tha_carter
Smash Ace
- Joined
- May 26, 2008
- Messages
- 737
Usually id keep these tips to myself, but im going to share three of the many things i utilize while playing as her.
A Different Way to Spam/Space
In short; SHORT HOPPING DOUBLE B-AIRS! They work wonders. Nobody uses them, but theyre a REALLY reliable way to space when an opponent is within killing percentages. It Works much like marth's double f-airs. In effect, the second b-air can be used while fading backwards, to keep spacing perfect. Its timing is fairly strict, but it CAN be mastered, and is worth it, as a sweet spotted b-air has good knockback, aerial range, and takes off 14%.
Aerial Dodge Canceling
During any point of an airborne dodge, you may cancel it out with a z-air. This can be used for mindgames, and well as perfectly timing a z'-air after a projectile has been launched at you. Its ideal use is against players that can usually out-camp samus. Its also VERY useful to recover with.
Grabbing An Airborne Opponent
Previously, i thought this wasnt possible to do. But, after more testing i found that if you let the canon on her arm touch the opponent while in the air, they WILL be grabbed. There are only two real uses that ive found for this so far. One of them is being able to chain grab, heavier/fastfaling opponents at lower percentages and also being able to grab snake out of his recovery (which for obvious reasons is a REALLY good abiity)
State Something to Help advance her Metagame (Best Ways to start a Match, Good Approaches, Matchup Help, Stage Help)
BONUS
A Different Way to Spam/Space
In short; SHORT HOPPING DOUBLE B-AIRS! They work wonders. Nobody uses them, but theyre a REALLY reliable way to space when an opponent is within killing percentages. It Works much like marth's double f-airs. In effect, the second b-air can be used while fading backwards, to keep spacing perfect. Its timing is fairly strict, but it CAN be mastered, and is worth it, as a sweet spotted b-air has good knockback, aerial range, and takes off 14%.
Aerial Dodge Canceling
During any point of an airborne dodge, you may cancel it out with a z-air. This can be used for mindgames, and well as perfectly timing a z'-air after a projectile has been launched at you. Its ideal use is against players that can usually out-camp samus. Its also VERY useful to recover with.
Grabbing An Airborne Opponent
Previously, i thought this wasnt possible to do. But, after more testing i found that if you let the canon on her arm touch the opponent while in the air, they WILL be grabbed. There are only two real uses that ive found for this so far. One of them is being able to chain grab, heavier/fastfaling opponents at lower percentages and also being able to grab snake out of his recovery (which for obvious reasons is a REALLY good abiity)
the only problem is that if samus has her back to the person and jumps they are going to expecting bairs... since she has a relative lack of moves in that situation :/ so it comes in pretty predictable after awhile... pivot grabs are good here too for mid distance if the person is running after you...
I find pivot grabs to be very useful if someone is trying to tail you a lot of times they will run right into it, and its really hard to stop a run into a spot dodge after seeing the grab animation start... It shouldn't get punished hardly ever if its used right... imo
Also its hard to get punished with anything but quick moves since by the time the an opponent can end the spot dodge, dash and set up a devastating move your grab animation is usually about ended... wouldn't advise it against some characters though, like DDD who it will allow the possibility of a CG... by I find it pretty useful against like snake for example
Bombs have 2 "states", timed state, and proxy state. During the timed state, they do nothing on contact obviously, but once the proxy state is flagged, then anyone who touches them will take damage. (However if they shield during proxy mode, it won't cause the bomb to explode (but you'll hear the shield-hit sound), then if they release their shield too soon, the explosion will get them)
Err the proxy state comes from itselft. If you would see it on a timeline it would be something like that:
lay bomb___________proxy___explosion.
After some they just turn proximity and deal damage.
One thing I feel I almost never see Sami doing, which I think could be useful is pivot Dsmashes. The rear hitbox of dsmash has the same knockback as a Melee Dsmash, from what I've seen, so if you anticipate a little bit earlier, you can knock someone behind you pretty well. It can set up for or continue edgeguards, and it can also kinda set up for combos.
Does anyone know any setups into up angled fsmash? It kills at 110 percent.
ANSWER:
Fast fall a F-air>Jab>Up angled fsmash. It will connect if the fair connects. Either that or wait for an opponent to get jabbed while airborne.
Well things I notice with Samus mainers...
We don't charge our smashes - Other characters seem to have success with this...
We don't use empty jumps - Some people KNOW you're going to spike them if you jump offstage. Try waiting a little longer. Remember to hold down during the ascent of your jump so when you try to spike later, you won't fastfall. Empty jumps could also help with approaching. (See footstool comment)
We don't use Screw Attack like it's spammable - It is very spammable depending on who you're fighting against. Just don't hit your foe's shield/airdodge like an idiot, though. If your opponent is above you, use it. Later on in the match, stop. See if you can bait more airdodges this way. It might make kill setups easier.
We don't shield grab - Whenever I play a random CPU Samus, they always somehow shield grab my attacks. Just because your grab is slow doesn't mean it doesn't work. Remember that most characters can't do anything until they hit the ground after their aerial hits your shield, this gives you more than enough time to shield grab.
We don't spam from the ledge - You can perform understage zairs reeally easily. It's much safer than using Fair since you can't get grabbed if you're under the stage. I believe someone made a vid of this if you don't know how to do this. After your foe is fed up with your zair spam and retreats, you can return back to the stage with a ledge hop homing missile and begin your spam onslaught.
