Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'd like to get a copy of this to test it out as well, that would be incredible if you can do this. Thank you all so much for your efforts and determination, being able to playtest and look for bugs is the least I can do to pay back for all your work.I'd like to test it more, so I will be able to release by the end of this week.
Do you think we should have a new collaboration thread? I think it will be necessary when everyone starts experiment with the editor. But I also think it's good that we don't release anything until we make entirely new AI as a surprise like phoenix mario(that way, I'm not sure whether I can release by my end of life...)
Don't worry about it. Get better.I'm sorry. I'm in a hospital. I have to stay there for more than two weeks... So the release date will be the middle of this month...
If
.....
EndIf
If
.....
Else
.....
EndIf
If
.....
Else
If
.....
EndIf
#id 6038
#flag 0
#unk 00090000
Label()
if(frame,0) AndNot(frame,1)
{
Button(0x0008)
}
if(frame,11) AndNot(frame,12)
{
Button(0x0002)
}
if(frame,20) AndNot(frame,22)
{
Stick(0,-2)
}
if(frame,28)
{
Finish()
}
Jump()
I think it returns true if the character is in a grounded neutral state.requirement 0x1003-returns true if the character is not attacked.
And this is the reason why AI gets me hyped.I can't wait for the ice climber AI, Bero.
[12:26:43 PM] Standardtoaster: Bero's going to make a frame perfect ice climber CG AI
[12:27:19 PM] GHNeko: grab = death always
[12:27:23 PM] GHNeko: Genesis 3
[12:27:27 PM] GHNeko: M2K vs CPU by Bero