively recently us Snake mains found out we can boost grab or dash attack or DACUS certain characters due to their poor air release. (Squirtle, Ganon, Bowser, Sheik, Wolf, Falco, Meta Knight, and a few others)
I'd like this information to be for every character board. (I know the Marth boards have looked into this and the Wario boards basically know everything every character can do on them....) to be given to the public eye in a very easy to find manner.
Once I get the list of people who can force an air release I can get rid of those that aren't 100% guaranteed no matter what. ( I don't care if it's 100% guaranteed if the opponent is stupid and hits jump while they mash)
ABC Order for the people being grabbed, then ABC order (when I'm not feeling lazy) for what people can do to them.
It must be guaranteed always.
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People important to test: Bowser, Captain Falcon, Falco, Ganondorf, Meta Knight, Sheik, Squirtle, Wario, Wolf
Useful Data:
Air Release (ON+OFFSTAGE) frames, thank you Kirk. <3
What I need:
- 1) Testers
- 2) People willing to do frame data (to show how many frames of error you are given)
- 3) More Testers
- 4) Someone to give me a list of every single character's people they can force an air release on stage. (EG: Snake can always force a grab release on Wario and many other characters) I know the parameters for this but I don't have a list and with my (2 minutes of searching) could not find one.
- If something must be done near an edge (Marth's dair spike on MK) it will have * next to it
- Once people do frame data/I decide to do frame data the list will be updated to include frames and such
- Testing must be done with 2 controllers, 1 doing EVERY POSSIBLE OPTION (fastest aerial, move with SH/Invincibility frames, buffering everything, airdodges, etc.)
The reason I am bringing this up is because relatively recently us Snake mains found out we can boost grab or dash attack or DACUS certain characters due to their poor air release. (Squirtle, Ganon, Bowser, Sheik, Wolf, Falco, Meta Knight, and a few others)
I'd like this information to be for every character board. (I know the Marth boards have looked into this and the Wario boards basically know everything every character can do on them....) to be given to the public eye in a very easy to find manner.
Once I get the list of people who can force an air release I can get rid of those that aren't 100% guaranteed no matter what. ( I don't care if it's 100% guaranteed if the opponent is stupid and hits jump while they mash)
ABC Order for the people being grabbed, then ABC order (when I'm not feeling lazy) for what people can do to them.
It must be guaranteed always.
People important to test: Bowser, Captain Falcon, Falco, Ganondorf, Meta Knight, Sheik, Squirtle, Wario, Wolf
Boost Grab, Dash Attack
Forward Air
Up Air
Dash Attack - - Will hit with weak hitbox.
DACUS
Forward Air
Up Air
Forward Air
Up Air
Regrab using Boost Grab
Dash Attack
DACUS
Boost Grab
Dash Attack
DACUS
Forward Air
Up Air
Side Special
Forward Air
Side Special
Forward Air
Up Air
Forward Air
Back Air
Up-B
Up Special
Regrab using Dash Grab
Forward Air
Forward Air
Regrab using Dash Grab
Dash Attack
Forward Air
Up Special
:shiek:
DACUS
DACUS
Forward Air
Up Air
Forward Tilt
Dash Attack
Forward Air
Side Special
Forward Air
Side Special
Forward Air
Up Air
* Needs to be spaced properly from the edge
Dash Attack - - Will hit with weak hitbox.
Boost Grab?
Down Special
Forward Air
Down Air* - 3 frames
Side Special
Up Special
Dash Attack
:shiek:
Dash Attack
Running Up Smash - - Tips with side
DACUS - - Hits with sweetspot and side hit
Needles - - Fully Charged hits with 3/6 needles
Regrab using Dash Grab
Dash Attack
Forward Air
Up Special
DACUS
Forward Air
Up Air
Dash Attack
Regrab using Dash Grab?
Forward Air
Side Special
Forward Air
Side Special
Up Air
Forward Air
Regrab using Dash Grab
Dash Attack
Forward Air
Forward Air
Up Air
:shiek:
Forward Air
Up Air
* Needs to be spaced properly from the edge
Boost Grab? (needs frame testing)
DACUS
Regrab using Dash Grab
Dash Attack
Forward Air
Up Special
Forward Air*
Down Air*
Bite
Down Special*
Forward Air
Up Air
Dash Attack
Regrab using Dash Grab (or Dash 0> Shield Grab)
Forward Air*
* must be spaced properly from the edge
Dash Attack
Side Special
Down Special
Boost Grab? (Frame testing)
Dash Attack
Regrab using Dash Grab
Dash Attack
Forward Air
Side Special
Up Special
Regrab using Dash Grab?
DACUS
Forward Air
Up Air
Back Air
Up Tilt
Neutral Air
Up Air
Forward Air
Down Air
Neutral Air
Back Air
Up Special
Forward Smash (angled up)
Up Smash
Regrab using Grab
Forward Air
Neutral Air
Up Air
Down Air
Up Smash
Forward Smash
Up Tilt
Turn Around Up Tilt
Running Up Smash
Punch?
Up Smash
Forward Air
Up Air
Down Air
Back Air
Neutral Air
Forward Tilt
Up Tilt
Bite
Down Special
Regrab using Pivot Grab
Up Tilt
Forward Tilt
Forward Tilt angled up
Bair
Quick Draw
Aether
:shiek:
Regrab using Pivot Grab
Up Smash
Forward Air
Up Air
Back Air
Neutral Air
Down Air
Needles
Up Special?
Forward Air
Up Air
Forward Smash angled up
Up Tilt
Neutral Air
Regrab using Grab*
* Only at the ledge
Regrab using Grab
Forward Smash
Up Smash
Down Smash
Dash Attack
Side Special
Up Special
Forward Air
Back Air
Down Air
Neutral Air
Forward Tilt
Up Tilt
Jab
Up Smash
Regrab
Up Smash
Regrab
Up Tilt?
DACUS
Forward Air
Useful Data:
Air Release (ON+OFFSTAGE) frames, thank you Kirk. <3
Kirk said:SUSA ADDITION:
Onstage denotes onstage.
Offline is off stage.
Distances not mentioned, hopefully someone will find a way to test to give relatively accurate distances (since 51 frames won't matter if the person breaks half the stage away from you.
/END SUSA ADDITION
Onstage): 54
Offstage): 51
Onstage): 50 [Hard Landing]
Offstage): 51
51
51
51
51
Onstage): 46 [Hard Landing]
Offstage): 51
Onstage): 29 [Soft Landing]
Offstage): 51
51
Onstage): 51 [Hard Landing]
Offstage): 51
51
51
51
50
51
51
51
51
51
51
51
51
51
51
51
51
51
51
51
:shiek:
Onstage): 36 [Soft Landing]
Offstage): 51
51
51
Onstage): 54 (retesting needed)
Offstage): 51
51
51
Onstage): 38 [Soft Landing]
Offstage): 51
51
51
51