Just read through the Brawl stagelist twice. What's pipes?
Also on the topic of stage banning, if chain throws aren't a thing in this game, will we see some legal walk-offs? Coliseum and Wii Fit Studio, though a tad big-looking, seem pretty neutral outside of that.
Pipes was the Yoshi's Island with the spinny blocks; it had a hill walk-off (right side) and short ceiling.
Well neither was the F-zero stage. We learned over time obviously. There are reasons to ban certain stages. It isn't simply "I don't like it"
I was in the BR when Mute City was first brought up for banning. It's reasoning was "Peach and Jigglypuff are too good on this stage", no joke. The best Jiggs at the time was KillaOR!
When Mute City eventually WAS banned, it was because, wait for it, "Peach and Jigglypuff are too good on this stage. Also cars."
There wasn't ever any evidence of this, but what people disliked is it being used as a double-whammy. Characters like ICs had trouble with Mute City (Nana died easily) and one of the most notable examples was Chu Dat being taken to Mute City by PC Chris and PC Chris counter-picking as a green-colored Peach. Chu Dat typically went Young Link or Pichu on these stages.
You can see it here:
https://www.youtube.com/watch?v=c66VtiyZuKc
Watch it, especially around 3:00
https://www.youtube.com/watch?v=t6r5szYB6rk
That's the next game in the set, if you want a comparison to a 'traditional' CP.
(PS: Chu eliminated PC Chris in that tournament, if I recall correctly)
It was an example of a
good counterpick stage, but people didn't like it. Fox still beat Peach and Jiggs handily on Mute City during this time period, but they were still viewed as "too good". They especially disliked that there was no ledge to grab during the take-off portions, and by they i mean falcon mains, but that wasn't really brought up until after the fact.
It's very very important to keep in mind that
most people don't know what they are talking about. Most people
say they know a reason but they don't. They decide "I don't like this" and then find a reason to ban it, rather than finding reasons to ban things and banning or keeping it legal regardless.
For a good example, keep in mind PS1 is still legal despite it having the highest propensity of timeouts and a guaranteed "timeout" portion during the transformations. Other stages have been banned for less, but it stays simply because... people like it!
Walk offs are banned due to overcentralization (so if a stage has a place where you can walk off and die it is banned). Chain grabs or no you can see it in the SDCC 3DS tourney. There was one match with two bowsers near the end where both bowsers stayed around the edge of the map waiting for the other person to come along so they could throw or hit them into the blast zone easily. This makes the game ALL ABOUT THAT and it is uninteresting and very campy. It also favors characters who have better horizontal games rather than vertical games (Like say a character had a spike as one of it's main kill moves, now that character is not very good at that type of stage).
Stage hazards make a stage banned because it makes you fight the stage and not your opponent. (Usually damaging ones)
Stage hazards have been a part of competitive smash longer then they haven't; they add a lot of depth to the game and most are celebrated.
In Melee right now they have Battlefield's edges dealing more damage than any hazard, but it stays legal. PS1's transformations have walls that set up for infinites, yet, legal. Dreamland's wind hazard changes matches but is still legal. Yoshi's cloud Randall changes matches by a HUGE degree yet is still legal. Fountain of Dreams platforms change frequently and mess up technical play on game by game basis!
By the "ban all hazards" criteria the only stage left would be Final Destination!
No one "bans hazards" by default. That's a new mentality that came about only after Melee died and there was only a select few left. The majority of Melee's lifespan was played on a vast stagelist and knowing hazards and how to play on them was integral to competing.
Stage bosses are like hazards, and thus will get the ban hammer.
Maybe. But you have no way of knowing the actual impact of all stage bosses. What if there is a "stage boss" who simply flips the stage like Frigate Orpheon? What if there is one who simply creates a wall of an energy on either the left or right side of the stage, thus forcing you to take damage but not be KO'd on that side?
You have no idea on how they function.
I believe some stages in brawl were banned due to walls due to infinites that brawl notably had a problem with. I can't say 100% sure but that is a good reason to ban them.
Why? ICs get to have an infinite on every stage and every character, but Dedede can't have an infinite on a few stages on 1/3rd of the cast?
Why are tilt locks removed in this manner, but 0-death chaingrabs on Fox not removed?
And in general things that affect players and their gameplay toward one another too much. Dream land wind is fine, Yoshi's cloud is also fine but those are small annoyances. The wind allowed for some interesting ways to DI out/or get some combos going without actually damaging any player and Yoshi's cloud is essentially another platform.
https://www.youtube.com/watch?v=iAq8l3MCIF4
That doesn't seem to be too minor to me. It looks like players are surviving pretty much at random when they otherwise would have died. They didn't see it coming and plan for it, it just happened.
You can watch the Pak E. Derm in the background for the first 2 minutes or so to get an idea of where the cloud will be, but I'd imagine most of those clips are just people getting lucky.
How can you be logically consistent in banning Japes for a klap trap hazard (occupied two areas at two specific times below the stage, can be seen coming in advance) but not ban Yoshi's for a cloud hazard (occupied two areas at two specific times below the stage, can be seen coming in advance)?
It's more complicated than you think, trust me.
All I'm saying is, they have a good reason to be banned. It isn't "I don't like them". Otherwise we wouldn't get consensus. For example, I love Pokefloats but it is banned for a good reason.
What reason is that?
Because I know why it was banned, I was there when we voted to ban it. Believe it or not, I personally wrote the wording for the majority of rulesets used on smashboards! I even created the threads voting on which stages should stay and which should go.
Trust me, there isn't and hasn't ever been consensus on the majority of stages.