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Advanced Olimar Discussion (Start of Big Update 5/6)

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
Oops! It looks like YouTube removed my video because I used a song by Ayumi Hamasaki. :( I liked that song...

Anyways, I re-uploaded the video with a new song. :)

http://www.youtube.com/watch?v=bI-xOGZVUZw (1:22)

As you can see, Olimar's jab has priority over another Olimar's forward-smash. :)

Aw, thanks HollaAtchaBoy. :) But may I ask what I did that made you love me? :)
If you were blue, you should drop down and go up with an uair while on edges. (Or fair) Basic tactic for characters.
 

nevershootme

Smash Master
Joined
Feb 9, 2008
Messages
3,787
Location
Warner Robins, GA (Used to be Miami, FL)
How is Olimar vs. D3 or Ike?
olimar vs D3 in my opinion is an even matchup, but pain in the butt to kill due to his heavy weight nature. of coruse you gotta outsmart your opponent and pray that you don't get gimped. waddles aren't much of an issue if you side smash and giving it a slight delay of the pikmin traveling it's intended distance towards D3 (the pikmin hitting the waddle and then flying to D3).

but whatever you do, do not roll behind D3 or else he'll d-smash at the right time. I ate deaths at 100%
 

Dr. Hyde

Smash Ace
Joined
Mar 3, 2007
Messages
715
Location
Sarasota, FL
True get back here and update!! lol jk, but seriously either this needs to be sticked or updated, one or the other.

EDIT BTW Zelda definitely has a fair match against Olimar.
 

Rapid_Assassin

Smash Master
Joined
Feb 8, 2005
Messages
4,163
Location
RI
Pictochat and Brinstar are good stages for Olimar. Pictochat because it's tiny enough that you can kill at low%'s, and let's face it, if you are off the stage further than the borders of it, you are probably dead anyway. Brinstar because if they try to gimp you, you can bounce off the lava and still live.

And if you aren't convinced that Norfair is a good stage for Olimar, ask anyone who was at Cat Fight's tournament about the Norfair match...
 

DanGR

BRoomer
BRoomer
Joined
Apr 10, 2008
Messages
6,860
hey rapid, got videos of the matches? I'd love to see them.
 

MattDel

Smash Apprentice
Joined
Oct 14, 2007
Messages
187
Location
Cleveland, Ohio (who actually puts this here?)
really nice guide... i was wondering about the tether recovery though... i always make sure i have a purple, but it never seems to work for me... is there something i'm missing maybe?

any help would be appreciated, since it's really a bad chink in my game :/
 

scalpel

Smash Journeyman
Joined
Mar 14, 2008
Messages
341
Location
Hawaii
Switch FC
SW-1322-7073-9341
*off topic*

There's a video of Gazelle defeating Mr. X in an online match.
Whether Gazelle's opponent truly is Mr. X....that's a mystery.
It is Mr. X. :) His nickname on SSBB is Nexon, and he uses "MR. X" as his character-specific nickname. I usually like to save the replays of my matches and then capture the replay footage afterwards, and unfortunately, the replays do not show the players' nicknames. A couple of clues that support his identity: 1) Mr. X always uses the generic Olimar costume with the red antenna, and 2) he tends to wave-dash into moves, a lot. You can see him wave-dashing in my video at 0:43 to an up-air.

http://www.youtube.com/watch?v=bI-xOGZVUZw (0:43)

Watch Mr. X's other matches, and you will see these subtle cues in his playing style, too. :)

Keep in mind that Mr. X and I played loads of matches before the one I captured. The way I played against him in the previous matches was different from the video. I kept getting full-stocked! :) Then, I totally changed the way I used Olimar against him and explored. That's why I posted the video here. I wanted to let everyone know that tilts and jabs are extremely effective against Olimar opponents, and that Olimar's jab deflects forward-smashes from Olimar opponents. Also, the beginning animation of the down-tilt can deflect forward-smashes, too, when Olimar pushes forward. When Olimar retracts backwards, though, he is vulnerable to getting hit.
 

scalpel

Smash Journeyman
Joined
Mar 14, 2008
Messages
341
Location
Hawaii
Switch FC
SW-1322-7073-9341
really nice guide... i was wondering about the tether recovery though... i always make sure i have a purple, but it never seems to work for me... is there something i'm missing maybe?

any help would be appreciated, since it's really a bad chink in my game :/
You know, after playing Olimar for a while, I still am not able to tether recover effectively. I believe this is something that all Olimar users experience. Yes, there are ways to increase the chances of tethering successfully. Throw a purple Pikmin at the edge-hogger, and hitting the edge-hogger with a forward-air or up-air. If worst comes to worst, and you cannot do any of these, you may aim your Pikmin chain at the edge-hogger and spike him off of the stage.