We don't go under the stage and up the other side - Mainly because it's slow, but an option is an option. Remember you can wall jump off that thingy underneath Battlefield. Yeah, I used that to set-up a zair edgeguard.
We don't footstool on purpose - After we spam and either you or your foe approaches, you can pretend to not know what you're doing and jump right into your opponent. Your foe can EASILY shield anything you might do and then grab you. Instead, you can footstool off their shield and immediately drop a bomb. Should they grab you, the bomb will inflict 10% to them and at most, you'll take 3% from pummels (Lucas has a wicked pummel). Then you'll get a free opportunity to dtilt, jab, dsmash, ftilt, screw attack, or dash attack. Everything else is too slow. At best, your foe may just keep shielding, allowing you to grab and let the bomb connect for 10% + pummel damage + throw damage. At worst, they could roll away. But that gives you more time to spam or if it's another Samus, a dashing shield to fsmash/grab/dtilt/whatever.
I don't think you know the usefulness of the pivot grab in terms of spacing and punishment. I don't know if this will help my case, but I can just throw out examples of when I use pivot grabs. For example, a single initial jab connecting sets up for a pivot grab. Most people would cancel their second jab with an up B or a dtilt, but these options are not always the best. Up B still leaves you floating so you might be just as vulnerable, and a dtilt at certain percentages is a waste of freshness. If you can land a pivot grab you can put your opponent where you want them to be (offstage, up in the air while you charge B, grab release to dtilt for KO, etc) and you can use samus's chops to regenerate stale moves. Anyway, a single jab would usually trigger a shield response OR a punish response from your opponent. If you jab cancel to dash away to pivot, Samus's long grab range should catch the opponent.
I've been experimenting with it, but uhm.. I have a vid for an example I guess:
http://www.youtube.com/watch?v=j74doocfV5M @ 0:22
http://www.youtube.com/watch?v=sx_5gid3MSo @ 2:21
Shield Grab: Perfect shield makes Samus' shield grab more feasible. It's also important to keep track of moves that you can shield grab regardless (MK's rising fair) and that the enemy doesn't have to be touching the ground for the grab hitbox to trigger.
I actually use the footstool purposefully, mostly on aggressive edge-guarders(since you can footstool an aerial attack). Works wonders against MK and a Marth, since both of them seem to think gimping a Samus is a joke.
Also, i use it to combo into D-air. If you footstool an airborne opponent you can drop a bomb and stop the jumping animation earlier. By the time the person can jump or UpB, they are interrupted by the bombs explosion. Most of the time i follow this up with a FF'd D-air. Ive used it PLENTY of times, in friendlies and tourneys and its never been escaped.
i figured out how to platform cancel on non-moving platforms today. or rather, i found a fast way to platform cancel on non-moving platforms. quick double jump to FF zair. the FF to zair needs to be done as early as possible and the zair must follow immediately, otherwise you'll just FF through the platform
the zair has a waveland, so thats kinda cool with platform canceling. wish i could figure out how to fall through a platform immediately after landing though. i could get some real 3+ zair combos with platform canceling
Shield Dropping: Lightly pressing down while on a platform and in shield. If you do it right, you fall through the platform without having to let go of shield. A good way to practice is to first get it so you can angle your shield down as opposed to spotdodge. Once you can do that, while on the platform work on angling your shield down and moving the stick all the way down as fast as possible.
Once you get the rhythm down you can just subtly tap down while in shield and you will fall through a platform.
just like in melee, i'm too lazy and skillless to learn shield dropping. though i'm certain it is faster than my method. my method involves walking forward slightly to cancel the lag and then falling through the platform
platform zair'ing/canceling
Q: Are there any uses for Samus' horrid roll?
A:The only time I purposefully roll is when I short hop smash missile cancel approaching a falco -> buffered roll towards falco -> fsmash or sh bair depending on whether or not he threw out a reflector or if the missile hits him.
I'm pretty sure if you shsmc -> roll and he reflects it, you'll roll through the reflector and the missile and you can punish up close with whatever, but keep in mind you're gonna be facing the other way.. so I prefer upangled fsmash, but I suppose a buffered pivot dtilt would suffice too.
Q: When should you use projectiles against someone with a reflector?
A:homings to bring out the reflector, then zair to make them feel sad or you could kick the reflector, if the reflected homing arcs away just right. homings pwn reflectors because it doesn't do any good to reflect them
Q: Whats the best way to refresh your kill moves?
A:I say the BEST way to refresh moves is to grab. Two grabs at above 90% should mean fully replenished moves.
State Something to Help advance her Metagame (Best Ways to start a Match, Good Approaches, Matchup Help, Stage Help)
BONUS
Another thing that I've found can really help to improve Samus' metagame is to press up and down on the D-pad reallyreally fast. Four repetitions should do the trick. I'm sure you won't be disappointed.
Zero suit Samus is my favourite Character
Q:I haven't played Samus enough to know, did they like nerf her nair crazy bad?
Cause in Melee it hit like 5 trains.
A:I was playing 0Rly 1v1; he hit me with one Nair, i lost all 3 of my stocks, he won, and my controller blew up.
I have a better chance to improve Samus' metagame if I throw my wavebird into a washing machine with a bunch of toddler toys and no water. Maybe then the toys will push random buttons on the controller enough so that Samus will get a new advanced technique. Of course, we will be recording the washing machine so that we can tell what button inputs were used for the AT.
^ super wavewash