bleh guys wavedash was "intentional" in the fact that they didnt want characters to fall through the stage >_>
yes wavedashing IS easier. but i mean, the best players nowadays use pivoting for all sorts of things - ledgehogging, certain kinds of <cough> chaingrabs, a better and faster form of spacing., ability to crouch for both dash AND standing moves
superwavedash is clearly a bug lol - its the fact that when she changes direction in ball its that she has a HUGE movement speed - and if you land whilst changing direction the game wont think that youve ended the animation so it will keep you moving for that split second whilst at the same time reverting back to your origional so you move stupidly fast. use an AR to show the states and it shows that for some reaosn the move speed
special landing is used for all sorts of things - up+b on alot of characters which go into the stage for example <try landing shieks up+b onto the stage when she dips> - its just a way of saying "this is a mode where youve landed but have lag"
as for the length of wavedash, im sure thats something the programmers didnt input <wavedash was "there" its just to stop you from going all spak and crashing the game when you try and move through the hitbox of the ground whilst being invulnerable> - yes its directly linked to traction <for obvious reasons, luigi has very little traction, and so does iceclimbers>
i mean, i doubt they even conceived it as a form of movement in the first place, let alone "balance it" by changing tractions
so what, it turned out the way it is, and it turned out ok, and it made ALOT of things a ****sight easier to do.
wavedash is much rarer used nowadays than it was in the previous days because pros have become better at dash cancelling and pivoting.
see how often WD is used for those purposes in ANY shizwiz or w/e players repertoire OTHER than for waveshining, compared to dashing. give me ANY video and i can show you how much more often dashing is used, and how little it would hurt the most frequently used characters for it to go
seriously, even in that video which you showed me, where you EXCLUSIVELY picked it because it has alot of wavedashing - the majority of the wavedashing is waveshining - the rest of mixed together in with dashdancing purely as a form of mindgame
all the tactical stuff <like chaingrabs, and the long combos which ARNT coming straight out of shine> was done with dashes
perhaps its a bit of style. shiz likes using wavedash lots
watch the fox player - there is very little wavedashing, most of it is empty shfls and dash dancing