In spite of these options, tether recovering is still an absolute problem for me. I'd say 90% of all of my deaths have been tethering failures. The only real way for an Olimar user to avoid tethering problems is to just play excellently, and not allow the opponent to knock Olimar off of the stage. Olimar users can make up for the tethering problems through their performance. That's what makes Olimar such a difficult character to use. Olimar users have to work twice as hard as any other character in battles, because one moment, Olimar may be in the lead with 3 stocks and 20% damage. The next moment, Olimar is left with 1 stock, due to tethering failures. Watch any match from a major tournament. You will see that this is not an uncommon occurrence. Think of it this way. If there is an Olimar with 20% damage, and his opponent is at 100% damage, the Olimar player is not in the lead. At any given time and percentage, the Olimar could be pushed off of the stage and die from tethering failures.

That's why you see such a big divergence between incredibly bad Olimars, and incredibly awesome Olimars. There aren't many in between. Olimar players just have to be extremely good in order to perform as well as an average tournament player using a different character. It's analogous to ethnic minorities in the United States. :) They have to be better than average in order to be considered average for their ethnicity.
 

Rapid_Assassin

Smash Master
Joined
Feb 8, 2005
Messages
4,163
Location
RI
Good DI helps make up for recovery. If you DI extremely well, you won't die off the top, and off the side you'll be able to 2nd jump back. Also be very careful with how and when you use the 2nd jump. Because for all intents and purposes, that second jump is your recovery. Smart players know this and have ways to bait you into using it prematurely. If you aren't careful, you are just as likely to die at 20% as you are at 200%...

But yeah, the tether recovering is still an absolute problem for everyone. I have seen some really good off stage mindgames used to bait players into leaving the edge, though. And if your opponent isn't near the edge (due to being dead or not paying attention) you can still get back.
 

scalpel

Smash Journeyman
Joined
Mar 14, 2008
Messages
341
Location
Hawaii
Switch FC
SW-1322-7073-9341
Here's another video of me playing against MR. X's Olimar. :)

http://www.youtube.com/watch?v=YLz5bkeAXSY Gazelle (Green Olimar) vs MR. X (Generic Olimar) 2

If you watch the match, you can see how tilts and jabs are instrumental to winning in an Olimar vs Olimar battle. He who uses tilts and jabs more effectively, wins. :) Many attacks from different characters take priority over Olimar's Pikmin. Examples include Yoshi's smashes and special attacks, some of Wario's aerials, Wolf's forward-smash, and some other attacks. Olimar's tilts and jabs are another example of having higher priority over Pikmin attacks, and that is shown in the video above.
 

DarkStraw

Smash Apprentice
Joined
Mar 4, 2008
Messages
179
I dont find the tether to be that unreliable, they have to be pretty powerfull to knock me off at 20%.
I dont use the purple pikmin trick alot, but alot of things that can help are:

Make sure you keep alot of pikmin around if your playing heavy characters or if your getting to a high percent.

Counter pick stages

dont fool around when you get knocked off, if your in range UP+B immediatly then press jump or whatever to get to the stage as quick as possible.

make sure you keep the ways to you jump on to the stage varied, dont be predictable....
You can jump/roll/attack, and you can jump off the ledge (just to the side a bit) and forward air back on.
you can jump on and use your nair, you can jump on and use your air doge etc etc etc.

If your playing someone who can be really agressive when you get off the edge (metaknight/marth) then try your best to stay near the middle of the stage, at least when your getting into high percents.
If someone like marth uses his side b to try and force you to the side just roll back to the middle or airdoge, ive played marths that do that and its annoying as hell, be aware of that kind of crap.
 

Helios42

Smash Cadet
Joined
Feb 13, 2008
Messages
27
From my experiences playing olimar, pictochat actually favors him. Granted that I don't main olimar (he's a semi-main for me), but I've never lost a match when I'm olimar on pictochat. Most of the time, it's flat and simple, which is what olimar likes. Some of the drawings give more stage space, which allows olimar to recover. Some more helpful aspects of pictochat are the spikes, the boat, and the box-like pyramid. All of these make brawling difficult, as such, most people will just sit there and wait for these things to disappear. When I'm olimar, these give me excelent opperunities to gather all my pikmin, pluck more if I need to, and figure out what order they're in. All in all, pictochat generally favors olimar, and should at least be a middle stage, if not one of his best.
 

