ChivalRuse
Smash Hero
Yeah, I figured it was worse. I just wanted confirmation on the inferior frame data, essentially.
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If you know what you're doing with angling the teleport, it's often times worth a try. I've escaped many a would-be "sick combo" with good DI and a well placed Edge Cancelled/ Air Cancelled Teleport. It does work. Edge Cancels are typically easier, and even more usable with turn arounds (if any of you can actually do those) and shortens which both open up a whole new world of viable (primarily turnaround) edge cancels.What about using teleport to escape combos?
Really good to know. Also, to be fair, I got the video from that godlike list of tech @Melee Mewtwo posted under the Edge Cancelled Teleport section. I've personally been using it mostly as a crash course on edge cancels.------Really cool Japanese M2 video-------
First off, great find. That dude is worth analysing! Anyways, if you are referring to the dair techchase, he had to commit to that on prediction, not reaction. That's literally just taking a page from the Falcon/Ganon handbook on hard reads.
Yeah, I came to those conclusions a while ago using experience I've got from playing other games competitively. I really only use the video for certain tidbits like visual representation of edge cancels. I agree Zoma could've wrecked the Falco. I'm not sure what the matchup is but better choices could've sealed the game much earlier and with less effort.OK, so I actually watched that whole set now, and yeah, the guy is good but honestly he makes a ton of bad decisions. For one, he makes a ton of high risk hard reads unecessarily. Case in point, his offstage edgeguarding decisions. I wasn't counting, but I think he loses at least 3 stocks out of that set by jumping out to his opponent just to Sunc back to the ledge. This does nothing to prevent his opponent from getting on stage, and his opponent not only gets on stage for free but bairs > edgeguards as he tries to double jump from the ledge. There was no reason to go out there, and I feel that the decision to leave the stage came before he had any chance to see what his opponent was doing.
I also feel that his play was flashy for the sake of flashy. For example, he would do edge canceled teleports for no real reason. I think the only really useful edge canceled teleport he did was the one from the top platform to the bottom left platform for a grab. That was great and reasonable. The rest, outside of just sorta being tricky above his opponent, served no real purpose.
The sad thing is that I believe Zoma could have actually wrecked that Falco if he just played safer/wiser. Especially if he learns the aerial interrupt from the ledge to allow him to get onto the stage for free.
A lot of people seem to think that you have to be risky to win with a low tier. I think it's the opposite. You have to play patiently and precisely. You have to find the holes in your opponent and push them as hard as you can without exposing yourself in the process. Taj did such a good job at this, and is why he did so well.
Reading through that post really has me thinking this might become a real facet of M2's game. People may have hated M2K for it but I have no qualms about using it in tournament. Friendlies are a completely different story but in true competitive play it's worth considering in the long run.I would have agreed to your post before I learned that M2 has a method to get on the ledge with invincibility frames. That is a very, very powerful thing. The only other character that has it is Fox, and it's technically demanding enough that you just don't see it that often.
Also, about the stall thing, M2K used Sheik stalling to a great degree throughout his career. He wasn't stalling the game, per se, he was basically just boring his opponent, killing their momentum, and letting their impatience get the best of them. There is no reason why you couldn't do this with M2 with Sunc, and simply see if your opponent gives you something free.
But it doesn't end there, you have edge canceled teleports and he's got the best method of grabbing the ledge from above to control the ledge.
I'm not saying being at the ledge is more beneficial than neutral or that the ledge for M2 is neutral, but it's way less of a bad situation than it is for most characters. Retreating to the ledge to stall enough to kill your opponent's momentum could totally be worth doing. How would you like it that every single time you get something going the game was stalled for 15 seconds before it picked back up?
I usually use bots to reinforce what I'm learning, so mostly things that will always work. Stuff like proper movement, spacing, consistency, etc. which personally helped my M2 become playable. Then whenever I can actually play against people I grind it out hard so that I can fill in the holes that only present themselves vs. an actual person. If the reason your friends won't fight your M2 is because they think it's pointless or something, or pretty much any reason that isn't because it's scrubbish, I'd recommend trying to play a more fundamental based character vs. them. Someone who can help train you in things like in game spacing and mind games so that those can hopefully transfer over to M2 when you actually get a chance to use him. I believe the best character for that is Marth but the choice is yours.yea thats also a big problem I'm having. None of the people i play with are willing to play against my mewtwo so i don't get anywhere. I'm trying to play more bots but its just not the same as another person :\
they all want me to play a high tier character but i want to play M2 so they think I'm wasting my time. i do practice a lot so i guess theres that.Tell your friends to quit being dumb. Luckily, there are many things you can practice by yourself. A lot of movement such as wavelands, SUNC, Edge canceled teleport, teleport stalling, and land canceled teleport. You can also work on DJC moves. If you have 20XX, random tech chasing and option coverage.
it is frustrating considering I've known them from pretty much the early days of smash. They know i like to play low tiers so when i told them i want to play M2 now there should have been no surprise. I know theres actually a bunch of people that play near me but i don't get as much time to play as i wish and the people i play with now are free to play when I'm free.That sounds frustrating to deal with @ Bandit Croco . Have you checked around to see if any other players are in your area to train with instead?
Except for the fact that it's way slower and will likely not knock them as far as ftilt or downsmash. If you think about the success/failure rate and commitment of doing a bair in this fashion versus your other options, I think it's pretty easy to see that it's not optimal. I would also imagine the downtime after you bair is way longer than ftilt or downsmash.However I do like it for batting away spacies who upb too close, or sometimes I drift far from the stage with that bair and then upb back.