Apologies for the delayed response. ****, as they say, went down.
I'm glad we can agree that more people is better. I do know you belong to the camp of "learn it even if you don't want to" but I'm now of the camp that if the burden of learning is too high I know those stages will never be chosen and eventually banned. Using Pictochat as another example, the burden of learning for that stage was simply too high.
Unrelated, I was out of the scene when Halberd was being banned and I'd love to know why it was. I know it had a few unsavory elements like MK "sharking" but I'd be surprised if that was why it was banned.
Virtually very banned stage was banned because it wasn't flat/plat, no joke. People always had some sort of complaint, typically revolving around Meta Knight. Sharking was a big deal on Halberd. Surprisingly, Halberd and Delfino were MK's best stages. He actually did poorly on the stages people thought he did amazing on; his best results came from flat/plat stages most of the time, the exceptions being Halberd/Delfino.
The correct solution to people complaining about a unique feature of the stage is "get over it". The 'burden of learning' isn't something that should be considered a chore. If you picked up Melee for the first time right now and were told you needed to learn how to waveland on platforms, the correct response isn't "that's dumb, just ban stages with platforms".
It doesn't matter if an individual doesn't pick it. It matters if an individual
can't pick it. If someone chooses not to learn it then that is their personal choice. If someone CAN'T pick it, it's someone
else's personal choice that altered it for them.
More importantly, it affects balance. Saying "Pictochat has nothing wrong with it, but it's too hard to learn. Banned." drastically changes the environment for every character in the game and arbitrarily decides which ones will be good! That's bad.
I do think this is more along the lines of the "build it and they will come" reasoning rather than the stagelist. I wish we were better at data mining and actually had people writing down what stages they went to. Like, a quick 3 checkboxes after a match on a sheet to tell us what stages people actually used.
We did this with MLG; I plan on doing it with Smash 4 circuit events as well.
No it isn't. "Better result" meant "better result for
me". If someone said "hey, want to agree to smashville?" I struck smashville first and they got screwed over because they were noobs that only knew how to play on one stage.
I'll be honest, I don't hate this idea. Like, it takes away autonomy from the player and removes originality and choice a lot of the time but it isn't horrible. Might be worth running a couple small tournaments with the idea and see how it flies. Before that happens there should be
It has some issues, but isn't horrible. The biggest issue is that there can be a situation where a matchup is almost solely determined by the first stage (!) because
there is no such thing as a neutral and never has been. If we were doing this in Brawl and made
any round FD first, it's basically a free win for an IC player. If we had a round start on a stage like Battlefield then some characters wouldn't notice and ROB would get destroyed as Battlefield was one of his worst stages. That could be ugly.
And/or the core audience of the competitive scene we're discussing right now.
Don't pull a Nintendo. Nintendo aleinated the core audience who bought their games their whole lives and decided to cater towards an audience that only casually enjoyed games. The Wii failed because of that, and the Wii U continues to suffer for the same reason.
What? The Wii was the most successful console by like a million miles.
You can't have it both ways. If you want a giant tournament with whatever people want goes, then you're going to have a logically inconsistent ruleset. Period. There is no middle ground. People aren't logically consistent with their choices, especially in a group.
Why is Final Destination a starter? It has consistently been one of the most extreme counterpicks since
Melee. This is common knowledge. It's a starter because it's
flat and people said "this is good".
It's not good. It's stupid. It exists because there's no logical consistency to it.
You used to be able to get away with saying this, but "stale' gameplay will now DIRECTLY BE REFLECTED in viewership of tournaments. Tournaments are going to be a much bigger deal now that streaming is so popular. People will watch Smash. Lets not make them watch what the majority of people find to be boring just because its "subjective." Thats how you lose hype fast.
I care very little about large viewerships on twitch or whatever streaming site of the month is. People get excited about streaming because they are all super excited about the idea of "hype", but the ability to have a game be fun to "watch" is secondary to having a game be fun competitively.
Brawl had large stream numbers for all its major events and people that were Melee fans complained it was "too boring". They don't have to like the game. Others do!
If you want to make a ruleset centered around viewership then you just need a girls in bathing suits cheering section as a mandatory aspect to the stream and other random BS.
Consistantly large with different people. We're talking about creating something that is consistantly large with regular attendees or people who will become regular attendees.
I don't know where you got your numbers from, but we had mostly the same entrants in Brawl. We had the initial chunk leave due to MK that dropped events down to the 30-40 range, but after that it boosted up again and stayed pretty consistent in OH.
I completely disagree with all statements here. More viewers on stream and more entrants MATTERS. Quite a bit now. In fact, I'd argue that the sole measures of success of a tournament is its exposure/attendance (and I guess its successful resolution). I think we SHOULD make a game that is interesting, friendly, and deep. But WHY or for WHO is what matters here.
It doesn't matter at all. It really, really doesn't.
Character specific vs universal. Big difference between the two, I'd say.
Okay, "why would you ban something like pictochat in brawl which has spikes you can throw your opponent into, but not ban Final Destination that doesn't have a platform you can recover to".