Noraa

Smash Lord
Joined
Mar 10, 2008
Messages
1,106
Location
Laurel, Md
Does any one find them selves pressing buttons for the next attack before the last ones animation is done making your olimar seem slow?
 

Excellence

Smash Champion
Joined
May 19, 2008
Messages
2,137
Location
The Legion of Doom Headquarters
Nice work so far!

The only hard match up I've had was Mr. Game & Watch, I couldn't get past the spam Back-Air. He had to do a full jump, because I didn't leave my front open, I try to counter with Up-Smash, but we all know Key > Up Smash.

Anyway, I destroy Wolf players, it may just be me, but I don't think he's hair. Forward Smash is easy to grab.
 

Kashakunaki

Smash Master
Joined
May 22, 2006
Messages
3,014
Location
Albuquerque, New Mexico
Actually, Helios, I was going to say that I played on Pictochat with Olimar yesterday and it seemed good.

It is a wide area so you can stay on the stage easier, and if I'm not mistaken it has an average cieling. The only thing I don't like is the (usually) lack of platforms because platforms make Uair and Upsmash just that much more awesome.
 

OlimarFan

Smash Ace
Joined
Apr 23, 2008
Messages
790
Location
ACT, Australia
Nice work so far!

The only hard match up I've had was Mr. Game & Watch, I couldn't get past the spam Back-Air. He had to do a full jump, because I didn't leave my front open, I try to counter with Up-Smash, but we all know Key > Up Smash.
A suggestion: Stick to Olimar's ground game.
 

shrinkray21

Smash Ace
Joined
Nov 30, 2007
Messages
724
Location
Brookings, SD
Actually, Helios, I was going to say that I played on Pictochat with Olimar yesterday and it seemed good.

It is a wide area so you can stay on the stage easier, and if I'm not mistaken it has an average cieling. The only thing I don't like is the (usually) lack of platforms because platforms make Uair and Upsmash just that much more awesome.
I bring my opponents to pictochat in tourneys...its a great olly stage.
 

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
Nice work so far!

The only hard match up I've had was Mr. Game & Watch, I couldn't get past the spam Back-Air. He had to do a full jump, because I didn't leave my front open, I try to counter with Up-Smash, but we all know Key > Up Smash.

Anyway, I destroy Wolf players, it may just be me, but I don't think he's hair. Forward Smash is easy to grab.


Like Fino said, ground game. Though, if he uses key, short hop into an up air. It defeats key everytime.
 

Jarri

Smash Journeyman
Joined
Oct 21, 2007
Messages
387
Location
Belgium
Didn't really know where to post it, but I read in the Falco-boards an Olimar-defeated Sethlon (godly Falco) at AZoneTwosteP. I went through all names and couldn't find anyone particular that I know off the Olimar-boards, so I wonder who it is.
 

Thai Warrior

Smash Rookie
Joined
May 22, 2008
Messages
22
Didn't really know where to post it, but I read in the Falco-boards an Olimar-defeated Sethlon (godly Falco) at AZoneTwosteP. I went through all names and couldn't find anyone particular that I know off the Olimar-boards, so I wonder who it is.
I read that DSF knocked him out? He was using snake. Lol;)
 

Jarri

Smash Journeyman
Joined
Oct 21, 2007
Messages
387
Location
Belgium
Yeah, DSF uses Snake most of the times it seems. DSF and some Olimar (of which I don't know the name) kicked out Sethlon.
 

joeysmash

Smash Ace
Joined
Nov 18, 2007
Messages
921
Location
Savannah/Milledgeville GA
NNID
papakarcher
Zelda is hard as hell, a good one will din fire spam, and if you try to spam pik toss, the shild thingy (don't remember name) its her be move. then her ariels have A LOT of priority which is hard agianst olimars arieals.
 

BlackWaltzX

Smash Lord
Joined
Aug 11, 2007
Messages
1,013
Zelda is hard as hell, a good one will din fire spam, and if you try to spam pik toss, the shild thingy (don't remember name) its her be move. then her ariels have A LOT of priority which is hard agianst olimars arieals.
You can nair through her fireballs.
You can down+B if she reverse latches or do nair to kill your pikmin.

Everything else I can't mention much without anyone mentioning it beforehand.
 
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