ChivalRuse
Smash Hero
Well, all pivots are 1 frame leniencies, so I kind of expected that.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This image. This image right here... it's perfect. This is all the guide you could ever need. I learned pivot dtilt while I was mained Roy and it would seem it's the future of M2 as well, which is actually really good for my training regimen. It's not really that hard once you understand it imo.Here is an image by kadano that could help with learning it.
edit: Keep in mind it is a frame perfect technique in that you can't spend more than one frame in the smashturn region, so don't expect to pick it up overnight. (unless you are just good with your fingers I guess)
You probably just misspoke but I wanted to point out that you should be doing it out of dash, not run. Just in case you were making a silly mistake or something. If you can get the instant dtilt turn down like you say you shouldn't be far off from normal pivot dtilt. Have you tried again yet?So I'm tackling the above tech by breaking it down. I tried doing the run to diagonal input and couldn't get it a single time, even in 1/4th.
Yeah, and it's not really too hard at all as long as you spend a fair amount of time practicing the actual pivot motion rather than simply pivot dtilt. I can do it consistently and like I said before I'm a scrub. I said this somewhere on the Roy boards but imo pivot dtilt is as hard as it gets then utilt and ftilt in that order. If you're one of those people who ignored utilt before that might make it harder but completely doable imo.woah this is actually really cool, once I understood what it means to be able to pivot dtilt... I will learn to do this when I return to the US. This will be the only thing I practice lol. Can this be done with utilts the same way, say, for Fox, Marth?
As far as I know the only way to do it is as you suggested. That's how i do it at least. Practicing dash dance into pivot tilts makes it pretty intuitive and if we're being honest, probably what we should be aiming for in the first place.What if I want to pivot dtilt the way I'm facing, like you do pivot fsmash with dash forward, back on the control stick then cstick in the original direction you dashed... but tilts cant be done with cstick. I don't suppose I'll have to dash forward dash back then pivot. Because using this on approach would be so lovely. <3
if you dash back for only one frame you will pivot, jsyk. it would have to be two frames for minimal dash distance.On approaching pivot dtilts: Only fsmash can be done in the opposite direction of a pivot. (so inputting an ftilt during the turn animation will ust give you a pivot jab, for example) In order to approach with dtilt, you will have to dash forward, dash back very briefly (ideally 1 frame), then pivot dtilt. If you are frame perfect, there will be three frames between dashing forward and the beginning of the dtilt animation. Keep in mind, Mewtwo's dash doesn't cover much space so you can likely achieve much the same results being a little less than frame perfect.
There is. Kadano's input maps show that the uptilt and jump zones dont even overlapedit: Actually, there *might* be a zone where you can input utilt but not jump but that sounds hella precise and probably easier to just perform the pivot utilts the way I described above.
This needs a name. I dont really like calling it a pseudo pivot since youre not turning in any sort of way, it's misleading.So I've been talking about a pseudo pivot thing for a few posts here now, but I've fleshed it out and posted about it on the Marth boards:
http://smashboards.com/threads/psuedo-pivots.405407/
I think this is useful and something we should discuss.
A recap of the marth boards stuff:
This is a way to enter the run animation sooner, allowing for run canceled attacks earlier.
You do this by inputing a dash, let the stick reset to neutral, input another dash after a slight delay (puts you in run animation), and run cancel.
The minimum distance covered is longer than a wavedash, and it may be faster than using a wavedash (for Marth)
You can extend it a bit by dashing for longer, you can delay the second dash input for quite a while.
It's a bit more complicated than that, since there's also a part of dash after the run window, where you can instead dash forward again. This dashing forward out of dash was 'foxtrotting' back in the day.Quick explanation of run mechanics - At any point past frame X of a character's dash animation (18 for Mewtwo, 15 for Marth, etc), a forward input causes your character to transition into run.