Something being character specific or not doesn't really matter. It happens. If you go to FD as Fox and your opponent is Marth,
you will be chain grabbed, often to 0-death or close to it. It being limited to Marth is irrelevant. It happens. It's a factor in the stage that is ridiculously common.
You note this interesting and deep diversity between stages that are all of a specific genre. Yet still quote the need for increased diversity on top of that. Are these stages not a sufficient variety?
What stages do you think should be still in Melee to make it more interesting? Mute City?
No, they are not of sufficient variety. I played in the grand finals of a Melee tournament yesterday and won easily because I played Marth and Fox. The stage list is
so small that there were no bans. Battlefield, FD, Dreamland, Fountain of Dreams, Pokemon Stadium, Yoshi's Island.
In a 5 game set there is
only one stage you don't go to.
The CP list is literally set in stone for you. Even if you TRY to deviate the amount you deviate can only be by one stage.
The stage list is so small a TO couldn't even do a best of 7.
I'd need to play more Melee to test, but from when I've played I've seen nothing wrong with Jungle Japes, Brinstar, Mute City, or Kongo 64. Those would be the first 4 I'd test.
I think you're going with a slippery slope argument here. Just because I'm saying what people want is important, things like banning characters or banning strategies is different. That said, I don't believe that banning D3's standing infinites was truly the reason people were complaining about things like that.
It wasn't the result, it was what
legitimized it. The correct response to "ban D3's standing infinites" is the same response you should give to something that says "ban Marth's chain grab on Falco" -- "Pick a different character or adapt". Instead, people banned it for some reason.
What people want is and always will be irrelevant to making a good competitive game. It's why Items aren't on in tournaments and its why we charge venue fees. We know they aren't popular choices and we could get bigger events otherwise, but they'd be
bad events.
Again, I don't really know how much stage selection really adds to the depth of the game unless the stage striking list is more diverse. If the first stage almost always ends on a neutral
It adds a ton of depth because it makes or breaks character viability.
do they get stale? I'd argue that a much bigger factor to it becoming stale was not the stage selection but the dwindling character selection that was a bigger deal in the stagnation of Melee. I, for one, get VERY hype over unusual or new characters. When I saw Armada go Young Link? You can bet I stopped whatever I was doing to watch that set even more than his other sets. If he went Pokefloats or something instead? I think it'd be funny but I wouldn't really be paying much attention.
Stage selection is directly correlated with what characters are viable.
You get hype when Young Link comes around? Young Link could do some serious damage on Kongo Jungle or Pokefloats.
You know WHY you don't see Young Link? Because he has no where to go.
Marth vs. YL is in Marth's favor on all of the available stages. ALL OF THEM. This means if you want to play YL you start at a disadvantage. Marth vs. YL on Kongo Jungle 64 could very well be in YL's favor due to the extra space YL is given.
When you shrink the stage list, you shrink teh characters available. Go look back at Brawl tournaments early on, then look at the results as time goes on. There is a direct correlation between the amount of stages available and the amount of characters successfully played.
Did it really? Did those players quit because of MK who never had a huge presence in the Midwest? Was it the stages being banned? I'm not sure how you can tell exactly why these players left. It could have been as simple as that they were not getting better so they stopped coming, or didn't make any friends. You're assuming you know why they quit through correlations not causation.
I know because I asked them. I still hang out with some of those players outside of smash events; I just went caving with Crash not too long ago.
"Hey, why don't you play Brawl anymore?"
"Because I can't play the character I want to play", "Meta Knight", etc.
It's not a guess. I asked, repeatedly. "Why'd you stop coming to tournaments" was answered with "MK" in the cincy area.
Yes. And how do we get those cash bonuses? Sponsors. How do we get sponsors? Increased exposure and viewership of our tournaments.
Could be.
Playing with language here, you know what I mean even if you disagree with my usage of the terminology.
No way, eff that. If you say "neutral", you're wrong. It's not a 'you know what I mean' word. People use it all the time
and they mean it. They actually do not understand that the stage
isn't neutral. They think unless there's something deliberately obvious (like Marth CGing on FD) that it's completely even when they use the term neutral. People took Diddy Kong to Smashville for
years first roudn because "it's a neutral". It wasn't. It was Diddy's 2nd best counterpick after FD and was closely followed by Battlefield.
Don't use the word "neutral".
Interesting point. I'd say you switch to your own second if they try with their second on an usual stage.
Hooray depth.
I still think we had a good idea with making the ruleset of "acceptable starter stages" "acceptable CP stages" and TOs can pick/choose from these stages to make the tournament they want.
We could.
Before the game came out, yes. But it seems like Sakurai's standard is items off, FD only.
There has already been several Smash 4 tournaments and gameplay opportunities; they're all FFA with items on a random stage until you get to the finals, then it is 1v1 Battlefield with no items.
Because people aren't logically consistent and they say things like "we need more viewers for our stream" and "that's dumb".